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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Grunker

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So, everyone keeps saying Galfrey is retarded, chides you for no reason etc. It's kind of a bizarre contrast with my playthrough because as Demon she is being way too lenient. Her finally stripping you of command makes complete and absolute sense and honestly comes way, waaaaay too late, and the Inheritor seems completely idiotic ("Oh boy, when we stepped through the abyss you certainly unleashed some dark power inside, but I'm sure you can keep that darkness in check amirite ^________^ :3").

So maybe to be a Galfrey enjoyer you have to Demon it up. I'm honestly glad she's a stuck up bitch, the game needed it with how everyone else is just casually remarking on your evil doomyness without it being a cause for more concern than that.
It's not that she's dumb but that she's vain to a fault. Sending the PC to the Abyss is probably the right decision, but she makes it for partly the wrong reasons.

Not in my game, that's my point. She sent me to the Abyss and stripped my commandership because my banner is a bloody cursed demonic horror and my skin is red and I'm literally a fucking demon.
 
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Grunker

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Yosharian you've played around with Demon right? Do you know how the major aspects are supposed to work? Because at first I was only getting one stat buff + passive ability (which makes sense since you can only toggle one at a time), but after a reload I'm getting both stat buffs but only one passive?
 

Yosharian

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Yosharian you've played around with Demon right? Do you know how the major aspects are supposed to work? Because at first I was only getting one stat buff + passive ability (which makes sense since you can only toggle one at a time), but after a reload I'm getting both stat buffs but only one passive?
Uhhh lemme check the wiki
 

Yosharian

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Demonic Aspects: you get passive skill bonuses from all aspects you selected during level up, and the active bonuses for ones you activate in combat e.g. Incubus gives +4 weapon damage

Major Aspects: you get passive ability score bonuses from all aspects you selected during level up, and active bonuses for the one you activate in combat e.g. Shadow Demon makes you incorporeal, AND the active aspect gives you an additional ability score bonus equal to half your mythic rank

Demon Lord Aspect: no passive bonuses, only the bonus from the aspect you activate in combat

This is how it worked when I did my testing
 

Grunker

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Demonic Aspects: you get passive skill bonuses from all aspects you selected during level up, and the active bonuses for ones you activate in combat e.g. Incubus gives +4 weapon damage

Major Aspects: you get passive ability score bonuses from all aspects you selected during level up, and active bonuses for the one you activate in combat e.g. Shadow Demon makes you incorporeal, AND the active aspect gives you an additional ability score bonus equal to half your mythic rank

Demon Lord Aspect: no passive bonuses, only the bonus from the aspect you activate in combat

This is how it worked when I did my testing

Ah, thx
 

Grunker

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I deleted the test save so can't check it right now

No prob. It matches with what I've experienced so far. I think you have to activate a major aspect before the stat bonus kicks in, and then it's on after that no matter if you switch.
 

Delterius

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Entre a serra e o mar.
If we were being very uncharitable, it could even be suggested that she set you up to fail by putting you in charge of the Crusade in Act 2, just so that you wouldn't eclipse her or challenge her throne later as the hero of Kenabras.
I don't think that particular rot was already there in Act 2. At the time she's like a hasbeen artist bringing a new starlet under their wing in an effort to stay relevant. Galfrey's envy is fully developed off camera and over time. You save the gray garrison, everyone starts talking about how you are blessed by iomedae, you (presumably) recover and keep the covenant with the inheritor, you liberate drezen and then kick the demon armies ass half of the way across the worldwound. It is with all these successes on your part that Galfrey starts losing her footing.

Her actions made a lot of sense in my Trickster game. Sure, I had conspired to fuck Mendev's ambitions and turn the crusading army into a laughinstock. But I was still successful. On the other hand, a good half of the army in drezen was still OG crusader, which likely hated my guts, and my magic wouldn't turn them into insane drunks until much later. Galfrey had good cause to strip me of command. All in all, Trickster fit the game better than I expected and the writing isn't even 'randumb'.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Galfrey is low key very well-written. Merkel/von der Leyen/Pelosi type.
Wendu is subpar
Slayer is half Rogue. If you've got Aru in your group (so don't need the Rogue stuff) Wend makes a much better Fighter. Mounted Slayer (on Bismuth) has been nice on current MC.

True Seeing didn't work, so I have to look into what else to do at some point
Does Playful have Mind Blank now? Pretty sure True Seeing worked last time I was there but may be misremembering. Maybe you failed Perception check even with See Invis?

Ald15 high perception.jpg

There was a patch that said something about Invis now giving Concealment so maybe that changed it.

Faerie Fire works vs Displacement if you have enough Spell Pen (Glitterdust doesn't). As I said I'll be testing Symbol of Revelation there so Seelah can try to tank.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Eye for an Eye getting it done on this Aeon.

Eye for an Eye also did OK on Playful Darkness. It's not an amazing weapon but it is way better than given credit for
Not sure how I feel about additional damage packet weapons. Seems like the damage procs are designed around it or else they'd be pretty pointless so don't mind it there. Stuff like Acid Maw on the other hand was kind of OP.
 

Grunker

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Eye for an Eye getting it done on this Aeon.

Eye for an Eye also did OK on Playful Darkness. It's not an amazing weapon but it is way better than given credit for
Not sure how I feel about additional damage packet weapons. Seems like the damage procs are designed around it or else they'd be pretty pointless so don't mind it there. Stuff like Acid Maw on the other hand was kind of OP.

I dunno, letting it be multiplied and count with clustered would make it insane, but then it is on a shortbow and only +3 so the potential is plenty limited already.
 

Grunker

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Desiderius said:
Does Playful have Mind Blank now? Pretty sure True Seeing worked last time

Don't think so, but True Seeing says it only works on Blur and Displacement effects, and Concealment can come from other type stuff, so maybe that's why? I can't find playfuls statline online and I don't think I have a hardsave. But I'm 100% sure I had True Seeing on and it checked for Concealment.

Slayer is half Rogue.

Mind blown. This changes everything! :roll:

If you've got Aru in your group (so don't need the Rogue stuff) Wend makes a much better Fighter. Mounted Slayer (on Bismuth) has been nice on current MC.

The reason Wenduag's build is bad is because the point of the build is to have her as the primary AC tank, but as we all know with Unfair AC is all or nothing, and turns out this build cannot stack enough AC to be all, so it's nothing. So Slayer has nothing to do with her being subpar - she just can't stack enough AC, unfortunately. She deals OK damage ('cause Slayer), but her tanking has been reduced to Last Stand-duty since around level 8-10 (back then, her AC tanking was fine especially with hexes - currently it's rare that a mob doesn't autohit her).

Faerie Fire works vs Displacement if you have enough Spell Pen (Glitterdust doesn't). As I said I'll be testing Symbol of Revelation there so Seelah can try to tank.

I don't use See Invisibility since True Seeing states you "see invisible creatures normally." Is that incorrect?
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Eye for an Eye getting it done on this Aeon.

Eye for an Eye also did OK on Playful Darkness. It's not an amazing weapon but it is way better than given credit for
Not sure how I feel about additional damage packet weapons. Seems like the damage procs are designed around it or else they'd be pretty pointless so don't mind it there. Stuff like Acid Maw on the other hand was kind of OP.

I dunno, letting it be multiplied and count with clustered would make it insane, but then it is on a shortbow and only +3 so the potential is plenty limited already.
Clustered is largely non-factor, and as you can see in the pic it doesn't crit much anyway. The damage comes from all the bonus damage sources (and sneaks I think), not the dice. If it didn't create an additional damage packet to duplicate all those it would only be adding 1d12 per hit instead of the amount pictured.
 

Grunker

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Hmm, now I'm intrigued on the Concealment-thing. It was the biggest issue for me in the Playful Darkness fight and the internet seems to suggest True Seeing should work/its Concealment should be removable.

EDIT:

WELL NOW:

The Internet said:
Playful Darkness starts out invisible. Since a recent update, any enemy that starts invisible retain the benefits even when the invisibility is removed. Add that to how True Seeing no longer works against Greater Invisibility and you have this problem.

https://www.reddit.com/r/Pathfinder..._is_50_miss_chance_coming_from_i_removed_all/

So I basically fought the hardest encounter in the game on extra hard eh :M

EDIT2: More here:

There is currently a bug where removing Greater Invis from an enemy that starts with it doesn't get rid of the Concealment miss chance and also True Seeing doesn't counter it. You either need to Glitterdust them or use See Invisibility. Faerie Fire might also work?

Well that fucking explains a lot of motherfucking fucking shit
 

Desiderius

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it's rare that a mob doesn't autohit he
With that build? That... shouldn't be the case outside bosses and a few specific mobs that are susceptible to other things. And yes a Fighter can outdamage a Slayer substantially (look into Fighter's Tactics + Seize the Moment). Slayer trades some of that for Rogue skill stuff and things like Quarry to turn on Big Game Gloves. Slayer + Aru is redundant (which is why its hard to fit Greybor into most parties).
 
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Grunker

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With that build? That... shouldn't be the case outside bosses and a few specific mobs that are susceptible to other things.

