Grunker
RPG Codex Ghost
Waiting for the game to be finished.
So about that:
View attachment 31509
What I marked by the red rectangle is called "guid". It is a unique resource identifier in Windows and Windows-based platforms like C#. The fact that it is shown here means the game wants to load some resource, but can not find it. Instead of just crashing to desktop it shows what is lacking.
I'd even venture a guess that this missing resource is the reference to where the item was found or bought. Some generic items (like generic Cloaks of Resistance +X) do not have this, but all unique items do. So the program here lost track of where this item came from.
Now, I have just checked my party. There are about 65-75 items between 7 party members. Not one of them has this issue. My game version is 2.0.4k, no mods.
Yes, those strings appear after major Owlcat releases, probably after every one of them. It's because Owlcats break their game, and then fix it. At the patch 2.0.4k there should be no such strings.
So what you're discussing are fine mechanics of the program that has undefined behaviour. Undefined behaviour can appear normal for quite a while, but usually something goes wrong. Which means, as entertaining as your discussion is, it is irrelevant. His game does not work correctly, so any comparisons with other games are pointless. Each broken program is broken in its own way.
You really are a special boy. Guids are just reference IDs, like irefs in Skyrim or whatever. Every item (well, every game asset, really) has one, it’s just hidden by default. Enhanced Inventory and ToyBox can display them for easy reference.
Last edited: