Is increasing the crit multiplier by 1 worth 1 normal and 1 Mythic feat? Because this is the only thing that is achieved for the class with the Keen enchantment.You're missing that Improved Critical is the prerequisite for the Mythic version.
Is increasing the crit multiplier by 1 worth 1 normal and 1 Mythic feat? Because this is the only thing that is achieved for the class with the Keen enchantment.You're missing that Improved Critical is the prerequisite for the Mythic version.
That's a huge damage upgrade on wide crit range weapons. Even moreso on the Trickster path.Is increasing the crit multiplier by 1 worth 1 normal and 1 Mythic feat? Because this is the only thing that is achieved for the class with the Keen enchantment.You're missing that Improved Critical is the prerequisite for the Mythic version.
That sounds kind of like some of the issues people were having with Kingmaker early on. Assuming you've patched up fully, maybe your computer doesn't quite have enough RAM for it/the settings you're using?Starting to get into the game. Hosilla caused me to reload a few times. I think I was just overextending myself, because up until that point I hadn't rested yet. Once I did, the fight went very smoothly. Going up to L3 of the garrison is giving me some severe graphical crash though. The load screen stays at 68%, but the scene is continuing behind it. I can even select dialogue with the keyboard, it's just hidden behind a load screen. If I try to alt-tab out, my OS GUI goes to hell and I have to hard boot. Lame.
It probably has more to do with me running it in linux. The game has been runnig flawlessly in max settings up to this point. Load times are only about 4 seconds or less. I built this PC in late 2020 and had to buy higher end hardware because the market was picked clean. I will try messing with the video settings though. No idea why it would cause my OS GUI to fail.That sounds kind of like some of the issues people were having with Kingmaker early on. Assuming you've patched up fully, maybe your computer doesn't quite have enough RAM for it/the settings you're using?Starting to get into the game. Hosilla caused me to reload a few times. I think I was just overextending myself, because up until that point I hadn't rested yet. Once I did, the fight went very smoothly. Going up to L3 of the garrison is giving me some severe graphical crash though. The load screen stays at 68%, but the scene is continuing behind it. I can even select dialogue with the keyboard, it's just hidden behind a load screen. If I try to alt-tab out, my OS GUI goes to hell and I have to hard boot. Lame.
I don't know whether it helps you or not - but at some point right after release there was a problem with some NVidia cards on Windows. If Wrath was given the FPS limit (like 60 FPS for standard LCD monitors), then the game did not enforce it, but instead the card was overloading itself trying to achieve as many FPS as possible. Back then the solution was to limit FPS through the NVidia control panel instead.It probably has more to do with me running it in linux. The game has been runnig flawlessly in max settings up to this point. Load times are only about 4 seconds or less. I built this PC in late 2020 and had to buy higher end hardware because the market was picked clean. I will try messing with the video settings though. No idea why it would cause my OS GUI to fail.That sounds kind of like some of the issues people were having with Kingmaker early on. Assuming you've patched up fully, maybe your computer doesn't quite have enough RAM for it/the settings you're using?Starting to get into the game. Hosilla caused me to reload a few times. I think I was just overextending myself, because up until that point I hadn't rested yet. Once I did, the fight went very smoothly. Going up to L3 of the garrison is giving me some severe graphical crash though. The load screen stays at 68%, but the scene is continuing behind it. I can even select dialogue with the keyboard, it's just hidden behind a load screen. If I try to alt-tab out, my OS GUI goes to hell and I have to hard boot. Lame.
So I will get +5 weapon (by not spending 1 enchantment on Keen), auto-Keen and +1 crit multiplier. OK, fair enough.That's a huge damage upgrade on wide crit range weapons. Even moreso on the Trickster path.
The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
Wait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
I think you're thinking of Seize the Moment, Outflank is the one that gives the other person who is flanking your target with you an AoO. He's expecting that since Snap Shot adds threatened tiles for ranged users it should count as flanking with others threatening the same target.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
No. Ranged users technically cannot flank enemies in the sense that the game understands. Only melee users can, and when they do, targets are considered 'flanked' and thus vulnerable to effects that use that status e.g. Sneak AttackWait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
Ranged users, shouldn't they get ranged AoOs with snapshot and outflank if melee crits?
