Open with Haste Wand (buy from Wolj) on party and Invis + Extended True Strike on Wolj. Looks like accidently started fight early by alerting Incubi. They aren't a real threat on Hard so Wolj and Seelah ran by while Wend takes out trash. I've started fight with Summon from Invis Cam to distract Incubi on Unfair followed by Dooring party in to Shiv. Don't want to let him flank.
Scion is only one with Shatter at this point. His high Intimidate is nice vs bosses just to lower saves/AB, but will also turn on Shatter for team soon.
Can see Divine Weapon Bond and Smite AB bonus making up for most of defensive AB maluses. Crusader's Edge will give another +2 soon. Can also give Scimitar Keen with Bond and crit fish with Bless Weapon against impossible AC to trigger Outflank AoOs.
Daeran not doing much damage yet but respectable AB with Weapon Finesse. Mount has Outflank but not Daeran yet. Mithril Heavy Shield only weighs 4 lbs so goes well with Rapier. Chain of Comradery is Mithril as well so with Belt from Shiv he can equip both. Eventually will have Mythic Finesse and Ever Ready to take advantage of Wolf Trips from Mount (along with some Divine self-buffs but DEX-based means no Righteous Might/Frightful and Alignment doesn't work with Eaglesoul). A lot of ways to go and not enough Feats/Mythics to get there so will see. Prayer + full Barkskin + Mount + high Channeling already pretty solid.
Wolj finishes Shiv off before Seelah gets a chance to see how well she tanks his hits*. Debilitating gets another -2 AC at lvl 10 and another -2 at level 16 so combined with Shatter (and things like Displacement/Greater Invis/Edge) along with good debuffs Wolj can be a consistent hitter throughout the game. Note Protection from Arrows now cancelling Vinetrap damage. Random DR kicks in before damage doubling on Unfair so worth noting.
Don't forget to check the table after you're done.
* - Seelah tanking a random monster encounter on way back to camp: