Well this sux:
Aeon with advantage gets two rolls on Dispel Checks with Aeon Bane so thought I'd give Sosiel Dispel Focus to up his Dispel check to 19 since he usually has advantage up when I'd need it.
But he doesn't get two rolls on his Dispel checks. EDIT: stupidly had Touch of Law from Regill up (good on Spell Pen rolls), though that should give two rolls of 11? Only thing he Dispelled was the Entangle from Nenio's Icy Prison.
Reload for a different approach. This is Darrazand fight Unfair.
This time tank Seelah doesn't get initiative (despite having +17 initiative from bonuses and items) and math was off on Regill by 2 since he had Defensive Fighting and Power Attack on. He has Mythic Shatter (flat-footed for team) so that's kind of bad.
Note his Touch of Law giving him the roll of eleven which would have been enough if I weren't stupid.
MC Vanguard Aeon doesn't need no stinking Shatter. Note Darrazand failing the Fort Save on the Stagger Cloak. That ended up being big because Seelah was too late to tank. Vanguard used first turn applying Studied Target, Aeon Gaze, and Quarry with Big Game Gloves. Bismuth missed on attack so no Opportunist. Here activated Vanguard's Bond which left a Standard Action for an attack and Bismuth landed his so another from Opportunist.
Seelah's AC would have been enough if she'd have been there. Darrazand ended up clearing out summons on his first attack, then the Stagger (Entangle?) limited him to one on his second.
Not sure why I didn't cast the Persistent Putrefaction. Give him enough saves and he'll eventually fail one.
Sicken, Shatter, and Entangle (via Icy Prison) can all be applied with no Save. Looks like Seelah got a lucky roll on her Archon's. Picked up a third forced Archon's Save on MC at Aeon M5. Can see single Darrazand attack (due to Stagger) on Maralith that I think the party picked up from Sos killing High Priest with Soulshear.
Stone Golem getting in on the action. If Reg had gotten the Shatter established he would have done a lot of damage.
Reg getting it done this round. In TTT first hit is against full AC to Shatter the Defenses, then the subsequent ones are vs flat-footed (47 AC here). Can see the Entangle shaving 2 AC off in addition to the Archon's.
Drovier Lann has some decent Persistent Conj spells, but with spontaneous Summoning can just turn them into five Manticores to gum up the Maralith until MC finishes it off.
The Iomedae's Sword Sacred bonus is from a cool mod that adds Deity specific Feats. Seelah can use the Iomedae one that requires a Longsword, and allows you to use a Standard Action Attack which if it hits buffs team for a couple rounds. Vanguard's Bond kicking up to +2 finally is also a nice one.