I actually like that part, because you have to beat the whole dungeon to have the money to afford any of those items. Feels like a reward. But I'm probably a minority.The DLC3 merchants are still selling +6 belts and headbands in Act 3 of the main quest.
Shouldn't it be in Act 4 anyway?The DLC3 merchants are still selling +6 belts and headbands in Act 3 of the main quest.
It has content in acts 3, 4, and 5. The Act 3 content ends with the fight against Star Rattle.Shouldn't it be in Act 4 anyway?The DLC3 merchants are still selling +6 belts and headbands in Act 3 of the main quest.
Hmmm, I was able to buy two dual-stat +6 belts, a +6 protection amulet, and some +6 headbands before travelling to the first island - in my experience if you're diligent about selling off looted items that you have no use for, you can easily end up with quite a lot of surplus gold.I actually like that part, because you have to beat the whole dungeon to have the money to afford any of those items. Feels like a reward. But I'm probably a minority.The DLC3 merchants are still selling +6 belts and headbands in Act 3 of the main quest.
https://store.steampowered.com/news/app/1184370/view/3282583269819062803The Midnight Isles Challenge starts now!
Ahoy, captains!
The Midnight Isles Challenge begins! Anyone willing to participate may do so by following this set of simple rules:
- Pick one of 5 difficulty levels: Normal, Daring, Core, Hard, Unfair and activate the Last Azlanti mode (don't worry, you can still load the game at checkpoints with this mode!)
- Play DLC3: The Treasure of the Midnight Isles in Roguelike mode, recording or streaming the whole playthrough.
- Defeat all the main bosses of the DLC or as many as you can manage by September 18, 23:59 CEST, and make screenshots of all the score screens you see in the game (the ones that feature the number of attempts, damage stats etc.)
- Fill in
this registration form
and send it before September 18, 23:59 CEST.
- Five champions, one for each level of difficulty, who killed the most bosses with the lowest number of attempts in the shortest time, will get their names highlighted in our social media and receive Season Pass 2 keys the moment they become available!
Important notes:
Good luck!
- Your game must be free of any mods.
- You may freely retrain your characters if the difficulty level allows it.
- Both RtwP and TBM can be used in any combination.
- You may freely use any builds, classes and Mythic Paths.
Its a really great class. I have a mounted charging dual build, if interested:Sounds interesting but weaker than Vivi due to lack of buffs to AB (vs those you cannot flank or sneak).Rowdy is a STR-based rogue archetype that gets free martial weapon proficiency and vital strike from level 1, improved from 6, and greater from level 11.Because sneaks are not very strong in this DLC. It is full of elementals and they are immune to sneak attacks. Being able to just power through them with vital strike and strenght bonuses on two handed weapon and better Power Attack is needed. I don't know what this rowdy is. As soon as I was not be able to sneak attack, vivi was mostly useless. Even after taking Mythic Weapon Finess.Vital Strike + Sneaks is a nonbo (outside of Rowdy?). Why play Vivi at all? Tanglefoot is AoE Entangle (plus root on target) plus Blinding and Curse Bombs too good.
Is there some sneak attacker with a mount? Being able to always flank enemies on your own and horse giving you quasi pounce would also be good.
It also gets Vital Force, which does (double sneak attack) dice damage on top of vital strike (as precision damage).
I tried out a Rowdy 4 (to cause a debilitating injury)/Vanguard Slayer 7 on my initial run and it caused 37.5% of the damage my party caused by itself. It's still not great against Elementals, though.
I found it best to Vital Strike when moving or full attack if already in melee.
But that Sanctified Slayer sounds good. I might try that one. Might even go Lich with this one and make him a Death Knight of a kind. Maybe even start as Dhampir. Lich abilities lets him have vampiric touch blade which is cool and permanent DR that is basically unbreakable.
I just tried to test it. I changed the difficulty to Hard and fought the Quasit and I still got the achievement. So you are actually allowed to increase the difficulty without ruining the chance for those types of achievements.Are you should about this? Because I just read some stating otherwise on reddit.See line on the left? Each time you change some option in that section, game just slaps "not eligible for difficulty-related achievs" flag on your save game. Whole reddit is filled with people who switched to the Core, killed water elemental in prologue and got nothing. And it does not matter if you moved some of them up, not down.
Btw, Crusade difficulty and more importantly, xp sharing method could be changed on the run without any effect on achievements.
The Midnight Isles Challenge starts now!
Ahoy, captains!
The Midnight Isles Challenge begins! Anyone willing to participate may do so by following this set of simple rules:
- Pick one of 5 difficulty levels: Normal, Daring, Core, Hard, Unfair and activate the Last Azlanti mode (don't worry, you can still load the game at checkpoints with this mode!)
