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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Joined
Jan 7, 2012
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15,545
>lord of nothing

If this goes down the rabbit hole that is the Nenio/Areshkagal arc with endless inane puzzles then the players will riot.
 

Shaki

Arbiter
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Dec 22, 2018
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Location
Hyperborea
Shit, I was waiting for all the DLCs to come out, and the game to be fully finished before replaying it again, but 15 new archetypes man... build autism is calling me
 

Delterius

Arcane
Joined
Dec 12, 2012
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Entre a serra e o mar.

Rhobar121

Scholar
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Sep 22, 2022
Messages
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Shit, I was waiting for all the DLCs to come out, and the game to be fully finished before replaying it again, but 15 new archetypes man... build autism is calling me
I wonder how many of them will work.
What? You're serious? :lol:

None!
wrong answer. the missing parameter is when (november 2024 is gonna arrive eventually)
I'm sure they'll fix it as soon as assassin becomes playable in the slightest way.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Insert Title Here Pathfinder: Wrath
Shit, I was waiting for all the DLCs to come out, and the game to be fully finished before replaying it again, but 15 new archetypes man... build autism is calling me
I wonder how many of them will work.
What? You're serious? :lol:

None!
wrong answer. the missing parameter is when (november 2024 is gonna arrive eventually)
I'm sure they'll fix it as soon as assassin becomes playable in the slightest way.
All it would take is Poison Resist bypass and/or ways to get the Death DC a little higher. Still has full Sneak progression and Uncanny Dodge at lvl 2. Sneaks aren't broken but they're still solid.

With Mind Blank cancelling True Sight now should be able to get in there with Invis and high Stealth to apply Death Attack on hard targets with debuffed saves. DC goes up by class level instead of usual class level/2.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,545
The "poison" Assassins get only deals 1d4 str or dex damage. That's kind of a joke, and they need to spend a move action to reload the poison and apply it again (even if it stacked on a single target 1d4 stat damage per round is a joke). It even only lasts a limited time. I'm not sure how you can make that good without totally reworking it somehow. If it was something like 1d6 per two assassin levels of extra poison damage applied to all sneak attacks it'd be workable (after getting some kind of ascended element poison).

Death Attack is just weird because Master Strike is obviously better. Why take a full/standard action to do what a rogue does automatically with every attack? Sure rogue can only try once per day per target but are you really going to spend 2 full rounds as an assassin trying to death attack something? Nevermind the fact that the DC is awful for Death Attack since it goes off int modifier (not that making it off dex would make it good enough.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The "poison" Assassins get only deals 1d4 str or dex damage. That's kind of a joke, and they need to spend a move action to reload the poison and apply it again (even if it stacked on a single target 1d4 stat damage per round is a joke). It even only lasts a limited time. I'm not sure how you can make that good without totally reworking it somehow. If it was something like 1d6 per two assassin levels of extra poison damage applied to all sneak attacks it'd be workable (after getting some kind of ascended element poison).

Death Attack is just weird because Master Strike is obviously better. Why take a full/standard action to do what a rogue does automatically with every attack? Sure rogue can only try once per day per target but are you really going to spend 2 full rounds as an assassin trying to death attack something? Nevermind the fact that the DC is awful for Death Attack since it goes off int modifier (not that making it off dex would make it good enough.
Can also do CON. It keeps gaining duration as you level and number of saves required to remove it keeps going up. You could do some weird thing where you go in alone with super Stealth Invis, apply Poison, Hide in Plain Sight, and then Sneak back to where party is waiting to ambush boss while stat keeps ticking down.

Master Strike is a Capstone where Death Attack is available at level 6. Full Attacks are Full Actions too and you get plenty of those. I think best base class is an INT-based caster for Illusion Magic and random class abilities like teleport Exploit for instance, then you pick up Light Armor and Uncanny early from Assassin and Sneaks to do decent damage on regular fights, while infiltrating harder fights using Invisibility to take out a low FORT caster or the like before fight starts.

