Stoned Ape
Savant
EA can choose Int bonus AB from Arcane Accuracy (in my game currently +7 with a +6 Int headband for Woljif), Prescient Attack to make the target lose its Dex bonus, or all arrows striking as ranged touch attacks with Dimension Strike. Any one of these can equal out the AB difference from missing Outflank (and in many cases beat it by a substantial margin).If I want a ranged companion I just don't play Wolj. Losing Outflank + Crusader's Edge and adding another -2 from Spell Combat is a big deal, as is not getting to Hellfire even if I want him to do some range. My first Octavia build was R4/EA2 for the "extra" attack from Spell Combat but the biggest issue for both of them is landing the initial attack (and iteratives against things immune to Debilitating) since Rogue is a 3/4 class with no abilities that enhance AB. If you're Barraging you're not even using the AB help you could otherwise get from EA's ability to enhance it's weapon.
If a companion can do melee I want it there because Edge is so absurd in this setting and Outflank gives melee another +4 AB over ranged. I keep Lann and Aru ranged because they start out committed to that but their AB will always trail that on melee characters on combat logs so requires something to compensate for it. On Unfair Lann ZA is sometimes even reduced to crit-fishing, which he's pretty good at with Perfect Strike and Bless Weapon and a lot of chances from Flurry.
Your build like my initial one duplicates what he's already good at (damage) while exacerbating his main issue (AB) and wasting his initial Feats and abilities (TWF, Finesse, Finesse training) and the advantages of fighting in melee.
Also, my front rank is already crowded enough without trying to squeeze another body in there. I have 4 melee fighters (Skeleton Vanguard Scimitar+Tower Shield, Lann Longsword+Shieldbash Crusader, Seelah Bardiche 2-hander Enlarged, and MC Sorc/EK Greatsword Frightful Aspect) and that is more than enough.
Additionally, EA doesn't have to travel around the map wasting most of its attacks moving between targets, so it can make a far greater number of full attacks (unless you have a skald on hand for the ET to pounce).
Eventually it will even get Bane arrows on top.
Sure, I waste 2 early feats, but I have more then enough available to make the build work from chapter 1 onward.
TL;DR From having used both, I find the archer far more useful in practice.
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