- Play DLC3: The Treasure of the Midnight Isles in Roguelike mode, recording or streaming the whole playthrough.
- Defeat all the main bosses of the DLC or as many as you can manage by September 18, 23:59 CEST, and make screenshots of all the score screens you see in the game (the ones that feature the number of attempts, damage stats etc.)
- Fill in
this registration form
and send it before September 18, 23:59 CEST.
- Five champions, one for each level of difficulty, who killed the most bosses with the lowest number of attempts in the shortest time, will get their names highlighted in our social media and receive Season Pass 2 keys the moment they become available!
Important notes:
Good luck!
- Your game must be free of any mods.
- You may freely retrain your characters if the difficulty level allows it.
- Both RtwP and TBM can be used in any combination.
- You may freely use any builds, classes and Mythic Paths.
That is an inquisitor, not a slayer :D I was hoping for a full BAB classIts a really great class. I have a mounted charging dual build, if interested:Sounds interesting but weaker than Vivi due to lack of buffs to AB (vs those you cannot flank or sneak).Rowdy is a STR-based rogue archetype that gets free martial weapon proficiency and vital strike from level 1, improved from 6, and greater from level 11.Because sneaks are not very strong in this DLC. It is full of elementals and they are immune to sneak attacks. Being able to just power through them with vital strike and strenght bonuses on two handed weapon and better Power Attack is needed. I don't know what this rowdy is. As soon as I was not be able to sneak attack, vivi was mostly useless. Even after taking Mythic Weapon Finess.Vital Strike + Sneaks is a nonbo (outside of Rowdy?). Why play Vivi at all? Tanglefoot is AoE Entangle (plus root on target) plus Blinding and Curse Bombs too good.
Is there some sneak attacker with a mount? Being able to always flank enemies on your own and horse giving you quasi pounce would also be good.
It also gets Vital Force, which does (double sneak attack) dice damage on top of vital strike (as precision damage).
I tried out a Rowdy 4 (to cause a debilitating injury)/Vanguard Slayer 7 on my initial run and it caused 37.5% of the damage my party caused by itself. It's still not great against Elementals, though.
I found it best to Vital Strike when moving or full attack if already in melee.
But that Sanctified Slayer sounds good. I might try that one. Might even go Lich with this one and make him a Death Knight of a kind. Maybe even start as Dhampir. Lich abilities lets him have vampiric touch blade which is cool and permanent DR that is basically unbreakable.
https://rpgcodex.net/forums/threads...dnight-isles-dlc.139979/page-699#post-7975547
Interesting. I have literally tried to do the same thing almost year ago with other boss and got nothing. Maybe they've changed conditions at some point because there was 2-3 topics on steam and reddit each week with "no achievement for x boss" reports.I just tried to test it. I changed the difficulty to Hard and fought the Quasit and I still got the achievement. So you are actually allowed to increase the difficulty without ruining the chance for those types of achievements.
Martial classes with pet:That is an inquisitor, not a slayer :D I was hoping for a full BAB classIts a really great class. I have a mounted charging dual build, if interested:
https://rpgcodex.net/forums/threads...dnight-isles-dlc.139979/page-699#post-7975547
Divine Favor makes it full BAB and is pretty spammable.That is an inquisitor, not a slayer :D I was hoping for a full BAB classIts a really great class. I have a mounted charging dual build, if interested:Sounds interesting but weaker than Vivi due to lack of buffs to AB (vs those you cannot flank or sneak).Rowdy is a STR-based rogue archetype that gets free martial weapon proficiency and vital strike from level 1, improved from 6, and greater from level 11.Because sneaks are not very strong in this DLC. It is full of elementals and they are immune to sneak attacks. Being able to just power through them with vital strike and strenght bonuses on two handed weapon and better Power Attack is needed. I don't know what this rowdy is. As soon as I was not be able to sneak attack, vivi was mostly useless. Even after taking Mythic Weapon Finess.Vital Strike + Sneaks is a nonbo (outside of Rowdy?). Why play Vivi at all? Tanglefoot is AoE Entangle (plus root on target) plus Blinding and Curse Bombs too good.
Is there some sneak attacker with a mount? Being able to always flank enemies on your own and horse giving you quasi pounce would also be good.
It also gets Vital Force, which does (double sneak attack) dice damage on top of vital strike (as precision damage).
I tried out a Rowdy 4 (to cause a debilitating injury)/Vanguard Slayer 7 on my initial run and it caused 37.5% of the damage my party caused by itself. It's still not great against Elementals, though.
I found it best to Vital Strike when moving or full attack if already in melee.
But that Sanctified Slayer sounds good. I might try that one. Might even go Lich with this one and make him a Death Knight of a kind. Maybe even start as Dhampir. Lich abilities lets him have vampiric touch blade which is cool and permanent DR that is basically unbreakable.
https://rpgcodex.net/forums/threads...dnight-isles-dlc.139979/page-699#post-7975547
There’s a (bad) Pal with Sneaks (maybe it’s TTT). There’s a Mystery that gives a Mount, guess there’s no Spirit? Nomad Ranger is full Pet but slow Vitals (though you can raise CL various ways).Martial classes with pet:That is an inquisitor, not a slayer :D I was hoping for a full BAB classIts a really great class. I have a mounted charging dual build, if interested:
https://rpgcodex.net/forums/threads...dnight-isles-dlc.139979/page-699#post-7975547
Ranger (delayed, -4 level)
Cavalier (except Pike)
Paladin (delayed)
Mad Dog (Barbarian)
Bloodrider (Bloodrager, delayed, -4 level)
Sohei (Monk)
I think that's it but I could have missed something obvious.
Without mods, the only ways I can think of to get a sneak attacking rider is to go for a Ranger and wait for Sense Vitals or to take 3-4 levels of Slayer on a full pet class (Mad Dog or Sohei would probably be the most efficient) then grab boon companion and accomplished sneak attacker.
You can also take Trickster as your Mythic Path for extra sneak dice.
Oh yeah, that Slayer/Paladin thing without Smite Evil. I completely blanked that out!There’s a (bad) Pal with Sneaks (maybe it’s TTT). There’s a Mystery that gives a Mount, guess there’s no Spirit? Nomad Ranger is full Pet but slow Vitals (though you can raise CL various ways).
That is my biggest issue with paladin subclasses - all of the them sacrifice something so good that basic paladin most often is the best choice. I have similar problem with Skalds too.Oh yeah, that Slayer/Paladin thing without Smite Evil. I completely blanked that out!
Battle Scion activation is clunky but it doesn't give up much (and gives you a lot - you can share any TW Feat you have, not just the ones you give up Rage Powers for - you don't have to give up any). I'll be trying the caster booster one with the Selective AoE Tailwind. Played Hospitaler second P:K run (Death Immunity is so low maintenance) but you miss Mark a lot more in Wrath. If the abilities of the Ranged one were better it might be decent since Pal isn't all that tanky if you two-hand and would love to Weapon Bond a Bow, but they're not so it isn't.That is my biggest issue with paladin subclasses - all of the them sacrifice something so good that basic paladin most often is the best choice. I have similar problem with Skalds too.Oh yeah, that Slayer/Paladin thing without Smite Evil. I completely blanked that out!
I'm running that one with:I looked around but could not find anything better than Sanctified Slayer so I took that, focused on strength and two handed weapons. Going to go Lich. 2nd character Thundercalled bard, 3rd Dark Elementalist Fire Kineticist. No idea what else to take. Wanted some kind of Monk and I need some kind of Cleric as well.
This is second item quest, took Tailwind that gives 17-20 crit range for touch spells, I should probably take more such characters.
Is it still capped at +1/three levels tho? Are you talking about Fire's Fury? That should stack with whatever the Overflow replacement is.Hmm seems I found a good bug. From what I understand Dark Elementalist power should replace Elemental Overflow but it stacks :D
it is capped but I am getting +2 attack and +4 damage when other Kineticists can only get one of those bonuses. And yes I did take Fire's Fury, it gives me even more damage.Is it still capped at +1/three levels tho? Are you talking about Fire's Fury? That should stack with whatever the Overflow replacement is.Hmm seems I found a good bug. From what I understand Dark Elementalist power should replace Elemental Overflow but it stacks :D
Nah I think the crit range makes up for the Sneaks so you don't need them. Best thing Arcane Trickster could do was tack Sneaks onto Fireballs. The problem with the straight casters is just the lack of rest. That's why I think Scroll Savant might be the way to go. I guess you can supplement with Arcanist Exploit Blasts if you want if you play Arcanist.it is capped but I am getting +2 attack and +4 damage when other Kineticists can only get one of those bonuses. And yes I did take Fire's Fury, it gives me even more damage.Is it still capped at +1/three levels tho? Are you talking about Fire's Fury? That should stack with whatever the Overflow replacement is.Hmm seems I found a good bug. From what I understand Dark Elementalist power should replace Elemental Overflow but it stacks :D
at lvl 14 I got +14 touch attack and doing 2d6+9 fire damage. So far this party is kicking ass easier than one in my first one did. Also I already got a few of those nice crits :D
Is there some arcanist focusing into ray attacks as well? Or maybe I should got that wizard/rogue prestige for sneak attack rays.
I'm pretty sure Bolts of Justice hit automatically so can't crit, unfortunately.
MC Human Crusader going Angel. Early tank/Healer Mace and Board Heavy. Will sling Bolts of Justice (with wide crits) at Merge. Skills: Religion, Perception