Yosharian
Arcane
Shifter is going to be complete shit.
Pets like Wolf already get iteratives with Natural Attacks. Don't know why you're taking such a derisive tone, stacking Bites were never as good as they looked without Bite Cloak. This frees up a lot of people from the ruts they were in to use Natural Attacks as they were designed in the ruleset (as long as Owlcat fixes the existing quirks and makes them work more like pet attacks, which is about a 50/50 proposition granted).Apparently they nerfed naturals stacking because their new shiny Shifter-toy would look a bit dumb if his feature of getting full iterative progression with natural attacks wouldn't a) look dumb as shit or b) be insanely OP if it also stacked with additional nats. Nothing official from Owlcat on it but it does make a lot of sense.
I read somewhere that Shifter will be the next DLC because it won a poll? Who the fuck would vote of Shifter over other much more awesome missing classes lol
Pets like Wolf already get iteratives with Natural Attacks.Apparently they nerfed naturals stacking because their new shiny Shifter-toy would look a bit dumb if his feature of getting full iterative progression with natural attacks wouldn't a) look dumb as shit or b) be insanely OP if it also stacked with additional nats. Nothing official from Owlcat on it but it does make a lot of sense.
I read somewhere that Shifter will be the next DLC because it won a poll? Who the fuck would vote of Shifter over other much more awesome missing classes lol
Don't know why you're taking such a derisive tone, stacking Bites were never as good as they looked without Bite Cloak.
It's 13/10 if Haplo does it.(1) You: stacking bites isn't good
Also you: stacking bites is really good if Daidre does it
Abyssal Bloodline is really good on the back-end. How many levels did you get in it?(1) You: stacking bites isn't good
Also you: stacking bites is really good if Daidre does it
Stacking nat attacks can be decent - especially if you combine it with weapons so you benefit from iteratives - especially especially if you TWF so you actually capitalize on the huge amount of attacks you get.
However, that's exactly what I *didn't* do - I stuck to the theme of rip and tear and so was left with the two claw attacks instead of iteratives.
But good? Well, everything is relative, but if you want to melee in this game, there are far superior options to stacking natattacks.
(Fyi Daidre hardly "made my build", he helped with it - particularly with mythics. Bear in mind I did several thematic things with it Daidre probably wouldn't have done himself. One such clearly suboptimal choice is choosing abyssal bloodline which does almost nothing.)
(2) What does this have to do with my post
(a) both player's and pet's Natural attacks were bugged in some way (or in many many ways) over the whole lifecycle of the game, on each particular version, and those bugs are not even consistent between versions. Over the lifecycle of both games even, since some builds for Kingmaker, like Haplo's guy with Mastery Fauchard and stacked bites and tripping cloak would be dead in the water if game's implementation was as RAW.(a) player Natural Attacks are buggy/missing features compared to pets'
(b) people got stuck in a rut with stacking secondary Bites instead (exacerbating the mutli-classing issue)
Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
Grandmaster RodIs there a good way for wizards to make targets immune to mind-affecting and/or illusions vulnerable to those effects?
Yes, that's what I was saying. If they fix Natural Attacks in general then they won't fall off late because the item support is largely already there and the various archetypes add things to keep them competitive as you level as long as you're not undermining that part with Bite splashes that rely on getting full attacks (which isn't trivial for melee) and without Bite Cloak (see Haplo's Tripping build from P:K) take a lot of work to make the Bites relevant. If they fix the bugs being a big if of course.(a) both player's and pet's Natural attacks were bugged in some way (or in many many ways) over the whole lifecycle of the game, on each particular version, and those bugs are not even consistent between versions. Over the lifecycle of both games even, since some builds for Kingmaker, like Haplo's guy with Mastery Fauchard and stacked bites and tripping cloak would be dead in the water if game's implementation was as RAW.(a) player Natural Attacks are buggy/missing features compared to pets'
(b) people got stuck in a rut with stacking secondary Bites instead (exacerbating the mutli-classing issue)
(b) That's just dumb. People who enjoy experimenting would go through ton of variants anyway (like druid or golden dragon shapeshifting) and will never blindly copy someone's else preplanned build on principle, and people who don't would probably go for something less contrived. In the end, nat attack stackers were very entertaining to play at low-mid levels where they were stably ahead of the curve with sheer #of attacks, but they were far from the top dogs compared to melee weapon users.
