razvedchiki
Magister
ok many mobs have true sight but its usually the bosses if i remember correctly.
isnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
isnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
Honestly dont know, i sometimes see cr talk as sign that people never dmd. As dm i never used it to orient in anything, instead i looked directly at creature stats, hp, ac, special abilities, and context of the encounter inside the story. I am sure there are enough high level creatures that particular party composition can beat being low level and enough low level monsters which are a bitch in comparison (remember swarms in pkm).Grampy_Bone I don't understand you. Or, to be more precise, neither you, nor other tabletoppers.
You refer to the encounter design guide. Who wrote it, why, and for whom? What is the goal of such (and not some other) distribution of encounters? Which experiences do DMs who use this guide try to achieve?
Eh, the advantage of Primalist over Barbarian is that he can pick and choose. Generally the split could be around 50/50 Rage Powers and Bloodline Powers.isnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
Taking the blur/displacement abilities means you can't take barb powers which kind of defeats the point of primalist unless your plan is to wait until level 16 for your build to come online. Otherwise you want good abilities at the non-multiple of 4 levels since you'll be trading all those out for rages. I'd rather just take Angelic for Angelic Attacks all the way from level 1.
There's also the possibility of just taking Bloodrider instead. Being mounted trivializes a lot of defensive problems.
isnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
Taking the blur/displacement abilities means you can't take barb powers which kind of defeats the point of primalist unless your plan is to wait until level 16 for your build to come online. Otherwise you want good abilities at the non-multiple of 4 levels since you'll be trading all those out for rages. I'd rather just take Angelic for Angelic Attacks all the way from level 1.
There's also the possibility of just taking Bloodrider instead. Being mounted trivializes a lot of defensive problems.
isnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
You can get guarded stance/animal totem easily from a Skald and any arcane caster can cast displacement on any character. Most people pick lethal stance over guarded stance as the offense boast is just too good to give up.
Stances stack. No reason not to get two stances, Demon path issues asideisnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
You can get guarded stance/animal totem easily from a Skald and any arcane caster can cast displacement on any character. Most people pick lethal stance over guarded stance as the offense boast is just too good to give up.
I don't think that's correct? At least not with TTT.Stances stack. No reason not to get two stances, Demon path issues asideisnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
You can get guarded stance/animal totem easily from a Skald and any arcane caster can cast displacement on any character. Most people pick lethal stance over guarded stance as the offense boast is just too good to give up.
You can buff with mind blank to deny divination-based concealment negation. I don't remember things having true sight until late act3. Until you get it on a caster you can use scrolls, pretty sure they are sold. Only thing that can truely break through concealment is echolocation.ok many mobs have true sight but its usually the bosses if i remember correctly.
I couldn't even use the spell. When I tried to click the mongrel, I'd get a prompt saying something like ''target is monstruous humanoid, cannot be targeted unless serpentine bloodline''.I noticed that Command did not work on corrupted mongrels (monstruous humanoid).Did you check the saves in the log?Saving Throw Will negates; Spell Resistance yes
Skald gifted stance plus inherent stance from your Barb powers stack in vanillaI don't think that's correct? At least not with TTT.Stances stack. No reason not to get two stances, Demon path issues asideisnt the primalist bloodrager with an arcane second bloodline the perfect tank?
you get guarded stance/animal totem from the barb powers and blur/displacement from the arcane bloodline plus mirror image.
You can get guarded stance/animal totem easily from a Skald and any arcane caster can cast displacement on any character. Most people pick lethal stance over guarded stance as the offense boast is just too good to give up.
This seems to explain it. As I understand it, the chain goes as follows:I couldn't even use the spell. When I tried to click the mongrel, I'd get a prompt saying something like ''target is monstruous humanoid, cannot be targeted unless serpentine bloodline''.I noticed that Command did not work on corrupted mongrels (monstruous humanoid).Did you check the saves in the log?Saving Throw Will negates; Spell Resistance yes
I have no clue if it's related to TTT or not (no such thing in the readme). I didn't have another compulsion spell to try (although I seem to remember hypnotism worked on another character).
Completed it a long time agoNeat.
Anyway, how far in the game are you now, Yosh?
When you pick up the item, a ghost pops up to start yelling at you. I put it back because I knew if it was an encounter I was expected to manage without too many problems it'd just trigger automatically instead of giving me a warning.To be fair it is natural behaviour in CRPGs to kill everything you come across. It isn't immediately obvious when you encounter those spirit druids, that you can actually just skip past them.
Imagine if, for example, one of your party members commented, upon entering the area, something like 'this place looks dangerous' etc
The druids are encountered way before then, you are thinking about the scripted encounter but there are random ass druids + their buddiesWhen you pick up the item, a ghost pops up to start yelling at you. I put it back because I knew if it was an encounter I was expected to manage without too many problems it'd just trigger automatically instead of giving me a warning.To be fair it is natural behaviour in CRPGs to kill everything you come across. It isn't immediately obvious when you encounter those spirit druids, that you can actually just skip past them.
Imagine if, for example, one of your party members commented, upon entering the area, something like 'this place looks dangerous' etc
Oh I cheked my notes and there's one party of exiled druids in a far corner of the map. It's obvious you don't have to fight them because they're right on the edge, not blocking your path to anything. Just an out-of-the-way challenge. The rest of the map is animals, trees, and a few demons.The druids are encountered way before then, you are thinking about the scripted encounter but there are random ass druids + their buddies
waiting to fuck you up just dotted around the map
Honestly the ancient treant is way worse than the druids
A part of the official soundtrack for the 3rd DLC for Pathfinder: Wrath of the Righteous – The Treasure of the Midnight Isles
Yeah it's probably because of the increased spawnsOh I cheked my notes and there's one party of exiled druids in a far corner of the map. It's obvious you don't have to fight them because they're right on the edge, not blocking your path to anything. Just an out-of-the-way challenge. The rest of the map is animals, trees, and a few demons.The druids are encountered way before then, you are thinking about the scripted encounter but there are random ass druids + their buddies
waiting to fuck you up just dotted around the map
Honestly the ancient treant is way worse than the druids
Edit: Oh, I did play with standard enemies and not increased. If increased adds more druids everywhere, then you're getting what you opted into.
Oh sweet god.Let's not sugar coat it, the companions in Kingmaker were way more likeable and behaves less like cunts than the ones in WOTR.