Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
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“Strictly inferior”Yes, that’s what I just said. And base Fighter is better at that than Mutation for the reasons I explained. That said, even without Vestment you should have the highest always on AC in your party, which is important in a low rest environment.
Main thing AC is for is avoiding attacks from regular mobs/adds and that’s doable for conventionally armored Fighter.
Roleplay wise, I prefer normal Fighters to Mutation Warriors, but mechanically they are strictly inferior.
A Mutation warrior with Strength mutagen running and wearing a mithral breastplate is a superior damage dealer to normal fighter in mithral full plate, and (with the basic mutagen buff) has only 1 point lower AC. Plus MW can stack Fortification to soak crits on top of that. Sneaking is easier in Mithral Medium armor, too so that balances out the base fighter's armor check bonus (especially as you get magical mithral breastplates and chainmail pretty early, and mithral plate much later. By the time you do, you're finding mithral breatplates +3/+4 vs mithral full plate +1/+2 (Staunton's Carapace is the best mithral full plate I've found in the expansion so far in 2 1/2 voyages).
Mutation warrior gets full weapon training and feats, anyway. It just loses out on armor training (which you don't need with Mithral medium armor unless you're running more than 20 dex. That seems excessive on most fighter builds). MW even gets to keep Bravery for Armed Bravery, too.
In the expansion, you generally have to clear 2-3 islands between rests. It generally takes me less than 20 minutes to get past an island, and there is negligible travel time between them. Once you get to having a 60 minute mutation (9th level) you can effectively have it on all of the time. Even at the beginning, before 7th level both normal and mutation fighters are better off in medium armor as the base fighter move speed isn't boosted in heavy armor until 7th). Thus, base fighter ends up getting a small advantage over MW 8th level, but mutation warrior is equal or better the rest of the time.
Mutation Warrior is also generally better as a Vital Striking 2-handed weapon fighter than a base fighter due to higher STR after mutagen and equal access to combat training. With Greater/Grand mutagen they just get better in comparison. Vital Striking fighters are better than other types of fighter due to being able to maximize move+attack damage in the surprise round. And they get a bonus skill point on top, just to rub in their advantages.
Like I said, I prefer the idea of base fighter over mutation warrior, but they are just not as effective.
Saying that, a Barbarian is probably a much stronger choice than any type of fighter in TotMI anyway due to their move speed buff and access to Limitless Rage, and pet riding martial classes are much better than either (pets can easily get much higher ACs than their riders can, and have longer move distances).
You can count the number of things that are strictly inferior in this game on one hand. It’s highly nonlinear/multi-dimensional and (almost) everything has a niche.
Fighter is the one class with enough Feats/AB to get there on two-weapon builds that no other class can, so Vital Strike ends up being unnecessary.
Mithril Armor is a nice addition for the fixed Vestment, but every Vestment you need to cast is one less Prayer/Archon’s etc. That spell level is crowded on the classes that can cast them.
Likewise one of the reasons I’d bring a Fighter in the first place is to have a character that can take full advantage of the good Heavy Armors you find.
Mut defeats that purpose. Plenty of Medium wearers already. Finally Fighters also have the Feats to fit in some CMs (or even turn on Combat Expertise as needed) and that INT malus can bite you there.
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