Yosharian
Arcane
Which makes no fucking sense at allMounted characters only get attacked by AoEs or follow up strikes from full attacks that killed something.
Which makes no fucking sense at allMounted characters only get attacked by AoEs or follow up strikes from full attacks that killed something.
Melee. She has those recommended melee feats. Thing is that it doesn't matter because the enemy will just past the front line. What I used do is wait until the AI is distracted by my tanks and then move her in, but now they just ignore my tankiest boi and go after the squishies.If you're in melee for something for a long time (in this case meaning, like, more than 3 rounds), enemies sometimes switch and go after something weaker if they aren't hitting their target. Is that it? My normal fights generally consist everything dying within 1 round of my characters getting in melee with them so I don't see it much outside of early boss fights against really high AC things. e.g, prologue/act 1 fights where my pet has 35 AC and protective luck on him so the boss never hits the pet but we're not hitting the boss much either, sometimes the boss will redirect to hit something softer.
Are you using Camellia in melee or ranged?Its gotten to a point where Camelia keeps dying because the enemy ignores my mounted character and rushes her down.
Its probably a programming limitation, seeing as how the mounted + character counts as a single unit and all attacks affect the mount.Which makes no fucking sense at allMounted characters only get attacked by AoEs or follow up strikes from full attacks that killed something.
If a mob has reach it will use it to attack Mounted sometimes.Which makes no fucking sense at allMounted characters only get attacked by AoEs or follow up strikes from full attacks that killed something.
The enemy will only attack characters it has detected. You can use Stealth/Invis/Positioning/Surprise Round to control who that is.Melee. She has those recommended melee feats. Thing is that it doesn't matter because the enemy will just past the front line. What I used do is wait until the AI is distracted by my tanks and then move her in, but now they just ignore my tankiest boi and go after the squishies.If you're in melee for something for a long time (in this case meaning, like, more than 3 rounds), enemies sometimes switch and go after something weaker if they aren't hitting their target. Is that it? My normal fights generally consist everything dying within 1 round of my characters getting in melee with them so I don't see it much outside of early boss fights against really high AC things. e.g, prologue/act 1 fights where my pet has 35 AC and protective luck on him so the boss never hits the pet but we're not hitting the boss much either, sometimes the boss will redirect to hit something softer.
Are you using Camellia in melee or ranged?Its gotten to a point where Camelia keeps dying because the enemy ignores my mounted character and rushes her down.
I really wish there was a taunt or something.
(1) There are if you explore the map.there's not nearly enough cloaks of resistance to go around if you have more than a few characters who need them and you aren't immune to most things.
Use your map a lot to stay oriented. Think of the wall as your hallway to get to the various areas (rooms) and rest after you've cleared each one (there are a lot of the supply stations that let you do so). Clearing top of wall (and gatehouses) first is a good idea anyway since it will eliminate the Giants pelting you. You can get up on top of it just NE of the Temple entrance (and even avoid that fight with good skills if you want to).Drezen is pretty cool, but its easy to get lost and there's a lot of difficult encounters. I think the hardest so far are Shadow Votaries, who can trap your entire party before you have time to react and then just fireball you to death.
It doesn't help that RTwP mode makes your party members suicidal idiots who walks into danger.
There's one particularly nasty ambush in the temple where a Vorock Votary casts Blade Wall from outside of vision range, which willl one shot your characters. That's kind of bullshit.
Yeah I already managed to get to the citadel and killed Jhoran. It was a silly fight. No one could hit each other.Use your map a lot to stay oriented. Think of the wall as your hallway to get to the various areas (rooms) and rest after you've cleared each one (there are a lot of the supply stations that let you do so). Clearing top of wall (and gatehouses) first is a good idea anyway since it will eliminate the Giants pelting you. You can get up on top of it just NE of the Temple entrance (and even avoid that fight with good skills if you want to).Drezen is pretty cool, but its easy to get lost and there's a lot of difficult encounters. I think the hardest so far are Shadow Votaries, who can trap your entire party before you have time to react and then just fireball you to death.
It doesn't help that RTwP mode makes your party members suicidal idiots who walks into danger.
There's one particularly nasty ambush in the temple where a Vorock Votary casts Blade Wall from outside of vision range, which willl one shot your characters. That's kind of bullshit.
Use a Scout (character with high Stealth and Perception) to make sure the enemy is reacting to you instead of vice versa. There's one custom made for that in the Prison.
