Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,745
battles that can drag for dozens of turns while units on both sides whittle each other to slivers
I've never encountered this. Battles take five turns tops. Git gud.
; moving armies slooooowly across the map; building uninteresting settlements like in Kingmaker's kingdom management; waiting for more troops otherwise you can't properly assault enemy forts and actually progress further into the map with your character and party.
Do one fight per day. Your troop growth should match the challenge at that pace. Use the extra time to get sufficient rest to make rnd/lvl abilities good. There are a lot of them and neglecting them makes the combat piece needlessly more difficult than necessary. Some classes rely on them to be viable at all but once they're turned on can be very effective. Also turns on Scroll Scribing + UMD to fill holes in characters/teams.
Then there's the fact your general(s) somehow do not exist outside of crusade mode, which is arguably the strangest fucking decision Owlcat has taken in both Pathfinder games.
Agreed. Should be able to use Companions as Generals as P:K did with advisors. Everything else you wrote would improve following from that change. I just think they figured - correctly - that people were going to bitch about it and want to skip it no matter what they did, so they put resources into other (mostly shitty) things.