Grunker
RPG Codex Ghost
Yeah, and the trick for me to enjoy modern games built by those huge teams is to identify the parts of the game where the person on the other side actually put thought and effort, and was consistent. Most of it is fluff.Tbh I had the complete opposite reaction. I skipped almost every line of text in the Inn and I almost never skip text in the beginning of an RPG but I just couldn't be arsed reading through pages and pages of Anevia and Irabeth's love story which I had no reason to care about at that point
I did like the atmosphere and Hulrun/Ramien-stuff etc though, as well as that traitor Dwarf. Those bits seemed setting-relevant and were decently set up
Indeed. In fact I didn't really find the Irebeth/Anevia-thing that obnoxious or cringe, really. It wasn't even poorly written. It was just completely irrelevant filler and came out of the blue, there was no reason for them to explain their whole relationship with huge textboxes at that point.
So I just skipped through it. It didn't actively harm my reading experience like Nenio did.