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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,769
Location
Grand Chien
They want their own degeneracy, they just hate phags

Any drawbacks?

I get it that stronk and fyerce warrior wombyn are full of shit. On the other hand, traveling with an entourage of scantily clad hot sluts always trumps being in a company of burly men. Choices, choices...
It's normal to want attractive females in the game and modding more of them into the game is perfectly fine.

But don't pretend the mod is trying to make the game less 'woke' or 'more medival fantasy accurate' or anything when it leaves the female paladin in it. Be honest, don't be a hypocrite like those libtard.

Mod author here.

Since when is removing all 'warrior wamyn' a prerequisite for non-wokeness? Would you consider any media with strong able-bodied women 'woke'? Was Xena: Warrior Princess or Buffy the Vampire Slayer woke to you?

Woke is about CRT and LGBTQ2*$5LMNOP shit being forcibly injected into media where it doesn't make sense to be because no thought has been put into it to try to make it even remotely realistic or reasonable. Woke is NOT about misandry or misogyny. Not IMHO, anyway.
Funny, nobody complained about female Paladins when NWN introduced Aribeth de Tylmarande...
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,564
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
They want their own degeneracy, they just hate phags

Any drawbacks?

I get it that stronk and fyerce warrior wombyn are full of shit. On the other hand, traveling with an entourage of scantily clad hot sluts always trumps being in a company of burly men. Choices, choices...
It's normal to want attractive females in the game and modding more of them into the game is perfectly fine.

But don't pretend the mod is trying to make the game less 'woke' or 'more medival fantasy accurate' or anything when it leaves the female paladin in it. Be honest, don't be a hypocrite like those libtard.

Mod author here.

Since when is removing all 'warrior wamyn' a prerequisite for non-wokeness? Would you consider any media with strong able-bodied women 'woke'? Was Xena: Warrior Princess or Buffy the Vampire Slayer woke to you?

Woke is about CRT and LGBTQ2*$5LMNOP shit being forcibly injected into media where it doesn't make sense to be because no thought has been put into it to try to make it even remotely realistic or reasonable. Woke is NOT about misandry or misogyny. Not IMHO, anyway.
Funny, nobody complained about female Paladins when NWN introduced Aribeth de Tylmarande...

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,633
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They want their own degeneracy, they just hate phags

Any drawbacks?

I get it that stronk and fyerce warrior wombyn are full of shit. On the other hand, traveling with an entourage of scantily clad hot sluts always trumps being in a company of burly men. Choices, choices...
It's normal to want attractive females in the game and modding more of them into the game is perfectly fine.

But don't pretend the mod is trying to make the game less 'woke' or 'more medival fantasy accurate' or anything when it leaves the female paladin in it. Be honest, don't be a hypocrite like those libtard.

Mod author here.

Since when is removing all 'warrior wamyn' a prerequisite for non-wokeness? Would you consider any media with strong able-bodied women 'woke'? Was Xena: Warrior Princess or Buffy the Vampire Slayer woke to you?

Woke is about CRT and LGBTQ2*$5LMNOP shit being forcibly injected into media where it doesn't make sense to be because no thought has been put into it to try to make it even remotely realistic or reasonable. Woke is NOT about misandry or misogyny. Not IMHO, anyway.
Funny, nobody complained about female Paladins when NWN introduced Aribeth de Tylmarande...

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
And her voice was not annoying.
 
Joined
Jan 7, 2012
Messages
14,517
Most importantly, boobs. The cleavage really adds to her... character.

Funny enough if you google Aribeth you'll find that half the results are hot women cosplaying her while Seela has no such fanbase. Makes you wonder why...

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
Aribeth was a failure though.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,633
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Most importantly, boobs. The cleavage really adds to her... character.

Funny enough if you google Aribeth you'll find that half the results are hot women cosplaying her while Seela has no such fanbase. Makes you wonder why...

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
Aribeth was a failure though.
Right, but like you said, boobs.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,769
Location
Grand Chien
Most importantly, boobs. The cleavage really adds to her... character.

