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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

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For example, the limit of most bonuses is +5 (rings, enhancement, armor, cloaks, etc.) but Owlcat has some of these reach +6, which are considered epic items restricted to post-20th level in 3.5.
Wrath is essentially a covering a 1-40 level range thanks to mythic stuff, not 1-20. Legend goes all the way to level 40 and is considered the equivalent of level 20 + mythic 10. Arguably companions are a bit weaker and might be equivalent to like level 35 but its still way way past normal level 20 and things you're doing in the campaign justify it.
 

Haplo

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Pillars of Eternity 2: Deadfire
in the TTT mod you cant crit with mounted charge anymore?

Sure you can. It simply won't multiply the charge multipliers.
The multipliers will stack instead.
So if you do a Spirited Charge with a longspear for x3 damage and crit, you'll do x5 damage, not x9.

its better to use a high crit weapon for charging? like a fauchard or a scimitar.
i did some testing after spears were buffed, but the results where underwelming to say the least. a charge attack with a 13/1 cavalier/hunter did max 110 damage with a+2 longspear, i expected much more. i didnt specc for dmg though just a quick respec of my main char to check out mounted combat.

I do prefer high crit weapons over spears. Greataxes are better then scimitars. Battleaxes too. Personally I even prefer warhammers (Battle Forged is 19-20/x3).
Or maybe falchions, if you can be arsed to Hex for Jinx.
 

volklore

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The treants on core can be beaten with companions on their basic build with the MC litterally passing every round so idk what is the issue. Or is waiting to do the encounter and going back to base to bring a different party also considered ''bad'' in a game that gives you tons of companions and levels them alongside you ?
 
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LannTheStupid

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There are difficulty settings in the game.

"Core", which is so cherished by tabletoppers, has "Enemy stat adjustment: None", but "Number of enemies: Increased." The highest difficulty with "Number of enemies: Standard" is Daring, but it adjusts the enemy stats to "Slightly weaker enemies." And "Additional enemy behaviors" is switched on only on Hard.

As a result, tabletoppers probably should play on Core with "Number of enemies: Standard" and Last Azlanti enabled. AFAIK, there is no save/load at the table.
 
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Adeptus

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May 2, 2022
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104
Played it recently, as Aeaon into Devil - I heard that this one of the weakest paths, but still I had fun. For me Owlcat games are the most deserving of "Baldur's Gate spiritual succesors" title. I played Kingmaker too and I am waiting for their Rogue Trader.
 

Zumbabul

Savant
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Jan 14, 2017
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Gentlemen,

I tried this game on the release and was really annoyed by the companions. As a result, I dropped the game in chapter 1. I chilled for a bit, and started a game with a party of the mercenaries. The game has immediately improved. I had fun, but was burned out in the beginning of the chapter 3.

I have an itch to give this game another chance and start over again. The only time I regretted for not going with companions is when I got Regill. He was an adequate person in the crowd of the infantile retards. So, I wonder if other companions become better in the later chapters? Do all the shit is front loaded in chapter 1, and in later chapters they will start to behave like decent human beings? Basically, who has better personalities: silent mercs or companions?

Also, should I bother with dlcs? Do they add anything to the main campaign, or they add new ones?
 

Roguey

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Gentlemen,

I tried this game on the release and was really annoyed by the companions. As a result, I dropped the game in chapter 1. I chilled for a bit, and started a game with a party of the mercenaries. The game has immediately improved. I had fun, but was burned out in the beginning of the chapter 3.

I have an itch to give this game another chance and start over again. The only time I regretted for not going with companions is when I got Regill. He was an adequate person in the crowd of the infantile retards. So, I wonder if other companions become better in the later chapters? Do all the shit is front loaded in chapter 1, and in later chapters they will start to behave like decent human beings? Basically, who has better personalities: silent mercs or companions?

Also, should I bother with dlcs? Do they add anything to the main campaign, or they add new ones?
The stoic bros are Regill and Greybor (also Trever if you get him but if you're not bothering with Sosiel, you won't). Everyone else is a goofball.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Haven't played the game since launch, but how did you create your custom merc company? Did you just cheat money into your pocket, used a mod to or have they added a custom party option?

If you can create an entire custom party from the get-go, once you get to the tavern, this would be massive incline.
 

LannTheStupid

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Camellia is a perfectly decent human being. She is noble and very helpful. Daeran is a member of the royal family. Seelah and Sosiel are classic fighters for all the good against all the evil.

The question is: what is indecent about them?
 

Lambach

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Haven't played the game since launch, but how did you create your custom merc company? Did you just cheat money into your pocket, used a mod to or have they added a custom party option?

If you can create an entire custom party from the get-go, once you get to the tavern, this would be massive incline.

You can save up enough money to hire 1 Merc as soon as you get to the Tavern (just make sure you don't level up to 3 before hiring), but if you want a full Party of Mercs right from there, you have to either mod or cheat, I'm pretty sure.
 

Zumbabul

Savant
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Haven't played the game since launch, but how did you create your custom merc company? Did you just cheat money into your pocket, used a mod to or have they added a custom party option?

If you can create an entire custom party from the get-go, once you get to the tavern, this would be massive incline.
Once I reached the tavern, I googled how to edit the save file and gave myself enough money to hire the mercs.
 

Zumbabul

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Camellia is a perfectly decent human being. She is noble and very helpful. Daeran is a member of the royal family. Seelah and Sosiel are classic fighters for all the good against all the evil.

