The first thing you'd do if you wanted to make it stronger is to use a weapon instead of Claws - it's an improvement on almost every level. But hey, Claws go brrrrrrr
I assume you took at peek at me and Daidre's combined effort here?
https://docs.google.com/spreadsheets/d/16qq--FuBKw86vLMhPajQMr8ij5zAvsSN4n1rsrcaTR8/edit?usp=sharing
From a quick glance, you're missing bites from Wolf-Scarred, Serpentine Bloodline and DD - but those are harder to get with your build, which is more streamlined than mine.
EDIT: Also if you bring Ember, she can give you a Bite with one of the Major Hexes for a long duration (in fact, she can give this to the entire party).
EDIT: Also if you bring Ember, she can give you a Bite with one of the Major Hexes for a long duration (in fact, she can give this to the entire party).
Will benefits from Bloodrager Rage stack with benefits from Skald's Inspired Rage? If not, then Bloodrager is out because the Skald gives me two extra attacks instead of just one (Bite + Gore).
But I'd not use the Fiend Totem on your Skald.
Role-playing rather than optimizing... disgusting.
A true demon would use whatever granted him the most power.
I've got some bad news for you, you can't benefit from Inspired Rage and Bloodrage at the same time. If a Bloodrager activates Bloodrage, he loses all Inspired Rage bonuses, including any totems or other powers granted by the Skald.
That would go against the "Rip and Tear" LARP I've got going. I also really like the Claw attack animation.
Just for referenceMore testing with Demon. This ability:
Aspect of Kalavakus
Demonic Aspect
Demon adopts the aspect of Kalavakus, gaining a bonus on all Perception, Athletics, and Use Magic Device skill checks equal to half of the Demon's mythic rank plus one. Those bonuses do not stack with other bonuses from demonic aspects.
While in demonic rage, the Demon with an aspect of Kalavakus gains a +2 bonus to CMD, CMB, and natural armor to AC. The bonus increases by +1 at 6th and 9th mythic rank.
Whenever the Demon with an aspect of Kalavakus succeeds at a combat manuever check during a demonic rage, the Demon can make an attack against that target as a free action. When the Demon with an aspect of Kalavakus hits with a charge attack during a demonic rage, the Demon can attempt to disarm the target as a free action.
is completely fucked. In my testing I am getting 10 free attacks whenever I charge something. I have no idea if the number of attacks is tied to anything - I tried increasing my available AOOs and it didn't change the number. Anyway, supposedly the aspect triggers a disarm action on the target, which provokes a 'free attack'.
Only there is never a disarm action taken in the combat log. Oh sure, a disarm actually takes place (i checked, the target was actually disarmed), but is there even a saving throw? Who fucking knows. What determines how many bonus attacks you get? Who fucking knows.
It gets juicier:
Aspect of Schir
Demonic Aspect
Demon adopts the aspect of Schir, gaining a bonus on all Lore (Nature), Mobility, and Athletics skill checks equal to half of the Demon's mythic rank plus one. Those bonuses do not stack with other bonuses from demonic aspects.
While in demonic rage, the Demon with an aspect of Schir gains a +2 bonus on melee attack rolls. The bonus increases by +1 at 6th and 9th mythic rank.
During a demonic rage, the Demon with an aspect of Schir gains a Powerful Charge ability, increasing the number of weapon damage dice by two and applying an additional one and a half of the Demon's Strength bonus to damage from the charge.
This thing isn't increasing my weapon dice by two, it's increasing Grave Singer's 1D12 to 5D12. Which then gets multiplied by your effective crit modifier (which currently I am aiming to push up to x5). So the base weapon damage can end up at 25D12. (note that it doesn't stack with other increases to your weapon die, such as Size or Lead Blades - though those will count for subsequent attacks)
The STR mod to damage is just as nutty - my character currently will have a STR modifier of +27, +40 on 2H attacks, so Schir increases the STR mod to damage of this charge attack (but not the subsequent free attacks, note) to +80.
You could make a pretty good Vital Strike build out of this if you wanted I guess
Will benefits from Bloodrager Rage stack with benefits from Skald's Inspired Rage? If not, then Bloodrager is out because the Skald gives me two extra attacks instead of just one (Bite + Gore).
I've got some bad news for you, you can't benefit from Inspired Rage and Bloodrage at the same time. If a Bloodrager activates Bloodrage, he loses all Inspired Rage bonuses, including any totems or other powers granted by the Skald. A Demon character can activate Demonic Rage and automatically gain any Bloodrage bonuses/powers he has, but again this overwrites Inspired Rage.
That's... frankly sickSword Saint 20 might actually be the most powerful build because multiplying your insane base weapon damage by as high a multiplier as possible could be the most effective route to high damage. And pure SS is pretty good anyway, if a bit... narrow in scope.
