I have to be honest, i didn't expect a different reply.
I know Owlcat could take a dump on your dinner and you would swear in tears that you never tasted better.
Even assuming my build (which is COMPLETELY FINE, ANYWAY) was anything vaguely sub-optimal, this doesn't this type of constantly unforgiving encounter design any better.
But if I'm wrong I'd love to see a video of someone playing at my same level (level 9) and with the same settings (core rules and turn-based) NOT suffering the same problems.
My objection wasn't even about how to min-max or to buff more efficiently. It was about how tiring it is being CONSTANTLY expected to perform at the limit of your capabilities.
Build is probably fine on tabletop , but its not the case here. First its rtwp , while it was acceptable in infinity games engine, it makes even less sense here you were not doing 1/10 of what you are doing in pathfinder. Plenty of things you need to adapt for rtwp, going melee heavy and buffed is easier with less micro . There's also stuff working ton better in turn based mode like vital strike and of course aoe spells, in rtwp its too much a pain to place banshee wail without shooting your own party members while the melee heavy group will just tear it all .
Owlcat encounter design bother very little with cr guidelines, but is extremely generous with gear , so in a world where you can find +5 belts to every physical stats,keen flaming weapons and so on in barells , your build focusing on int and dex only is already subpar by default, everything is tuned with all those items and rtwp in mind.
Use turn based mode check the stats block in the game then check the books even basic enemies have more AC. Many are vastly enhanced.