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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Lacrymas

Arcane
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Sep 23, 2015
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Pathfinder: Wrath
Why would you want it to be this way - genuine question - when your character's power grows the most going from lvl 1 to lvl 2?

Levels 1-2 are unenjoyable to play in D&D-based crpgs. Get up to 3 asap then slow down a bit is a curve that works well enough.
In RTwP maybe, but in TB it's pretty great. It's all about encounter design and using your very limited resources and abilities to the best result. There's also the fact there should be roleplaying in-between the fighting. I'm running a Dragon of Icespire Peak game right now and there's very little combat in the first quests.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Why would you want it to be this way - genuine question - when your character's power grows the most going from lvl 1 to lvl 2?

Levels 1-2 are unenjoyable to play in D&D-based crpgs. Get up to 3 asap then slow down a bit is a curve that works well enough.
KotC 2 proved that levels 1-2 can be fun:
- level 1 has to last EXACTLY 2 encounters;
- level 2 can last a bit more, but every encounter has to be practically impossible.
 

InD_ImaginE

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Pathfinder: Wrath
Why would you want it to be this way - genuine question - when your character's power grows the most going from lvl 1 to lvl 2?

Levels 1-2 are unenjoyable to play in D&D-based crpgs. Get up to 3 asap then slow down a bit is a curve that works well enough.
In RTwP maybe, but in TB it's pretty great. It's all about encounter design and using your very limited resources and abilities to the best result. There's also the fact there should be roleplaying in-between the fighting. I'm running a Dragon of Icespire Peak game right now and there's very little combat in the first quests.
Leve 1 - 2 is basically everybody just use strike to attack in TB or RtwP. I can't even fathom that being "enjoyable". Heck Level 1 - 4 is pretty much that too, just the Cleric and Mage can use some buff or some shit.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2888900

The Winners

Greetings Pathfinders!

You never cease to amaze us. We have received many great creative pieces for the contest, and it was not an easy task to choose the winners. After some discussions within the team, we decided to award four prizes. Three of them will go to the incredible artists and one - to the author of a deep and touching story. All of them have different styles and visions. Here they are:

- Reagan Hawke (fan art - kitsune bard)

d07ebf60e36f868a91d5fa253f1191fc_original.png

- Katherina Lavric (fan art - ratfolk ranger)

cab928c34b63dad40b3f9a429e727dda_original.png

- Mort Foland (fan art diptych - kitsune swarm-that-walks)

67f1b4d8bd2142fb0c886ea0350e9779_original.png

8047263b161fc4ee484a96e2659d8411_original.png

- Sam Shults (an adventure fan-fiction, you can read it here)

We’ll send each of the winners an email with further details on how to get their prizes. Also, each winner will be able to choose a design of which one of the three races they want to be printed on their T-shirt.

Hurray to the winners!

Owlcats

e94639ac9cc5d71687fc3070884fa252_original.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The Faerun mod for Civ V has some very good FR maps, including Underdark.
 

gurugeorge

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Strap Yourselves In
Why would you want it to be this way - genuine question - when your character's power grows the most going from lvl 1 to lvl 2?

Levels 1-2 are unenjoyable to play in D&D-based crpgs. Get up to 3 asap then slow down a bit is a curve that works well enough.
In RTwP maybe, but in TB it's pretty great. It's all about encounter design and using your very limited resources and abilities to the best result. There's also the fact there should be roleplaying in-between the fighting. I'm running a Dragon of Icespire Peak game right now and there's very little combat in the first quests.

Yeah I'd go with that. Basically I think these types of games get unwieldy with too many options past about lvl 15 (what happens then is variable, I think usually people just concentrate on the few things they know well that work). It's in the early levels where things are desperate and you need every Flare and Daze, every cantrip, where you have to be really specific and tactical (esp in turn-based) but you don't have too many options, where it's best.

People are always option, options, choices choices; but there can be such a thing as too many options and too many choices. When the options (and the possible interactions betwen those options) start multiplying, then it's another kind of un-fun. Having a smaler toolkit that you know really well can be more fun than having a vast toolkit that you only know a little bit about what things do and what the synergies are.
 

LannTheStupid

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Pathfinder: Wrath
Having a smaler toolkit that you know really well can be more fun than having a vast toolkit that you only know a little bit about what things do and what the synergies are.
So you want the games to match your limited brain capacity instead of trying to develop your cognitive abilities to match the game.
Well, you and your intellectual peers are mainstream now. Rejoice.
 

Lacrymas

Arcane
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Sep 23, 2015
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Pathfinder: Wrath
The problem is usually not the amount of options, it's that they either break the game due to power creep or most of them are useless and you end up using the same abilities because they work (PoE for example). D&D's issue is of the first kind, but that can easily be fixed by limiting the spell circles to 6 (maybe even 5) and staggering their progression.
 

Yosharian

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Grand Chien
The problem is usually not the amount of options, it's that they either break the game due to power creep or most of them are useless and you end up using the same abilities because they work (PoE for example). D&D's issue is of the first kind, but that can easily be fixed by limiting the spell circles to 6 (maybe even 5) and staggering their progression.
There's also nothing stopping them from simply not implementing spells like Forcecage or Simulacrum, and/or modifying the shittier spells to make them viable

The issue is whether they're brave enough to do that and also competent enough to balance the game, otherwise as you say a few spells end up king and none of the others are used
 

Roguey

Codex Staff
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In RTwP maybe, but in TB it's pretty great. It's all about encounter design and using your very limited resources and abilities to the best result. There's also the fact there should be roleplaying in-between the fighting. I'm running a Dragon of Icespire Peak game right now and there's very little combat in the first quests.

Being turn-based doesn't make it not a miss-fest where your fragile wizard can only cast 1-2 measly spells per adventuring day.
 

gurugeorge

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Strap Yourselves In
Having a smaler toolkit that you know really well can be more fun than having a vast toolkit that you only know a little bit about what things do and what the synergies are.
So you want the games to match your limited brain capacity instead of trying to develop your cognitive abilities to match the game.
Well, you and your intellectual peers are mainstream now. Rejoice.

Some of us have got homes to go to. There are two curves, the curve of rising complexity, and the curve of rising and falling interest in a game. By the time one is getting to the end of a game, the immersion factor (in the setting, story, etc.) and the interest in learning new things that got one hooked initially, is starting to wear off. One could, in theory, take as much time to learn how level 7, 8 and 9 spells, etc. synergize, as one did when one was "in the saddle" from lvl 3/4 to level 15 with the interest in something new propelling one along - but who can be bothered with all that? Next!

Games are a pastime, not a second job.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
In RTwP maybe, but in TB it's pretty great. It's all about encounter design and using your very limited resources and abilities to the best result. There's also the fact there should be roleplaying in-between the fighting. I'm running a Dragon of Icespire Peak game right now and there's very little combat in the first quests.

Being turn-based doesn't make it not a miss-fest where your fragile wizard can only cast 1-2 measly spells per adventuring day.
5E fixes that "problem" by allowing cantrips to be used an unlimited times per day. As for being a miss-fest, I don't have a problem with that, never have unless it's something ridiculous like missing 5 times or more in a row.
 

Sarkile

Magister
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Yeah, Pathfinder also allows for unlimited casts of cantrips. The real method 5E fixed it, IMO, was making cantrips scale to your level so they always remain relevant.
 

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