And even for people who like to experiment, desire to jump into the rabbit hole of multiclassing varies wildly from person to person, from build to build. I, for example, went for bloodrager/vivi/dragon disciple hybrid myself but I would not use wolf scarred face oracle because it started to give more than 1 bite at some point and went straight into my "I am not touching this bugged shit" pile. But at the same time, around 2/3 of my rogue-like's characters (over 100+) were single classed.
From what I read it's kinda meh in tabletop because the shifter bonuses are enhancement bonuses. Preliminary datamining shows that they are gonna be inherent in owlfinder. My concern is that certain archetypes won't be 'fully' implemented so to speak. Feyshifter for an instance would need a whole beastiary for the fey form spell. What I've seen instead is a feyshifter take that pretty much only entails turning into an Ankou and having sneak dice. Similar problems could arise with the other archetypes.I'm curious what the shifter implementation will be like. As I recall, the Pathfinder TT crowd thinks the class is shit
I prefer to wait until it's implemented rather than be "spoiled". Besides, this way, I can figure out what I think it means, notice that it's bugged 3 ways to Friday, and then come on here to lament.You guys can find dataminings on Reddit if you want.
Um yes? What makes you think it doesn't?Anyone know the duration of Profane Hymn?
EDIT: Does this spell actually do anything at all?
Um yes? What makes you think it doesn't?Anyone know the duration of Profane Hymn?
EDIT: Does this spell actually do anything at all?
Hmm that's weird. I was testing my demon eldritch archer versus some enemies and i distinctly remember seeing the debuff icon, but i never actually checked to see if it was debuffing their statsUm yes? What makes you think it doesn't?Anyone know the duration of Profane Hymn?
EDIT: Does this spell actually do anything at all?
1. It doesn’t have a duration listed. No details can be found online. How long does it last?
2. I ran into the middle of a pack of mobs and cast it. None of them got debuffed.
Hmm that's weird. I was testing my demon eldritch archer versus some enemies and i distinctly remember seeing the debuff icon, but i never actually checked to see if it was debuffing their statsUm yes? What makes you think it doesn't?Anyone know the duration of Profane Hymn?
EDIT: Does this spell actually do anything at all?
1. It doesn’t have a duration listed. No details can be found online. How long does it last?
2. I ran into the middle of a pack of mobs and cast it. None of them got debuffed.
Grunker I dunno what Mythic rank you are yet, but do you have Toy Box installed? If so, could you get in a fight real quick with your Mythic rank increased to 9 and test out Aspect of Nocticula?
I want to know exactly what bonuses it gives to an ally because I tested it on an animal companion and it didn't give them ability score bonuses (like +STR for Vavakia) and I was wondering if that's because it bases the bonus off the target's mythic rank
Also I was seeing a Demonic Rage bonus of +1 which was weird since he had an Incubus bonus of +10
OK I did some limited testing for you and it seems to work exactly as it should - i.e. every effect that says "during a demonic rage" gets shared while stuff the passive stat bonuses don't get shared. For example, sharing Aspect of Coloxus allowed Camelia to cast spells as a Move Action.
You shouldn't get the stat bonuses from the aspect as far as I read the ability - it says "the benefits of your demonic rage." The stat bonuses aren't tied to demonic rage.
Her Demonic Rage bonus was correct (+4, like me), but I think what you saw might just be because the rage bonus itself is calculated off of the rager's mythic rank as you say.
OK I did some limited testing for you and it seems to work exactly as it should - i.e. every effect that says "during a demonic rage" gets shared while stuff the passive stat bonuses don't get shared. For example, sharing Aspect of Coloxus allowed Camelia to cast spells as a Move Action.
You shouldn't get the stat bonuses from the aspect as far as I read the ability - it says "the benefits of your demonic rage." The stat bonuses aren't tied to demonic rage.
Her Demonic Rage bonus was correct (+4, like me), but I think what you saw might just be because the rage bonus itself is calculated off of the rager's mythic rank as you say.
Aww darnit. I was hoping that they would get the bonus to ability scores.