But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
This is not what I am arguing. I am arguing against "A good game can never be too large you imbeciles!". Obviously owlcat games are incredibly bloated.
Wrath is much more than I could have hoped for in this day and age, but it leaves a lot to be desired.
One thing that makes the game feel bloated to me was all these bland locations where they just had one or a sequence of bland battles. Another is that, as the time goes by, 90% of these crusade decisions you take have an inconsequential effect (that is also because the crusade system itself sucks - there is no real resource management). The puzzles and their rewards in general are also atrocious. And a bunch of demons everywhere - ok it's the Worldwound, but I would have liked more variety.
To be fair, Owlcat has made an effort for dungeons to not just be a series of encounters, always including some kind of NPC in them, but to little effect. For example Jerribeth in Ivory, the slave/hundred-face in Blackwater, or the lich in the Baphomet's prison. They end up being mostly fluff though. Most impactful of these random examples is Jerribeth where, to my knowledge, you are just able to make some encounters easier.
But Pathfinder games ain't fucking that, the very notion is ludicrous, lol.
I am arguing against "A good game can never be too large you imbeciles!".
Who made this argument again?
I did - because I refuse to believe that a game with the scale of WotR couldn't have been better.