Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,972
Attack something and check Combat log is about all I can do.Could you please tell me how can you check the Spell Penetration of your Kineticist?
Attack something and check Combat log is about all I can do.Could you please tell me how can you check the Spell Penetration of your Kineticist?
Yeah, they've said there would be a season 2 of DLC for a while.
My bad. Haven't been a regular ITT for quite a while.Yeah, they've said there would be a season 2 of DLC for a while.
Just a regular IDIOT huh?My bad. Haven't been a regular ITT for quite a while.Yeah, they've said there would be a season 2 of DLC for a while.
Many spells are touch attacks. You can go Winter Witch and focus on frost balls. They even ignore SR.So, my latest tailwind is the one giving touch attacks 17-20 crit range...
Elemental Engine and Grenadier here I come! Magus attacks via weapon don't count touch attacks, no?
Are there any other classes that had touch attacks that can crit?
Edit: Maybe a Kinetic Knight in there too?
Magus Spellstrike isn't touch. But you can use Spell Combat to deliver Touch/Ranged Touch Spells with Spellstrike disabled.So, my latest tailwind is the one giving touch attacks 17-20 crit range...
Elemental Engine and Grenadier here I come! Magus attacks via weapon don't count touch attacks, no?
Are there any other classes that had touch attacks that can crit?
Edit: Maybe a Kinetic Knight in there too?
Also maybe Arcane Trickster? Of course, there is the matter of endurance of the traditional casters. As well as area magic debuffs...So, my latest tailwind is the one giving touch attacks 17-20 crit range...
Elemental Engine and Grenadier here I come! Magus attacks via weapon don't count touch attacks, no?
Are there any other classes that had touch attacks that can crit?
Edit: Maybe a Kinetic Knight in there too?
Of course they crit.But they don't crit so it'll just make them easier to hit. I want to make use of that juicy %20 crit range.
Of course they crit.But they don't crit so it'll just make them easier to hit. I want to make use of that juicy %20 crit range.
They could do that but then you would get about half the classes and 2/3 of spells that you got now.Only really poor thing[for some its a good thing] is that they literally took pathfinder tabletop and implemented it in the game as is. Meaning spell descriptions are straight out of pathfinder ruleset playbook. Didn't Owlcat get the memo, that computer games and tabletop games are different medium and that you can and should improve the material, by changing the spell description to something that is better organized and explained at a mere glance? I understand that some people who played this as tabletop religiously will feel like in home, but for others, especially less knowledgeable it's just a chore. A structured and coincise presentation of knowledge is paramount to conveying the information and enabling the players and newcomers to learn the material quicker. QoL accessibility is an important measure to increase the reach of the medium and make even better sales[not that pathfinder games need that, surprisingly considering that Solasta is easier system to digest has worse sales, are really that many people playing Pathfinder games in easy mode focusing on story and companions while they don't care about builds and mechanics? That's some insane storyfagotry and should be better suited with generic high fantasy game].
You can dual wield and rapid shot with throwing axes, but manyshot is bow-only. Iirc enchant weapon works only on the main hand but maybe you can enchant and switch in the inventory.As for my party, I had a "great idea" to make a throwing axe full divine caster so I made Spirit Shaman character as my 5th party member. I hope that enchant weapon ability can enchant multiple weapons if I dual wield. Can you dual wield and rapid shot with throwing axes? And how do I deal with low range of throwing weapons?
Hmm, in that case it is probably worth more to go Glaive, Vital Strike and AoO vs enemies running by (Battle spirit gives free combat reflexes). This Shaman gets enlarge spells so I can get more reach and more base weapon damage which is even better with Vital Strike. Basically a better version of Cam that went Dex like a moron.You can dual wield and rapid shot with throwing axes, but manyshot is bow-only. Iirc enchant weapon works only on the main hand but maybe you can enchant and switch in the inventory.As for my party, I had a "great idea" to make a throwing axe full divine caster so I made Spirit Shaman character as my 5th party member. I hope that enchant weapon ability can enchant multiple weapons if I dual wield. Can you dual wield and rapid shot with throwing axes? And how do I deal with low range of throwing weapons?
Best way to do Barrage God shaman dual-thrower would be taking 3 elemental spirits on the default shaman for example: 1 from class, second from the Wandering Spirit feature and last one from Second Spirit mythic ability. Each one gives +1d6 elemental damage on any held weapon starting from lvl 11.
Very deadly, but lags in development until he at least gets Mythic Rapid Shot and Mythic Dual Wielding, Barrage and Second Spirit.
#1 I already got one mounted guy so I reached my limitTWF, ranged, and VS are all very feat intensive and Feats are about the only thing Shaman doesn’t get.
VS is also nonbo with Barrage. You guys are Vital Strike crazy. Why not just mount up the Orc Shaman and slay with Falch?
The enemy only thinks he heard something.My Bard can also start his song without breaking stealth (don't know how that makes any sense :D)
Base Inquisitor brings some of the same things to the table if you let it develop. Sanc Slayer is pretty backloaded.BTW, that Divine Slayer Inquisitor is pretty cool. I can mark targets without breaking stealth or starting battle (unlike Freebooter ranger). My Bard can also start his song without breaking stealth (don't know how that makes any sense :D) or starting battle so huge bonuses at start of each combat. And then Fire Kineticist can boost his attack for free before start and hit someone with a nice buffed Empower Kinetic Blast
Then Divine Slayer charges someone while mounted, gets sneak attack so basically two dead enemies even before combat starts for real.