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![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
So this is a thing now:
![Arcana Theft.jpg Arcana Theft.jpg](https://rpgcodex.net/forums/data/attachments/51/51520-c9d30adb33b3318933d0b5a6af752ea7.jpg)
Remember that this can be fused with AoE spells. It also has no save.
Deceiver has several spells that apply DoTs. My guess is that those apply the fused effect each round but I'll need to test it.
I think the main buildaround spell is Obsidian Flow. AoE, bypasses SR, damage over time to things moving in it, Difficult Terrain to give it time to tick. Shares a school with Slow and Baleful Polymorph, the former is selective AoE, the latter can be fused with AoE spells to apply to multiple targets. Disintegrate, Excruciating Deformation, and Reduce Person are other Transmutation spells that can be combined with no save spells if you use Spell Focus Transmutation.
Some more info on how it determines saves:
![Fused save.jpg Fused save.jpg](https://rpgcodex.net/forums/data/attachments/51/51523-001356dcc2cdd031903a1b325ef0112f.jpg)
You can see that the saves for the individual spells are *both* higher than the fused spell. If you look in the spellbook you'll see that spells that have no save are nonetheless assigned a difficulty class. That is determined by spell level + CHR modifier regardless of Feats (as here with Spell/Elemental Focus). It appears that fused spells default to that regardless of those Feats, since here Wolj has Greater Spell Focus Evo and Greater Elemental Focus Fire, but the fused spell doesn't care, at least on the interface.
I fused Acid Arrow and Frigid Touch (neither of which has a save) and both effects applied regardless so not sure if this is simply an interface issue.
![Arcana Theft.jpg Arcana Theft.jpg](https://rpgcodex.net/forums/data/attachments/51/51520-c9d30adb33b3318933d0b5a6af752ea7.jpg)
Remember that this can be fused with AoE spells. It also has no save.
Deceiver has several spells that apply DoTs. My guess is that those apply the fused effect each round but I'll need to test it.
I think the main buildaround spell is Obsidian Flow. AoE, bypasses SR, damage over time to things moving in it, Difficult Terrain to give it time to tick. Shares a school with Slow and Baleful Polymorph, the former is selective AoE, the latter can be fused with AoE spells to apply to multiple targets. Disintegrate, Excruciating Deformation, and Reduce Person are other Transmutation spells that can be combined with no save spells if you use Spell Focus Transmutation.
Some more info on how it determines saves:
![Fused save.jpg Fused save.jpg](https://rpgcodex.net/forums/data/attachments/51/51523-001356dcc2cdd031903a1b325ef0112f.jpg)
You can see that the saves for the individual spells are *both* higher than the fused spell. If you look in the spellbook you'll see that spells that have no save are nonetheless assigned a difficulty class. That is determined by spell level + CHR modifier regardless of Feats (as here with Spell/Elemental Focus). It appears that fused spells default to that regardless of those Feats, since here Wolj has Greater Spell Focus Evo and Greater Elemental Focus Fire, but the fused spell doesn't care, at least on the interface.
I fused Acid Arrow and Frigid Touch (neither of which has a save) and both effects applied regardless so not sure if this is simply an interface issue.
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