gurugeorge
Arcane
And now s/he reveals their attention span of a guppy. Bingo.
Spoken like a true autist
And now s/he reveals their attention span of a guppy. Bingo.
And now s/he reveals their attention span of a guppy. Bingo.
Not necessarily. One's attention becomes stretched in more directions as one accretes more attachments.
Yeah, Pathfinder also allows for unlimited casts of cantrips. The real method 5E fixed it, IMO, was making cantrips scale to your level so they always remain relevant.
Unless you're an Arcane Trickster killing trashmobs, I take it.Yeah, Pathfinder also allows for unlimited casts of cantrips. The real method 5E fixed it, IMO, was making cantrips scale to your level so they always remain relevant.
Cleve's quest has a necklace that more or less does that but by then you've got better things to do with that slot. A strategic Demoralize, Daze, or even Flare early can be better than it looks, but if you're using cantrips for damage you're missing some better options for your action economy.
Unless you're an Arcane Trickster killing trashmobs, I take it.Yeah, Pathfinder also allows for unlimited casts of cantrips. The real method 5E fixed it, IMO, was making cantrips scale to your level so they always remain relevant.
Cleve's quest has a necklace that more or less does that but by then you've got better things to do with that slot. A strategic Demoralize, Daze, or even Flare early can be better than it looks, but if you're using cantrips for damage you're missing some better options for your action economy.
Eh, if you can hit them with a bow and full caster BAB then more power to you. But odds are touch AC is gonna be more doable and it still delivers most of the damage, ie sneak attack's. So you'll be killing them anyway.Unless you're an Arcane Trickster killing trashmobs, I take it.Yeah, Pathfinder also allows for unlimited casts of cantrips. The real method 5E fixed it, IMO, was making cantrips scale to your level so they always remain relevant.
Cleve's quest has a necklace that more or less does that but by then you've got better things to do with that slot. A strategic Demoralize, Daze, or even Flare early can be better than it looks, but if you're using cantrips for damage you're missing some better options for your action economy.
You can kill them three times faster with a bow. You’re casting real spells vs high AC anyway.
Eh, if you can hit them with a bow and full caster BAB then more power to you. But odds are touch AC is gonna be more doable and it still delivers most of the damage, ie sneak attack's. So you'll be killing them anyway.
Eh, if you can hit them with a bow and full caster BAB then more power to you. But odds are touch AC is gonna be more doable and it still delivers most of the damage, ie sneak attack's. So you'll be killing them anyway.
We've been over this a million times. The one interesting thing we found was that by mid-game you often also have enough real spells to last you as well so there's no need for cantrips there either.
Bottom line is that cantrips are ever only one per round, while weapons get iteratives, haste, speed, and/or rapid/manyshot. If you're counting on sneaks for damage then multiplying them with extra attax far outweighs the touch AC difference even if you aren't taking advantage of all the ways to make mob AC nearly irrelevant. The fact that the game has more broken bows/javs than you could ever use is only gravy.
Hitting a second attack from a Wizard using a bow without buffs? I know they are trash mobs but still.
Yeah, I prefer to keep the Tricksters as quasi full casters. Losing just one caster level lets them retain more tactical options, like crowd control. Plus, a thassilonian trickster has as many spellcasts and the same spell access as a Sorcerer. Sacrificing 3 more levels of DCs and spell access is just too much for me.
I can imagine a lot of opportunities where super op weapons offer a better opportunity cost than touch AC cantrips. Especially later on. Just saying one of the nice things about being AT for me is those 4 early levels of not standing around doing nothing against every trash mob.
I mean, yes you will get more damage from multiple attacks assuming you hit because iteratives. But... why would you go for more rogue levels? Why wouldn't you just say "Fuck AT" and go full wizard if you were gonna commit to anything unusual?I’ve only played pure AT once - I used to give Octavia 4 Rogue lvls, now I put her in melee - but the best Wiz poaster on Steam got in this argument with me and I convinced him to test it. He came back saying my Rogue lvls were unnecessary but that unexpectedly weapon was way better than cantrip on pure caster AT.
I mean, yes you will get more damage from multiple attacks assuming you hit because iteratives. But... why would you go for more rogue levels? Why wouldn't you just say "Fuck AT" and go full wizard if you were gonna commit to anything unusual?I’ve only played pure AT once - I used to give Octavia 4 Rogue lvls, now I put her in melee - but the best Wiz poaster on Steam got in this argument with me and I convinced him to test it. He came back saying my Rogue lvls were unnecessary but that unexpectedly weapon was way better than cantrip on pure caster AT.
Cleve's quest has a necklace that more or less does that but by then you've got better things to do with that slot. A strategic Demoralize, Daze, or even Flare early can be better than it looks, but if you're using cantrips for damage you're missing some better options for your action economy.
Cleve's quest has a necklace that more or less does that but by then you've got better things to do with that slot. A strategic Demoralize, Daze, or even Flare early can be better than it looks, but if you're using cantrips for damage you're missing some better options for your action economy.
Speakinh of which, does someone have a strategy to make cleve survive the fight, apart from dwnranking difficulty into oblivion ? Siroke pop just next to him,genrally win initiative by far and insta-gib him. I can't have any buff whatsoever, beacause finishing the damn book take a lot of time, and nearly all of them run out before the fight.
Switch off TB mode? In RTwP it is easy enouph to body block her before she hits the mage since moving is free.
Realize that initiative is the most important stat in the game.