The question is: what is indecent about them?
Well, my impressions after the chapter 1 were the following. Camellia was usually silent. So I guess she is probably indeed a decent human being. The black paladin lady was kind of too stupid. She was unattractively stupid. Lann behaved like an infantile retard. Daeran was too much of a faggot. Nenio was just a stupid cunt. The rogue guy was a rat. Ember was ok.
 

Delterius

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Entre a serra e o mar.
The interesting thing about Seelah for me is
she's the first person to at least start questioning the mythic powers. Nobody else, not Inquisitor Hulrun, the spy Anevia, and not even the queen and chosen of Iomedae realize that the fairy tale is bullshit. Seelah's ethical compass and self doubt points the right way from the start. She's not conceited to the point where she thinks her long career of killing gnolls in Katapesh makes her worthy of divine power when there's a thousand other more experienced paladins in her own camp.
So I disliked Seelah at first for the same reason I disliked Amiri. A bit too vanilla of a character. The constraints of being an iconic. But I think she was used well, her relative naivete compares positively to the jaded nature of the crusaders, and she ends up pairing well with Angel. It's all supposed to be about the heart with Iomedae and Seelah is basically the only Paladin in the crusade who hasn't betrayed that.
 

volklore

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Companion are ok (I really like Cam, Daeran and Regill. Nenio and Ember are basically retarded pets your MC drags along), they would better if the writers were more concise with some of their dialog. They are also more flexible build wise that they might seem, more so than kingmaker ones, and do quite well also just following their base build.
Only thing really bothering is arue, it's quite fun to corrupt her on an evil playthrough but if you do you basically lose her build (she leaves and comes back as a different char with a different build...). Full evil party is quite fun tbh, as it usually is.
 
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LannTheStupid

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The black paladin lady was kind of too stupid. She was unattractively stupid. Lann behaved like an infantile retard. Daeran was too much of a faggot. Nenio was just a stupid cunt. The rogue guy was a rat. Ember was ok.
Interesting.

So you liked a companion who does not talk much and a girl who was written to provoke some fatherly emotions. The ones who are remotely interesting or non-trivial are a no-no.

OK, I guess. To each his own.

If you really don't like the main campaign and prefer build and fight porno - the standalone part of the Treasure of the Midnight Isles DLC is good for that. There are only mercs and almost no dialogues.
 

scytheavatar

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Sep 22, 2016
Messages
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Let's not sugar coat it, the companions in Kingmaker were way more likeable and behaves less like cunts than the ones in WOTR. This is one of the things Kingmaker does way better than WOTR, the other one being having more compelling antagonists too.
 

volklore

Arcane
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Jun 19, 2018
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I have a rules question : In the maze, I noticed that Command did not work on corrupted mongrels (monstruous humanoid). Is that because any Compulsion does not work on monstruous humanoids or simply because Command is language based? I didn't see any mention of command being language dependant in the tooltip but I guess it would make sense.
And other question : is there many monstruous humanoid creatures in the game ? I remember PD's creature type is one for example.
 

Lambach

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Regill gives me a Vhalior vibe, which is exactly why Owlcat gave us the middle finger by making him a fucking gnome.

Have some fun with that. I always give him Cornugon Smash + Fearsomeness and max out his Intimidate. A purple-haired edgelord midget making Balors tall as houses run away from him, shitting themselves in terror will never not be funny.
 

Grampy_Bone

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You bring up a 100% optional fight, with mobs not even appearing in the area untill you trigger their anger by stealing from a grave

Fair enough, it's been awhile and I don't remember what causes the spectres to show up. If it is clearly signposted along the lines of "grabbing this item will cause several overtuned mobs to show up who are beyond the scope of what the system is designed for," then yeah, my fault. If it says something generic like "beware the wrath of the spirits" then eh, I guess it's still my fault for not save scumming enough or reading a guide. Also, can you un-trigger the ghosts? Once they are there they don't go away and they're all along the paths to the other quests in the area.

tabletoppers probably should play on Core with "Number of enemies: Standard" and Last Azlanti enabled.
It is not actually possible to achieve tabletop balancing in this game. Everything would need to be severely nerfed. The thing no one gets is that this system is not intended for repeat, continuous fights against higher level foes.

PCs are meant to fight 4-5 level-equivalent encounters between resets, or 2-3 EL +4 fights, or one EL +6 fight (boss level). But every fight in this game is at least EL+4 or even +8-12. Even if you acknowledge the extra two PCs (Encounter Level assumes a 4 man party) that's still way higher than what the system was balanced around. Mythic levels help but half of them are basically sidegrades (extra spells/powers), and don't pretend like Kingmaker didn't have the exact same encounter design without the mythic paths.

A single CR 12 enemy is a level-equivalent fight for a group of six level 10 PCs. If you want to add more enemies, you have to level them down. Two CR 10 mobs is EL 12, or four CR 8, or eight CR 6. Are KM/WotR balanced this way? Hell no. They start with equal level mobs, and ramp up from there.

Obviously, many people here are fine with this balancing. They probably think the base PnP settings are too forgiving and easy, and want a higher powered game. Totally fine. But take that complaint up with the system designers, not me. It should not be unreasonable to question why a game that "brings the tabletop experience to videogames" severely warped and twisted that experience into something very different. It would make more sense to me to balance the game around normal ELs and then allow enthusiasts to scale up, instead of forcing players to try to nerf down the supercharged mobs.

In any case, I'm not complaining that the game is too hard, but that it isn't fun, which isn't the same thing. In fact, I don't think it's possible for this game to be challenging. But that is a topic for a different post.
 

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