Shadow Votaries can be zerged with Charges in RTwP (which is a good idea since they seem to have Mirror Image on contingency after the Surprise Round). Votaries are Human so not Immune to Poison (including Stinking Cloud), and can be stunned with Sound Burst (which doesn't target). The Agony Hex that Ember gets at lvl 10 has 60 ft range so is good vs the human casters that seem to be giving you trouble, but only if you see them before they see you.
What did they nerf about them?Yeah, I guess still Cleaving Finish Vital Strikes. Not really a meta build after the nerfs, though.So what would you use to make the most out of Demonic Charge?
Seems like the most fun ability they have.
Vital Strike damage is no longer multiplied on crits.What did they nerf about them?Yeah, I guess still Cleaving Finish Vital Strikes. Not really a meta build after the nerfs, though.So what would you use to make the most out of Demonic Charge?
Seems like the most fun ability they have.
Or you could just, you know, use the abilities you already have better. There are more than enough there if you take the time to figure them out and where they’re best applied.That summoning circle in Drezen gives something like 10k XP for beating what they summon, and while it is deadly its AC is less than the other bosses in the area IIRC.
There's a few "take this to make the game much easier" abilities. For me its loading up a cleric (or anyone with domains) with Impossible Domain: Community and Madness and Domain Zealot to use them on a whim. Allows you to quickly boost all the main attacker's AB in your party by like 10-12 at your level. Most things that are hard are hard because you only have like 5-15% hit rate so upping that to 55-65% makes them trivial.
Saving people from themselves again. Full attacks cost no Feats. Sux if you’ve got a good Move Action (like Freebooter’s Bane or Demon teleport) you want to pair with a single-target Standard Action, but that’s a pretty narrow case.Vital Strike damage is no longer multiplied on crits.What did they nerf about them?Yeah, I guess still Cleaving Finish Vital Strikes. Not really a meta build after the nerfs, though.So what would you use to make the most out of Demonic Charge?
Seems like the most fun ability they have.
Saving people from themselves again. Full attacks cost no Feats. Sux if you’ve got a good Move Action (like Freebooter’s Bane or Demon teleport) you want to pair with a single-target Standard Action, but that’s a pretty narrow case.Vital Strike damage is no longer multiplied on crits.What did they nerf about them?Yeah, I guess still Cleaving Finish Vital Strikes. Not really a meta build after the nerfs, though.So what would you use to make the most out of Demonic Charge?
Seems like the most fun ability they have.
(Surprise) Charge followed up by Full Attack is still the bread-and-butter of the vast majority of classes (or simply firing Full Attax at range without having to move and hitting multiple targets after the first dies instead of simply overkilling one), and trying jam Vital Strike in everywhere has done people far more harm than good.
VS isn't supposed to work with Cleave in any case. Cleave is a fine thing to pair with Demonic Charge. It's my understanding that Standard Action Dazzling is now working with Dragonheir Scion so that would be a good combo as well, along with the Natural Weapons Training to beef up Aspects and Gore attacks.Full attacks don't chain with Cleaving Finish, so with Vital Strike you didn't really overkill, since you popped the next mod as well.
Besides, this isn't even about Vital Strike, but about who makes best use of Demonic Charge.
Speaking of charge, it is a shame they nerfed Wide Sweep. I had a good time with that on my first character, a cavalier, chain cleaving entire groups of enemies in a single charge. Was/is there a more broken weapon?
Yeah I already managed to get to the citadel and killed Jhoran. It was a silly fight. No one could hit each other.
It was literally just 2 guys, a girl, a dinosaur slapfighting a dwarf who tried slapfighting them.
Yes, I know about touch spells. No, I didn't have any melee versions on me and Nenio can't shoot into combat for shit so she didn't either.
you can use the ghould pit to kill a certain npc that lingers nearby, she drops a full plate +4 among other things. (use to anyways)
Don't Gore attacks need Full Attacks, i.e., you can't use them after Demonic Charge?along with the Natural Weapons Training to beef up Aspects and Gore attacks.
I didn't have that much trouble against him (the most he did was deal 20 damage to Camellia), it just took forever because none of us could hurt each other.I survived the shadows after the puzzle, but it was a pyrrhic victory for my squishy caster party. It was a reload. The Votaries in the temple were very brutal for me. Several reloads. If you happen upon a summoning circle, wait until you get mythic level 3. I did it before and it took me probably 45 minutes to beat it. I had no problem at all against Jhoran Vane, but if you did, you're not going to like fighting Stauntion Vane. That encounter is a bullshit DPS race. Easily my least favorite encounter in the game thus far. I'm only about halfway through Chapter 3 though.