AliceAlcina
Learned
For those wondering Sila is Croatian word for force and pronounced exactly the same as Seelah. Similarity is uncanny, especially since Southeast Slavic language share words with Russian more than with Polish.
For those wondering Sila is Croatian word for force and pronounced exactly the same as Seelah. Similarity is uncanny, especially since Southeast Slavic language share words with Russian more than with Polish.
By which you mean "should have happened", of course.Posting on the Codex really gives you a much better insight as to the how and why the Holocaust happened.why even post this garbage infinishill?
By which you mean "should have happened", of course.Posting on the Codex really gives you a much better insight as to the how and why the Holocaust happened.why even post this garbage infinishill?
Honestly just a coincidence.So I need expert opinion from the people knowledgeable in Pathfinder setting.
I have just realized that the name Seelah is written in such a way as to correctly emulate the pronunciation of the Russian word "сила" which means "force". It's the same way English speakers are trying to emulate Russian sounds, like "zah-muhk" for "замок" as "castle".
Could it be that this has been Paizo intention from the start? For Seelah to mean "Force", but indirectly?
Having fun in the Abyss areas so far. I'd avoided it because people said it was buggy but haven't hit any.
You think if OwlCat makes a pathfinder 3, they'll be able to not include mythics? Seems like something you can't go back from unless you replace it with something even bigger? Can't imagine playing WotR with all these options and interesting abilities then playing a new one with half the options. Also that non-stacking bonus tool tip is sweet
You think if OwlCat makes a pathfinder 3, they'll be able to not include mythics? Seems like something you can't go back from unless you replace it with something even bigger? Can't imagine playing WotR with all these options and interesting abilities then playing a new one with half the options. Also that non-stacking bonus tool tip is sweet
Return of the Beta
Greetings, crusaders!
Pathfinder: Wrath of the Righteous development is in its final stages. And soon the third and the last beta test will begin! We are expecting the final beta to start in the middle of July, but we wanted to warn you that it will most definitely affect your saves! Saved games from the previous beta won’t be compatible with the new update!
Why does it happen? As we update our game, adding new content and removing placeholders, or fixing bugs, some links to old blueprints (an aggregate of certain data in Unity) in your saved games become invalid. And your old saves either won’t load or will work incorrectly if you manage to load them. That’s why we decided to warn you in advance, so you’d have time to finish the beta before it updates.
We greatly appreciate your help in making our game better! Thank you for your support and feedback, and stay tuned for more news about the final stage of beta!
Once again, we would like to remind you to check your account on Wrath’s backers’ portal. If you can’t log into your account, or managed to log in, but don’t see your Kickstarter pledge in your orders, please send us an email to team@owlcatgames.com, and we will help you! Backers’ portal will be used to distribute the keys for the game when it’s released, so please don’t neglect this step or you won’t be able to claim your copy of Pathfinder: Wrath of the Righteous.
To arms!
I hope we get act 5 at last. In the lead up to beta 2, someone on 4chan leaked a lot of info and screens about it and said that their internal testing version had act five, maybe we'll finally see it.Do we know what's going to be added? Because we're only a couple months away from release, might aswell wait at this point.
Yes, I have also spent a hundred dollars on my legally acquired copy of the beta.Oh shit. I should check that backer portal thing some time this week. I definitely want my copy that I spent over a hundred dollars on.
Yes, although you won't find unassuming enemies wrecking your shit (unless they're mythic) like the 40+ Str owlbears in Kingmaker.Are the enemy npc stat bloated like the first one?
The Winter one had a suggestion to continue in a post-campaign with mythic rules. There are a few other 1E Adventure Paths that could work well with mythic rules if they continue along that path, IMO.You think if OwlCat makes a pathfinder 3, they'll be able to not include mythics? Seems like something you can't go back from unless you replace it with something even bigger? Can't imagine playing WotR with all these options and interesting abilities then playing a new one with half the options. Also that non-stacking bonus tool tip is sweet
There are different kinds of reuse. They reused some assets of the interface for Kingdom management, but created the whole new subsystem. I don't know a lot about 1e Adventure Paths, but I doubt there is something as epic as closing the Worldwound. So mythics by themselves probably will not be used, but the assets and the code surely will.Edit: As for mythics, I don't think they would just throw out all this work they did on wrath. They will probably want to reuse it.
Do we know if there is any perma/auto spell quicken effect anywhere in items or mythics?