Grunker
RPG Codex Ghost
Pathfinder games as tight, lol. Nigga if Owlcat games were vaginas you could fuck them with the USS Nimitz
This is not what I am arguing. I am arguing against "A good game can never be too large you imbeciles!". Obviously owlcat games are incredibly bloated.But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
You know what would fix this already bad bloat? More content!But arguing against satellite DLC by talking about "tightness" and "coherence" in relation to a Pathfinder game? Get outta here nigga
I am arguing against "A good game can never be too large you imbeciles!".But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
Wrath is much more than I could have hoped for in this day and age, but it leaves a lot to be desired.This is not what I am arguing. I am arguing against "A good game can never be too large you imbeciles!". Obviously owlcat games are incredibly bloated.But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
I did - because I refuse to believe that a game with the scale of WotR couldn't have been better.I am arguing against "A good game can never be too large you imbeciles!".But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
Who made this argument again?
Wrath is much more than I could have hoped for in this day and age, but it leaves a lot to be desired.This is not what I am arguing. I am arguing against "A good game can never be too large you imbeciles!". Obviously owlcat games are incredibly bloated.But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
One thing that makes the game feel bloated to me was all these bland locations where they just had one or a sequence of bland battles. Another is that, as the time goes by, 90% of these crusade decisions you take have an inconsequential effect (that is also because the crusade system itself sucks - there is no real resource management). The puzzles and their rewards in general are also atrocious. And a bunch of demons everywhere - ok it's the Worldwound, but I would have liked more variety.
To be fair, Owlcat has made an effort for dungeons to not just be a series of encounters, always including some kind of NPC in them, but to little effect. For example Jerribeth in Ivory, the slave/hundred-face in Blackwater, or the lich in the Baphomet's prison. They end up being mostly fluff though. Most impactful of these random examples is Jerribeth where, to my knowledge, you are just able to make some encounters easier.
I did - because I refuse to believe that a game with the scale of WotR couldn't have been better.I am arguing against "A good game can never be too large you imbeciles!".But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
Who made this argument again?
It's closer than you might think. All it needs is some enemies that require different types of armies/generals to effectively counter and situations that require >1 good army to profitably tackle. That isn't that hard to add. Once those things are something you need there is a good bit of resource management involved in achieving it.there is no room for any tactical gameplay
It's closer than you might think. All it needs is some enemies that require different types of armies/generals to effectively counter and situations that require >1 good army to profitably tackle. That isn't that hard to add. Once those things are something you need there is a good bit of resource management involved in achieving it.there is no room for any tactical gameplay
As it is, I had to put some thought into getting that +4 STR belt from the 6 STR Ash Giant army so Tower Shield Seelah could traverse the map unencumbered.
Only "Half-Fiend" Gargoyles are immune to poison, and the strongest of them - the High Cleric IIRC - is not a Half-Fiend. So Stinking Cloud + Delay Poison, Communal work wonders. Also, Greater Invisibility + Bless Weapon on Woljif with daggers make him a very efficient meat grinder.Most of the Gargs in Garg Cave (that fight had to be balensed around somebody other than the party being able to do some damage without it all getting eaten by DR - Yaker and Reg even have Magic Weapons that don't bypass it - after the first hit that does lol*) are Humanoids with 5 HD so perfect for Scare spam (Shaken on made save, 11 SR can be bypassed consistently at lvl 7 with Robe w/o Spell Pen Feats). Rainbow Pattern from Nenio is ok but the piddly damage from the HKs is just enough to wake everything up. Confusion spam from Ember/Nenio should be decent though, and/or Slow from Wolj. Big thing is taking down Clerics and Wend + Luck Domain ability (Swift from Zealot) from Sos took care of that (would have been better with Enlarged Wend with Holy Weapon).
Easy.Anyway, I wanted to try a trickster run and I intended to use SpellBookMerger, Toybox and probably a buffbot mod. Do you have any mod to or not to recommand ?
There is blizzard on the Chapel map, everyone got 20% concealment chance from weather.I cast Blur on my MC for the first time now all enemies on the map (Lost Chapel) have Partial Concealment (20% miss chance on all attacks from my team).
Many people notice this. Your comrades in mental development ask about it each week on reddit/steam forum.Anybody else seen this?
Which I didn’t do. I asked the question and you answered it. Seriously, WTF.There is blizzard on the Chapel map, everyone got 20% concealment chance from weather.I cast Blur on my MC for the first time now all enemies on the map (Lost Chapel) have Partial Concealment (20% miss chance on all attacks from my team).
Many people notice this. Your comrades in mental development ask about it each week on reddit/steam forum.Anybody else seen this?
And then they start bitching like a petulant children that Owlcat ignores their "bug" reports.
Because that’s what DR/Magic means. It’s why all the weapons the party uses (if you use the +1 weapons you should have by that point) don’t have their damage reduced. Since it’s DR/10 for the Gargs it pretty much just makes all the Hellknights irrelevant, which can’t be intended from a plot or gameplay perspective.
Wolj shouldn’t need Bless Weapon to confirm his crits if you give him Outflank at lvl 7.
All those "irrelevant, silly" units are what you use to man your second and third armies if you manage your Merc buildings well. And you can even build up a decent supply of some of the Specialty Units if you keep the decrees regularly firing.
I had a Melee General with a SoD of 5,000 Conscripts in one game along with a big Beer Elemental stack.
Only thing stopping all that from mattering is the fact that you only need one army or two max. If you needed three to cover the map (especially if there were seriously Magic Resistant foes for instance where a Melee General would have a big advantage) then a lot of the things that look out of balance now wouldn't be so much.
There's no weather effect icon*, which there usually is for things like Thunderstorms that impair Perception and movement for instance.There is blizzard on the Chapel map, everyone got 20% concealment chance from weather.
But only one of those armies (or two max) needs to have much strength in vanilla.Always hire 3 generals so that I don't have to move to defend against enemy armies and place them around gloomy, ferry and yath. They don't attack treasonhome from my experience. And go for master of maneuver in all of them.
5k conscripts? Are you trying to participate to Pathfinder's next campaign chronologically?