So, uh, Daeran also gets Cave Fangs with Nature Second Mystery:
As usual the AoE display is inaccurate. And... Dismiss doesn't recognize the patches as his spell. So they stay there. Still very useful. Bypasses SR as well.
This Scimitar is already Keen so Divine Bond can get it up to +4 for added DR bypass. 15-20 + Bless Weapon is a nice combo with all those maluses. With Inspire Ferocity nonbo can often just hit naturally.
Inspire Ferocity lets Aru keep Deadly Aim up, which she kind of needs since STR is only lowish stat. Notice also Bit of Luck (Mirror Image) Mythic ability coming thru as it has many times already to dodge the Enervation.
Wend has been using Bracers of Rough Landing for the added AB, but Seelah will pick them up for another +2 AC vs Devarra once Bracers of Archery show up. No Bard/Skald creates a need for Competence bonuses. Competence AC is extremely rare.
Been planning to go for Mythic Finesse on Daeran eventually but 29 damage isn't so bad with wide crit range. Mythic Focus Evo gets his Archon's to stick.
Been keeping Death Ward up on Seelah to turn on Protector of Life Morale AC but this is fourth time it's come through straight up.
Really appreciate a game where keeping the skills up matters. Note the Critical Fail that didn't. Second Mythic ability (+3 to all skill checks) coming up big. Especially needed the Religion Lore in this set-up.