Well I admit I haven't tested that but I doubt that ranged users can 'flank' enemies even when they are threatening with Snap Shot. Happy to be proven wrongI think you're thinking of Seize the Moment, Outflank is the one that gives the other person who is flanking your target with you an AoO. He's expecting that since Snap Shot adds threatened tiles for ranged users it should count as flanking with others threatening the same target.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
No. Ranged users technically cannot flank enemies in the sense that the game understands. Only melee users can, and when they do, targets are considered 'flanked' and thus vulnerable to effects that use that status e.g. Sneak AttackWait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
Ranged users, shouldn't they get ranged AoOs with snapshot and outflank if melee crits?
This is why ranged users can never gain the +2/+4 bonus versus flanked enemies.
For Outflank yesNo. Ranged users technically cannot flank enemies in the sense that the game understands. Only melee users can, and when they do, targets are considered 'flanked' and thus vulnerable to effects that use that status e.g. Sneak AttackWait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
Ranged users, shouldn't they get ranged AoOs with snapshot and outflank if melee crits?
This is why ranged users can never gain the +2/+4 bonus versus flanked enemies.
Are you sure flanking by the ranged user is required for the AoOs to trigger...? The wording is not clear.
That's the bonus.For Outflank yesNo. Ranged users technically cannot flank enemies in the sense that the game understands. Only melee users can, and when they do, targets are considered 'flanked' and thus vulnerable to effects that use that status e.g. Sneak AttackWait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
Ranged users, shouldn't they get ranged AoOs with snapshot and outflank if melee crits?
This is why ranged users can never gain the +2/+4 bonus versus flanked enemies.
Are you sure flanking by the ranged user is required for the AoOs to trigger...? The wording is not clear.
>Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. |
Right, a critical hit against the flanked creature. Absent Snap Shot ranged users can't flank any creatures.That's the bonus.For Outflank yesNo. Ranged users technically cannot flank enemies in the sense that the game understands. Only melee users can, and when they do, targets are considered 'flanked' and thus vulnerable to effects that use that status e.g. Sneak AttackWait.The following conditions must be met:Why I can't trigger ranged AoOs? Ranged party members have outflank and snapshot, yet never trigger on a crit from my melees. What am I doing wrong?
1. Ranged user & melee users must all have Outflank
2. Melee users must be currently flanking the target
3. Ranged user must score a critical threat then confirm it
4. Melee users should get AOOs
If that's not happening then I'm not sure what is wrong
Snapshot is irrelevant
Ranged users, shouldn't they get ranged AoOs with snapshot and outflank if melee crits?
This is why ranged users can never gain the +2/+4 bonus versus flanked enemies.
Are you sure flanking by the ranged user is required for the AoOs to trigger...? The wording is not clear.
>Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
The second part.
I never said that. I only said that the melee users must be flanking the target. The ranged user with Outflank only has to attack target flanked by melee users who have OutflankAre you sure flanking by the ranged user is required for the AoOs to trigger...?
You are confusing the act of flanking with the status 'flanked'.Right, a critical hit against the flanked creature. Absent Snap Shot ranged users can't flank any creatures.
You are confusing the act of flanking with the status 'flanked'.Right, a critical hit against the flanked creature. Absent Snap Shot ranged users can't flank any creatures.
Targets that are currently flanked are considered flanked by all attackers, hence why ranged users can execute Sneak Attacks against flanked targets
I think that only works with StM but I never investigated that because there is no way I am going to get that featYou are confusing the act of flanking with the status 'flanked'.Right, a critical hit against the flanked creature. Absent Snap Shot ranged users can't flank any creatures.
Targets that are currently flanked are considered flanked by all attackers, hence why ranged users can execute Sneak Attacks against flanked targets
So ranged AoOs should trigger then...?
What can I do to increase Camellia armour class comparing to what is on the screenshot? Should I strip off her chainmail and make her a pajama tank?
Level 10, Mythic 3, no multiclassing, hard difficulty. However, I will allow myself to respec.
View attachment 32382
So by your suggestion she loses 9 AC from the armour, but gains 4+2 (level 10) = 6 AC from the barrier. Which is -3 AC. Granted, without armour she will have Dexterity bonus +6, so it will be only -1 AC comparing to what's in the picture.Second spirit wind and air barrier hex instead of armor.