5D12 base damage, multiplied by x6 = 195, then you have your bonus damage on top of that which you should be able to get around +100 at least, so that's 600 damage on a crit, total damage is around 800, then you have Mythic Charge on top of that.
You could make a pretty good Vital Strike build out of this if you wanted I guess
So those bonuses don't work with Pounce?Aspect of Schir
Demonic Aspect
Demon adopts the aspect of Schir, gaining a bonus on all Lore (Nature), Mobility, and Athletics skill checks equal to half of the Demon's mythic rank plus one. Those bonuses do not stack with other bonuses from demonic aspects.
While in demonic rage, the Demon with an aspect of Schir gains a +2 bonus on melee attack rolls. The bonus increases by +1 at 6th and 9th mythic rank.
During a demonic rage, the Demon with an aspect of Schir gains a Powerful Charge ability, increasing the number of weapon damage dice by two and applying an additional one and a half of the Demon's Strength bonus to damage from the charge.
This thing isn't increasing my weapon dice by two, it's increasing Grave Singer's 1D12 to 5D12. Which then gets multiplied by your effective crit modifier (which currently I am aiming to push up to x5). So the base weapon damage can end up at 25D12. (note that it doesn't stack with other increases to your weapon die, such as Size or Lead Blades - though those will count for subsequent attacks)
Yes, I literally tested it days agoWill benefits from Bloodrager Rage stack with benefits from Skald's Inspired Rage? If not, then Bloodrager is out because the Skald gives me two extra attacks instead of just one (Bite + Gore).
I've got some bad news for you, you can't benefit from Inspired Rage and Bloodrage at the same time. If a Bloodrager activates Bloodrage, he loses all Inspired Rage bonuses, including any totems or other powers granted by the Skald. A Demon character can activate Demonic Rage and automatically gain any Bloodrage bonuses/powers he has, but again this overwrites Inspired Rage.
You sure about that, Yosh? Discord seems to claim otherwise.
I know some rage interactions were being fixed.
it's not about the Rage bonuses to AB/DMG stacking, it's about the interactions between the various rage powers such as totems and stances when both the recipient and the Skald have those powers. Turns out there is a way to eat all the cake, but you have to cast the recipient rage first then activate IRI know some rage interactions were being fixed.
Why fix it? The bonus sources are named differently (Rage and Inspired Rage), so there's no overlap. I'd love it if Spells like Bull's Strength gave an Inspired Enhancement to Ability Scores so they could stack with Enhancement bonuses from Belts and such.
it's not about the Rage bonuses to AB/DMG stacking, it's about the interactions between the various rage powers such as totems and stances when both the recipient and the Skald have those powers. Turns out there is a way to eat all the cake, but you have to cast the recipient rage first then activate IR
it's not about the Rage bonuses to AB/DMG stacking, it's about the interactions between the various rage powers such as totems and stances when both the recipient and the Skald have those powers. Turns out there is a way to eat all the cake, but you have to cast the recipient rage first then activate IR
Now that sounds like it should be fixed. Either the two Rages should always stack or they never should. Everything else seems like a bug exploit, which in all honesty I might use on Unfair, but certainly not on Core.
it should be fixed
I'm sure the next patch is going to dumpster my build somehow with a targeted nerf though!
What if you don't have Demonic Rage / don't want to use it?Ok no they were not, on a hunch I figured it might be an order issue because the way I constructed my party is for Inspire Rage to always be the first thing that is cast (my Bard has +41 Initiative)
Sure enough everything works fine when Demonic Rage is the first thing to be cast, but if Inspired Rage is cast first, it's a no-go. And this is super bad because usually you either want IR to be the first thing cast, or you pre-cast it when able. So having to put DR first (which is a combat-only ability) requires some planning, or loss of efficiency. Actually it's always a loss of efficiency, because you never want to take your turn while not having IR up.
Proof:
Coded same as Disciple of the Pike, perhaps? Although I guess Deadly Charge is supposed to be a little weaker.Bonus bug discovery - Transfixing Charge, which is meant to only trigger on mounted charges, is actually triggering in full when not mounted. Just a basic charge will do. This is pretty huge.
If you don't have Demonic Rage then you never have a reason to activate your rage simultaneously with Inspired Rage so the question is moot.What if you don't have Demonic Rage / don't want to use it?Ok no they were not, on a hunch I figured it might be an order issue because the way I constructed my party is for Inspire Rage to always be the first thing that is cast (my Bard has +41 Initiative)
Sure enough everything works fine when Demonic Rage is the first thing to be cast, but if Inspired Rage is cast first, it's a no-go. And this is super bad because usually you either want IR to be the first thing cast, or you pre-cast it when able. So having to put DR first (which is a combat-only ability) requires some planning, or loss of efficiency. Actually it's always a loss of efficiency, because you never want to take your turn while not having IR up.
Proof: