Yosharian
Arcane
So, did some testing with Arcane Pool. Unfortunately, Arcane Mount is still broken - the pet gets nothing. It's kinda shitty, but it doesn't have a huge impact on the build, so whatever. Maybe one day they'll fix it. Sigh.
Anyway, I found some new information which actually makes the Magus build better in my eyes than the Cavalier build.
I tested Bane Blade and Devoted Blade, and found that they both work on Jinx's bonus hit. So that's 6D6 extra damage, applied twice per attack vs a hexed target. Nice.
Then I tested with Aeon Bane, because of course I thought: there's no way they're gonna stack, but best to test it - really I was just curious if Aeon Bane would work on the Jinx hit.
Well, the Banes stack. On both hits. So that's 8D6 unresistable damage added twice per attack vs a hexed target. That's 16D6 damage per attack, i.e. 56 damage on average. That really makes up for the loss of damage from losing Mounted Mastery - which only ever applied on charges anyway.
And now I have Prescient Attack/Arcane Accuracy as an optional attack boost vs high AC targets. And Dimensional Ride for positioning.
Anyway, I found some new information which actually makes the Magus build better in my eyes than the Cavalier build.
I tested Bane Blade and Devoted Blade, and found that they both work on Jinx's bonus hit. So that's 6D6 extra damage, applied twice per attack vs a hexed target. Nice.
Then I tested with Aeon Bane, because of course I thought: there's no way they're gonna stack, but best to test it - really I was just curious if Aeon Bane would work on the Jinx hit.
Well, the Banes stack. On both hits. So that's 8D6 unresistable damage added twice per attack vs a hexed target. That's 16D6 damage per attack, i.e. 56 damage on average. That really makes up for the loss of damage from losing Mounted Mastery - which only ever applied on charges anyway.
And now I have Prescient Attack/Arcane Accuracy as an optional attack boost vs high AC targets. And Dimensional Ride for positioning.