Why not? Regular mooks start having astronomical ABs due to Unfair stat inflation at mid Act 3. There are a few enemies towards the end of it that can't hit her because they reintroduce earlier enemy types there to fuel your power fantasy somewhat. But every new enemy has around twice her AC as AB (and obvious special enemies have way more than that).

If you don't need those skills because you have Aru

I linked the builds. So to avoid looking foolish you have two options. You can:

A) Look at the builds, then comment

B) Not comment on the builds

(or well, you could ask me instead of just assuming at least)

I'm afraid not looking at the builds and then commenting on them makes it very difficult to express meaningful statements - such as claiming I don't need skills because I have Aru, when in fact Aru has only two skills.
 
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Desiderius

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My bad. I just can't imagine changing Aru's original build because it's so busted.

Obv current team has Slayer MC so doing same here, but only becuase Aru is C and this is Aeon run.

Why not? Regular mooks start having astronomical ABs due to Unfair stat inflation at mid Act 3. There are a few enemies towards the end of it that can't hit her because they reintroduce earlier enemy types there to fuel your power fantasy somewhat. But every new enemy has around twice her AC as AB (and obvious special enemies have way more than that).
Stat inflation takes into account debuffs as well as buffs. My team getting more unhittbale so far not less (and yeah been working in some Unfair but when the gap is 50 on Hard Unfair isn't closing that). Guess I'll see if it holds up in Fane.
 

Grunker

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My bad. I just can't imagine changing Aru's original build because it's so busted.

I was afraid of being OP like in Kingmaker. Talk about misguided assumptions :lol:

This game is hard as balls

Obv current team has Slayer MC so doing same here, but only becuase Aru is C and this is Aeon run.

But what did you mean with this? I'm intrigued:

With that build? That... shouldn't be the case outside bosses and a few specific mobs that are susceptible to other things.

?

Like I said, most mooks have something like twice her AC as AB, so how do you get her all that way up?

I'm sure there are plenty of ways to AC Tank Unfair, but certainly on a basic bitch Shield-build like Wenduag's here it seems... difficult, to make the exaggeration of the century.
 

Yosharian

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OK something suuuper weird is up. My MC, when charging while mounted and under Greater Beast Totem, is not getting his full APR (his mount does). He only attacks once. Tested twice on two separate charges. Meanwhile, Regill who is also mounted is getting his full attacks.
 

Grunker

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OK something suuuper weird is up. My MC, when charging while mounted and under Greater Beast Totem, is not getting his full APR (his mount does). He only attacks once. Tested twice on two separate charges.

That's really, really weird. My Spirited Charge works randomly or not, but I've never experienced my Pouncer not getting their full APR.

Meanwhile, Regill who is also mounted is getting his full attacks.

You probably know this and just mean that everyone else have normal behaviour, but just in case: for some reason Owlcat made it so that everyone get full attacks after mount movement. Insanely OP tbh.
 

Yosharian

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OK something suuuper weird is up. My MC, when charging while mounted and under Greater Beast Totem, is not getting his full APR (his mount does). He only attacks once. Tested twice on two separate charges.

That's really, really weird. My Spirited Charge works randomly or not, but I've never experienced my Pouncer not getting their full APR.

Meanwhile, Regill who is also mounted is getting his full attacks.

You probably know this and just mean that everyone else have normal behaviour, but just in case: for some reason Owlcat made it so that everyone get full attacks after mount movement. Insanely OP tbh.
No that's not it, I'm charging with both characters but MC gets 1 attack & his mount gets full attacks, while with Reg he gets all of them
 

Grunker

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OK something suuuper weird is up. My MC, when charging while mounted and under Greater Beast Totem, is not getting his full APR (his mount does). He only attacks once. Tested twice on two separate charges.

That's really, really weird. My Spirited Charge works randomly or not, but I've never experienced my Pouncer not getting their full APR.

Meanwhile, Regill who is also mounted is getting his full attacks.

You probably know this and just mean that everyone else have normal behaviour, but just in case: for some reason Owlcat made it so that everyone get full attacks after mount movement. Insanely OP tbh.
No that's not it, I'm charging with both characters but MC gets 1 attack & his mount gets full attacks, while with Reg he gets all of them

Is the GBT from a Skald or from the MC himself?

Does Regill have Pounce?
 

Yosharian

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Ok so I tested with Vulpine Pounce in fox form while mounted, full attacks occur.

So it seems that he isn't getting Greater Beast Totem for some reason
 

Yosharian

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He isn't even getting it while unmounted. This is a problem with Kitsune maybe?

Edit: FUCKING LOL I HAD ACCEPT RAGE TURNED OFF

:x
 

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