Funny enough if you google Aribeth you'll find that half the results are hot women cosplaying her while Seela has no such fanbase. Makes you wonder why...

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
Aribeth was a failure though.
Right, but like you said, boobs.
Aribeth being a failure makes her an actual interesting character

Seelah fails a lot as well but not in an interesting or significant way
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,440
Insert Title Here Pathfinder: Wrath
They want their own degeneracy, they just hate phags

Any drawbacks?

I get it that stronk and fyerce warrior wombyn are full of shit. On the other hand, traveling with an entourage of scantily clad hot sluts always trumps being in a company of burly men. Choices, choices...
It's normal to want attractive females in the game and modding more of them into the game is perfectly fine.

But don't pretend the mod is trying to make the game less 'woke' or 'more medival fantasy accurate' or anything when it leaves the female paladin in it. Be honest, don't be a hypocrite like those libtard.

Mod author here.

Since when is removing all 'warrior wamyn' a prerequisite for non-wokeness? Would you consider any media with strong able-bodied women 'woke'? Was Xena: Warrior Princess or Buffy the Vampire Slayer woke to you?

Woke is about CRT and LGBTQ2*$5LMNOP shit being forcibly injected into media where it doesn't make sense to be because no thought has been put into it to try to make it even remotely realistic or reasonable. Woke is NOT about misandry or misogyny. Not IMHO, anyway.
Funny, nobody complained about female Paladins when NWN introduced Aribeth de Tylmarande...
Never heard of her(?)

What's up with the codpiece? Is he a troon?
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,411
This game has AI?
The AI is dumb but I think there's a bit of selective memory going on - most crpgs have dogshit ai. I don't think ai in either Pf game is any worse than the unmodded ai of the infinity engine games for example.

Any way I don't mean if it affects ai per se but rather how it affects balance - obviously the AI is too simple to get positioning so does the mod make up for them not being able to get normal flanking bonuses?
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,258
This game has AI?
The AI is dumb but I think there's a bit of selective memory going on - most crpgs have dogshit ai. I don't think ai in either Pf game is any worse than the unmodded ai of the infinity engine games for example.

Any way I don't mean if it affects ai per se but rather how it affects balance - obviously the AI is too simple to get positioning so does the mod make up for them not being able to get normal flanking bonuses?
Considering that over 20 years have passed, this is not good advertising.
To be honest, shitty AI is a problem with the use of RWTP, the player must be able to somehow manage the fight with a dozen or so enemies at once while controlling the entire party, so the AI of the enemies cannot be very good.
While this is not a huge problem in RTWP, it becomes annoying whenever you switch to TB and see enemies charging across the entire map and getting killed by attacks of opportunity from your entire party
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,440
Insert Title Here Pathfinder: Wrath
You'd think with the amount of autism in this thread that this would've been taken care of already. ;)

Shame! Shame!

Can’t write without an audience. The drawback of autism is being kind of fuzzy on the existence of other people at all.

Sometimes not even a drawback tbh
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,717
Location
Nottingham
Uninstalled the piece of shit after 6-ish hours. WTF were they thinking?!? I mean, the original is very hit and miss, but it has some real potential and feels like a first entry which could have gone on to be brilliant.

But holy shit WOTR just declines in every area other than character build. Writing is dire, wokeness is fucking ridiculous, trash mob rate ridiculous, structure is lame, story garbage, characters cunts etc. etc. The very embodiment of the word "trash".

I'd sooner stick broken glass down my Jap's eye than touch this bag of bollocks again.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,251
Part 2 of the new archetypes
https://store.steampowered.com/news/app/1184370/view/4170974735557630183?l=english
New Archetypes in A Dance of Masks DLC: Part 2
Greetings, Pathfinders!
We’re back with part two of our article about the new archetypes in A Dance of Masks DLC, which will be available on June 13th.
You can read the first part here:

Ranger — Sable Company Marine
For players who wish to take to the skies, this archetype offers a unique opportunity! The Sable Company Marine and their tamed hippogriff have trained at an elite academy to hone their skills in mounted combat. This unique pet can attack foes from the sky, and wreak havoc by diving down among the enemy ranks. The hippogriff’s powerful wings can also knock back adversaries and send opponents flying. At the height of their career, the Sable Company Marine and their hippogriff are so skilled in aerial combat, they can decimate an enemy with a single attack.
Dispatch your foes with targeted precision as you soar over the battlefield with your trusty hippogriff!


fd83312bca5ad78bfe2192f317afae921273f637.jpg


Magus — Bladebound
This archetype was heavily inspired by Alucard from the Castlevania animated series. Have you ever wished the magus could use more than one weapon while still casting magic effectively? If so, you will definitely enjoy this new archetype!
When the Bladebound makes a pact with the sentient Black Blade, they are bound together by more than a common purpose. The Black Blade is a powerful magical weapon that becomes stronger each time the magus levels up. It will eventually become so powerful that it can act on its own, and will no longer need the Bladebound’s guiding hand in battle. The magus can then send the Black Blade to attack their foes while they switch to another weapon.
The Black Blade will protect the Bladebound in battle, even if the magus loses consciousness. It is also incredibly loyal to its partner, and will always return to them at the end of a fight.
Slice your enemies to pieces with the help of a loyal and powerful blade!


c204e67b602c6d4c7620a1b26ecf4a6fe24f6d55.jpg


Warpriest — Mantis Zealot
Not every warpriest is a beacon of light and hope on the battlefield. The Mantis Zealot is a member of the Red Mantis, and worships the evil deity Achaekek, whom we are adding to the game. Shrouded in a purple veil, the Mantis Zealot moves swiftly across the battlefield and mesmerizes their victims with a dance of death. The serrated blades of their twin sawtooth sabres can tear an enemy to shreds when other weapons barely leave a scratch.
As the warpriest’s faith grows stronger, they will learn to invoke their deity to summon hordes of flying mantises. They can even hide in the swarm, becoming almost indistinguishable from the surrounding insects. When this archetype reaches the pinnacle of devotion, they can take on the aspect of Achaekek and become an unstoppable force of devastation.
If you hear the sound of snapping mandibles behind you, turn around — you might just find yourself face to face with a ravenous mantis!


104a300fb5e18ca5535f50c0ad02198855136a4f.jpg


Kineticist — Kinetic Sharpshooter
This kineticist has the advantage of firing charges from a ranged weapon. Although the Kinetic Sharpshooter cannot build up force before attacking, they can stockpile charges in their quiver in advance. This means they do not have to waste their time building up force at the beginning of a fight. Instead, they can use their weapon to attack right away.
There are also a few new infusions that are unique to this archetype. These infusions are only applicable to ranged weapons, and can enable the Kinetic Sharpshooter’s charges to bypass resistances, break armor, or ricochet from one target to another.
Although the Kinetic Sharpshooter may seem like a simple archetype, it is very powerful on the battlefield.
Take advantage of your ranged weapon to target your opponents from afar!


7ad35290b19fa9b458e183b729e1b7e8654fc850.jpg


Arcanist — Magic Deceiver
Last but not least, we want to tell you about the Magic Deceiver, which is an archetype we’ve been working on for a long time.
Some learn magic to gain power, while others do so in pursuit of a higher purpose. A magic deceiver is someone who has learned how to fool magic itself, combining known spells to devise entirely new forms of manipulation.
At 1st level, a magic deceiver gains the ability to create fused spells, combining the effects of two regular spells from their spellbook. We have implemented a fused spells interface specifically for this archetype.
The Magic Deceiver doesn't receive bonus spells from ability scores and cannot add spells from other classes' spell lists to their spellbook. By combining the effects of different spells, the Magic Deceiver creates their own fused spells, names them, and writes them into their book. The magic deceiver can have up to 10 fused spells in their spellbook at a time.
A fused spell gains the effects of both initial spells.Those effects are applied in order, one after the other. A fused spell gains all the descriptors of the initial spells, has a spell level equal to the highest level of the initial spells, is always cast as a standard action, and cannot be modified using metamagic.
When creating a fused spell, the magic deceiver chooses between the corresponding properties of the initial spells. If the initial spells belong to different schools of magic, have different spell shapes, or require saves of different types to avoid their effects, the magic deceiver chooses which properties will apply to the fused spell.
The choice of the spell's shape also determines its range, targets, and whether or not it is affected by the target's spell resistance (if the initial spells have the same shape, the best options are chosen for these properties). If any effects of a fused spell require its target to make saving throws, the target always makes a single saving throw, excluding cases where it is required to make another save after a failed save (such as the phantasmal killer spell).
Keep your enemies guessing as you manipulate magic to create new spells and take control of the battlefield!