DC is 10 + INT + Class lvl and there's a Punching Dagger that I think gives +4. Mid/high 20s by midgame.

I haven't played it yet because Evil pre-req but will probably try it once I do Lich playthrough.
 
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scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
726
Guys, why the fuck would anyone want to play an Assassin and have a chance at instant killing one opponent a turn when they can instant kill multi opponents with a Int stacking spellcaster? Not to mention a vital strike character probably is more reliable at killing one character a turn.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,827
Yeah, that money and effort would be much better spent making an actual enhanced edition and making the stuff that's already there work.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Shit, I was waiting for all the DLCs to come out, and the game to be fully finished before replaying it again, but 15 new archetypes man... build autism is calling me
I wonder how many of them will work.
What? You're serious? :lol:

None!
wrong answer. the missing parameter is when (november 2024 is gonna arrive eventually)
I'm sure they'll fix it as soon as assassin becomes playable in the slightest way.
nononono, you fix bugs. but hey if our encounter design makes 90% of your enemies immune to your class gimmick well thats just a pitfall sonny welcome to 3E on crack.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,501
We had such thoughts originally, but the player feedback on the first few released DLCs and then the surveys have revealed that our expectations were partly off. A vast majority of our audience is more invested in content that ties into the main campaign, rather than the sidestories. Even if it requires a player to redo the game or reach a certain Act first. I mean, most of you guys redo the game multiple times anyway :P

While the story of Through the Ashes had to be finished, we've made sure that even the players not interested in the side story had a meaty chunk of content to play with. That was one of the reasons it took so long. I'm certain the wait was worth it though, just look at the new stuff! And there are new armor mythic feats, lots of new spell and environment VFX and Assassin redesign coming with the patch 2.2 together with the DLC, too!

As for future releases (RT in particular) though, it's unlikely we'll be exploring more full sidestories in the nearest time. Expanding the main story experience will be a priority.

Assassin rework and Mythic Armor feats confirmed
Source: OwlcatStarrok
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,677
It is almost a year that I am waiting for a definitive edition for my second playthrough. I guess I have to wait another year.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The punching dagger is called Prowling Death and available from Skeletal Salesman in Act 3 (relatively early). +2 DC base, +2 additional DC for first Sneak. Demon can stack a lot of DC on abilities so probably the best Mythic.
Guys, why the fuck would anyone want to play an Assassin and have a chance at instant killing one opponent a turn when they can instant kill multi opponents with a Int stacking spellcaster? Not to mention a vital strike character probably is more reliable at killing one character a turn.
Death Attack is infinite use, available at level six, can conceivably get in position without triggering combat at all. I found a Reddit thread of people taking about it, though it was already something I'd considered.

There are no multiple bosses, and INT-stacking Spellcaster isn't trivially killing them until later if at all. Death Attack doesn't care about SR or common Immunities.

With TTT Mythic Tricks in Stealth you should be able to Sneak by about anything if that's a style you like to play, or just in Vanilla should be able to get there to take out things like Shadow Votaries and the like before they can act. I think the Poison is relatively weak because intended play pattern is to apply from Invis (Vanish is spammable), then lead debuffed mob back to waiting party to initiate combat, where Poison has debuffed key save or ability check.

Bottom line is that if you've solved the game using something like INT-nuker (I haven't) then you're looking for something else to do anyway.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
a vital strike character probably is more reliable at killing one character a turn.
Vital Strike requires 6 BAB, Improved 11 BAB, Greater 16

Even on a Martial it's going to take awhile to get there. Death Attack is available at lvl 6 with no BAB requirements at all.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
726
a vital strike character probably is more reliable at killing one character a turn.
Vital Strike requires 6 BAB, Improved 11 BAB, Greater 16

Even on a Martial it's going to take awhile to get there. Death Attack is available at lvl 6 with no BAB requirements at all.

You can take Greater Vital Strike at a lower level with Loremaster. And Death Attack is of limited use anyway until it is a standard action which doesn't happen until you have Assassin lvl 10.
 

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