But it's not. It's small pieces of dlcs cut up for the whole year. Expansion would be one thing, yes."Season pass" is just the new marketing word for "expansion" except you buy it before knowing what it actually is.
I mean they have a point. The DLCs had some of the best content in PoE I and II but they totally borked the main quest progression.Hmmm.... nope, still not interested in replaying a 100 hour campaign for a really well designed 5-10 hour dungeon.Quite the opposite. Their games are uniquely suited for Durlag's Tower/Watcher's Tower-style DLC - that is, adding new areas to the world map with higher production values and more possibility for craftsmanship than that of the rest of the main game (where a certain quantity is necessary). With 1-3 classes/races added that tie in to the themes of the new area.
It's just that either their braindead audience doesn't want these things or Owlcat themselves don't want to make them. Either way, it sucks
this is why we can't have nice things btw
They should do some sort of parallel universe thing where you can play as Nulkineth and if you beat the dork AreeSu chose in Kenabres you can take over all the stupid builds they made out of the companions and try to salvage something from them. That or go Ultima VI where the Gargs are just misunderstood and you can play with Garg companions through the main questline with Gargs as CG against Dark Reg and his LE minions.
A lot of ways to go with that sort of thing without just tacking on a ton of extra loot and experience.
True PoE haters, or even just PoE unenjoyers such as myself just never played the dlc.Even most PoE-haters agree that its DLC was excellent
unenjoyers
Where is the "Fixed our game" DLC?
White March *was* a standalone. What's the point of going back to play the "game" ludicrously overleveled/looted? People like MvP in MMOs, why not in games like this? You guys all like to LARP evil already. They could let the rich kids play Anevia to own the bigots and aging chads play Berengeur (sp?) for some relief from our absurd cultural erasure.I mean they have a point. The DLCs had some of the best content in PoE I and II but they totally borked the main quest progression.
They should do some sort of parallel universe thing where you can play as Nulkineth and if you beat the dork AreeSu chose in Kenabres you can take over all the stupid builds they made out of the companions and try to salvage something from them. That or go Ultima VI where the Gargs are just misunderstood and you can play with Garg companions through the main questline with Gargs as CG against Dark Reg and his LE minions.
A lot of ways to go with that sort of thing without just tacking on a ton of extra loot and experience.
I bolded the relevant point. Only autists like us play these games 100%, so it matters less for others. And boy would I much rather have more FANTASTIC White Marches with the cost of balance issues than a swath of irrelevant stand-alone DLCs.
PoE is a point in favour of my argument here, IMO. Even most PoE-haters agree that its DLC was excellent
I think they asked people this time and the "party with your spouse" dlc is the result of that...I honestly don't understand the point of those DLCs where you play as some regular schmucks in a game that's supposed to be all about mythic paths and their powers.
Instead of making more content for the paths that are lacking in content or just appear way too late in the game, they do this. Worst part is you can see even by Steam reviews that people didn't like the DLCs and they just doubled down on that shit.
They didn't like the DLCs because they were made by the Boggart Cave team instead of the genius devs who were working on Rogue Trader.I honestly don't understand the point of those DLCs where you play as some regular schmucks in a game that's supposed to be all about mythic paths and their powers.
Instead of making more content for the paths that are lacking in content or just appear way too late in the game, they do this. Worst part is you can see even by Steam reviews that people didn't like the DLCs and they just doubled down on that shit.
It's pretty old terminology for this sort of thing. Basically buy all our DLCs at once for some sort of discount, whether decent or not. The SaaS term is battle pass. Why? Dunno, gibz money!Season pass for a singleplayer RPG. Just feels wrong. Is Pathfinder a "game as a service" now?
I honestly don't understand the point of those DLCs where you play as some regular schmucks in a game that's supposed to be all about mythic paths and their powers.
Instead of making more content for the paths that are lacking in content or just appear way too late in the game, they do this. Worst part is you can see even by Steam reviews that people didn't like the DLCs and they just doubled down on that shit.
That was the Enhanced Edition!Where is the "Fixed our game" DLC?
Firstly, Through the Ashes 2 was obviously going to happen. Because Through the Ashes ends on a cliffhanger and promise of future DLC.I honestly don't understand the point of those DLCs where you play as some regular schmucks in a game that's supposed to be all about mythic paths and their powers.
Instead of making more content for the paths that are lacking in content or just appear way too late in the game, they do this. Worst part is you can see even by Steam reviews that people didn't like the DLCs and they just doubled down on that shit.
I disagree. If anything romance simps are the ones really pushing for endless (romance) content.Another well-made dungeon wouldn't make the game feel more like a slog, unless it's only as good as the content that already makes it feel like a slog.
A good game can never be too large you imbeciles! If it feels too large, it's only because it's not that good. or because you are romance simps
I disagree. If anything romance simps are the ones really pushing for endless (romance) content.Another well-made dungeon wouldn't make the game feel more like a slog, unless it's only as good as the content that already makes it feel like a slog.
A good game can never be too large you imbeciles! If it feels too large, it's only because it's not that good. or because you are romance simps
There's just something to be said for tight, coherent games that don't overstay the depth of their mechanics or breadth of their design space. You can just replay it if you aren't sated, you know?
For sure when I think of Fallout 1, PS:T, VTmb, AoD the first thing that comes to mind is unending and massive.Good point. It's not like most of this site's favourite games are unending, massive games that didn't give a fuck about broken promises
For sure when I think of Fallout 1, PS:T, VTmb, AoD the first thing that comes to mind is unending and massive.Good point. It's not like most of this site's favourite games are unending, massive games that didn't give a fuck about broken promises
(Obviously I'm cherry picking a bit, but the point stands)