2d6d59eb3a5f8bd82a52170ca9c0710d61604ae9.jpg



We’re so excited for you to try out these archetypes, and we hope that you’re excited too! See you in the Worldwound!
 
Last edited by a moderator:

FalloutBR

Educated
Joined
Apr 23, 2008
Messages
82
Location
São Paulo - Brazil

Because she was a proper paladin with virtues, not some drunken street thrash like Seelah who won't even leave you if pick the demon or devil path...
She does rebel and attack you if you decide to execute her friend Jannah Aldori for treason after rescuing her from the Vrock wizard.

Aribeth being a failure makes her an actual interesting character

Seelah fails a lot as well but not in an interesting or significant way

Seelah's issue is that she is way too bland of a character, she doesn't have any interesting flaws or virtues. The writers played it too safely, when compared to the other characters her whole story arc is just: that she enjoys life and her friends dissapointed her at some point?

Maybe because Seelah, like Amiri in Kingmaker, is one of the official iconic characters from Paizo's Pathfinder rulebooks and lore, they had to take care not to go overboard with the her story.

Also as a side note, Seelah's art from the books has a whole different vibe character-wise and believe it or not, PF:WotR's depiction actually seems like an improvement.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,691
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

There's some crazy stuff in there. On the one hand, they're really ambitious. On the other, I wonder how long they'll take to work (or if they'll ever work).

On the optimistic side, I'm curious how some of them will be implemented, like the flying ranger. Will it actually fly somehow? How does that work? etc.

Interesting anyway. Hopefully everything works out of the box. :lol:
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,251

There's some crazy stuff in there. On the one hand, they're really ambitious. On the other, I wonder how long they'll take to work (or if they'll ever work).

On the optimistic side, I'm curious how some of them will be implemented, like the flying ranger. Will it actually fly somehow? How does that work? etc.

Interesting anyway. Hopefully everything works out of the box. :lol:
Its probably gonna be similar to Ulbrig Griffin form.

Immune to "Ground" AOE like Grease and Winter Grasp , the Charge that comes above so you avoid any of the jank from Charge and having a reach attack.

If it's similar to Ulbrig, it's going to be the best Mounted Class by far and the best way to play a Charge Build.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,691
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

There's some crazy stuff in there. On the one hand, they're really ambitious. On the other, I wonder how long they'll take to work (or if they'll ever work).

On the optimistic side, I'm curious how some of them will be implemented, like the flying ranger. Will it actually fly somehow? How does that work? etc.

Interesting anyway. Hopefully everything works out of the box. :lol:
Its probably gonna be similar to Ulbrig Griffin form.

Immune to "Ground" AOE like Grease and Winter Grasp , the Charge that comes above so you avoid any of the jank from Charge and having a reach attack.

If it's similar to Ulbrig, it's going to be the best Mounted Class by far and the best way to play a Charge Build.
Interesting. I haven't played any of that content yet. I was going to go back to Wrath but figured I might as well wait for this last DLC and the usual patch cycle and then just do it all up.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,251
Mounted combat barely works and is buggy as shit, should we fix that? Nah let's make even more complicated flying mount that also won't work.
Nah, mounted combat is sick. In the other hand , charge mechanic has so much jank that's borderline useless since Kingmaker.
 

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