But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
If Core is at the limit of capabilities you have two options:My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
I have to be honest, i didn't expect a different reply.
I know Owlcat could take a dump on your dinner and you would swear in tears that you never tasted better.
Even assuming my build (which is COMPLETELY FINE, ANYWAY) was anything vaguely sub-optimal, this doesn't this type of constantly unforgiving encounter design any better.
But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
I only played the last beta and there were some gamebreaking bugs but the game great I would recomend it even with bugsHello brave beta testers.
What's the quality of this game? Headed for a super buggy release with daily patches or headed for a working 1.0?
Ie, should I get my hopes up for the release date or just assume that it would be better to wait a month or two?
Technically what we're playing right now is a, what I imagine to be, very old build. But, to answer your question, it seems satisfyingly janky so far.Hello brave beta testers.
What's the quality of this game? Headed for a super buggy release with daily patches or headed for a working 1.0?
Ie, should I get my hopes up for the release date or just assume that it would be better to wait a month or two?
How come you took a dip on the saint? I've got a saint going right now (in Kingmaker) and wouldn't dream of dipping him because his spell progression is already not the best. The saint kind of comes pre-dipped (gets an approximation of a monk dip at the cost of one less spell per day). A one level dip would need a huge payoff to justify it because then you're effectively two levels behind the base magus.I'm playing a Sword Saint DEX 19/INT 17 (base values at character creation, pre-equip and modifications) Level 8 with one level in Vivisectionist, specialized in Dueling Sword, aiming to go into Duelist prestige class later.
I don't think there's anything wrong my class or build, frankly.
If you aren't enjoying playing on a particular difficulty, just turn the difficulty down. Do not feel pressured to play on any particular difficulty, especially if its ruining the experience for you. I also would not dip a saint into either Vivi or Monk for that matter, because the level 20 power on Saint is really strong and you don't really have the Wis or Cha required to properly benefit from a monk level. It isn't really the end of the world either way (its only a single level), but its still something I don't really feel fits well with the saint.I'm playing beta 3 and I reached the point where you are freeing Drezen (or whatever the fuck is called, you know the place anyway).
I'm playing with the "core rules" setting (that doesn't feel very core, frankly, more like "bloated") and in turn-based mode and I have to say I'm starting to feel a bit annoyed at how OVERTUNED every single encounter seems to be.
It's almost as if the game HATES the idea of letting you enjoy your own power from time to time.
Every single room, every "trash fights" is filled with fuckers that hit hard (+22 to hit to a fucking random sabertooth?), dodge like champs with AC in the thirties, have Damage reduction to this and that, leave permanent status effects or level drains every time they touch you or look at you or nuke you with AOE from the back lines like if it was confetti at a wedding.
It's almost like the game expects you to be buffed at the fullest extent of your capabilities and ready to fight tooth and nail to stay alive every five goddamn meters, except even knowing exactly what to do can only help you so much, when you start running out of resources after a bunch of rooms. Almost no fight feels winnable in a decent manner without a heavy investment in resources and even the best possible preparation doesn't save you from occasional bad luck with the RNG.
Like, holly shit, I'm starting to wonder if I didn't come here heavily under-leveled, but I clocked level 9 and it doesn't feel like I left much content behind me apart from a couple of bugged quests, frankly.
And then you watch a video of a streamer playing at Normal/real-time and it's almost like the guy is playing a different game entirely: nonchalantly walking forward without a care in the world, clicking lazily on enemies as they appear on the edge of the screen and having them dying without much trouble. Feels bad man.
I have to be honest, i didn't expect a different reply.
I know Owlcat could take a dump on your dinner and you would swear in tears that you never tasted better.
Even assuming my build (which is COMPLETELY FINE, ANYWAY) was anything vaguely sub-optimal, this doesn't this type of constantly unforgiving encounter design any better.
But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
I have to be honest, i didn't expect a different reply.
I know Owlcat could take a dump on your dinner and you would swear in tears that you never tasted better.
Even assuming my build (which is COMPLETELY FINE, ANYWAY) was anything vaguely sub-optimal, this doesn't this type of constantly unforgiving encounter design any better.
But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
Build is probably fine on tabletop , but its not the case here. First its rtwp , while it was acceptable in infinity games engine, it makes even less sense here you were not doing 1/10 of what you are doing in pathfinder. Plenty of things you need to adapt for rtwp, going melee heavy and buffed is easier with less micro . There's also stuff working ton better in turn based mode like vital strike and of course aoe spells, in rtwp its too much a pain to place banshee wail without shooting your own party members while the melee heavy group will just tear it all .
Owlcat encounter design bother very little with cr guidelines, but is extremely generous with gear , so in a world where you can find +5 belts to every physical stats,keen flaming weapons and so on in barells , your build focusing on int and dex only is already subpar by default, everything is tuned with all those items and rtwp in mind.
Use turn based mode check the stats block in the game then check the books even basic enemies have more AC. Many are vastly enhanced.
"Multiclassing? Dual-Classing? Straight forward mono-classed Spellcaster please."
I have to be honest, i didn't expect a different reply.
I know Owlcat could take a dump on your dinner and you would swear in tears that you never tasted better.
Even assuming my build (which is COMPLETELY FINE, ANYWAY) was anything vaguely sub-optimal, this doesn't this type of constantly unforgiving encounter design any better.
But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
How come you took a dip on the saint? I've got a saint going right now (in Kingmaker) and wouldn't dream of dipping him because his spell progression is already not the best. The saint kind of comes pre-dipped (gets an approximation of a monk dip at the cost of one less spell per day). A one level dip would need a huge payoff to justify it because then you're effectively two levels behind the base magus.I'm playing a Sword Saint DEX 19/INT 17 (base values at character creation, pre-equip and modifications) Level 8 with one level in Vivisectionist, specialized in Dueling Sword, aiming to go into Duelist prestige class later.
I don't think there's anything wrong my class or build, frankly.
If Core is at the limit of capabilities you have two options:My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
A) Increase your capabilities aka git gud.
B) Lower the difficulty.
So far you have chosen hidden option C) "whine and refuse to change anything". Needless to say, this is not a real solution to your problem.
Where is your dress, "spellcaster"?
"Multiclassing? Dual-Classing? Straight forward mono-classed Spellcaster please."
dress
The reason which most casters don't use armor is simple. WE DON"T need it.
bad fashion, snakes are passé
dress
Some people can't differentiate