Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,972
I think I've only played Mutation Warrior once - fully respeccing Regill into one. And took 3-5 lvl dip couple of times to salvage Greybor and turn him into dual thrower.
And in the realties of Rogue-like on Hard heavy armored Fighter is not exactly tanking material - any pet with heavy barding that is available right in the starting shop will outperform him in AC department whole first half of the DLC, while being faster and doing much better damage.
Well, I'd still take paladin over any fighter into harder runs of Rogue-like because even something as banal as Channel and removing Fatigue/Disease/Blind/Curse with Lay of Hand without any spellcasting (triggers shit from the underwinds) is way more amazing than any personal AC/AB bonuses, not mentioning everything else like Mark. Or Sohei who only needs one Fauchard to become a god of destruction on his fast 40+ AC horse. Or even Ranger to share Favored Enemies... etc etc.
So yeah, Fighter's 10 speed and some AC are worse option because even with them he is outperformed by some dog in his tanking role in early levels, and outperformed by Mutagen from the Mutation Warriors in higher levels.
Btw I have a long time tradition since Kingmaker to keep one caster in the party devoted to Haste-casting - with the spell specialization and any other CL bonuses I can find. Because without perma-hasting with gratuitous RTwP smashing starting from lvl 9-10 - I would have gone mad cleaning Rogue-like way before I got to the end boss.
(1) Greybor doesn't need salvaging. Good Bashing Shields start showing up when he does and he gets Shield Mastery at lvl 11 via Combat Style Shield Bash at 10 and can also get Defensive Study Mythic at that point. Dips are bad, especially on Slayer since it's costing you Advanced Talents, Studied progression, and eventual access to Improved Quarry.
(2) Reg HK takes longer to get there (put him on the bench until at least lvl 10) but in comparison to MW it's the same thing I was talking about above but even more pronounced since he's DEX-based (making Armor Training even more essential) and the HK abilities you're giving up are so much better (AoE buffs to bring rest of team up to his AB/AC instead of tacking a few AB/AC onto the character that already has the highest).
(3) Again the "pets are better" doesn't really matter unless you want to go all pets and at that point why not just summon spam? It also relies on buffs/Feats to get where Fighter already is (and beyond of course) and depending on what level you are you may not have them available yet or want to use them for other things. I've been leaning hard on Leopard tanking lately but I need someone to flank with him and preferably two or three more.
(4) Pal is awfully slow too. I eventually had Retreat from my Alchemist but would rather not have a mandatory Alch situation like it felt like P:K was. I don't see how perma-Haste (as opposed to boss-Haste) is realistic before lvl 10 or so (and hard enough after that). P:K had Haste wand from Depths to help but rnd/lvl spells in general are too resource intensive (outside of boss spiking) in an environment with so few rests like this DLC. That's where "always on" classes like Fighter are at their best - to clean up regular fights with no help.
(5) Bottom line is whether there's a Heavy I want to use without the downside. I haven't seen much in DLC yet (although Full +2 does a good bit with Armor Training) so haven't added a Fighter. If one shows up at the Chaplain with good unique effects a class with Armor Training will be my first thought. Armor Training not working on non-Fighters (Battlemage/Purifier etc..) is one of my big beefs with Wrath dev follow-up.
without perma-hasting with gratuitous RTwP smashing starting from lvl 9-10 - I would have gone mad cleaning Rogue-like way before I got to the end boss.
There's no dishonor in turning down the difficulty in that situation. I was never a power gamer growing up but had to crank it up during the phone game era just to escape the faceroll. I think these games are working on getting difficulty back to where it was before the fall. I feel bad for people like Correct_Carlo who grew up on the faceroll so try to start out these games on Unfair because they don't know anything different.
Core seems like a good challenge on this DLC with maybe Hard once I've got a good grasp on everything going on.