Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,847
well we do know that it is not part of any quest (or precisely the area behind the Shadows are not part of any quest) but in the end of the day there are big incentive to get it down as soon as possible considering time limit before Tavern attack
Not that big, no. 7K is nice for the Amulet but I wouldn't do it on Hard or Unfair. You've got more to worry about there than just getting drained and playing reload-fest defeats the purpose of turning up difficulty early.
You'll eventually get more dough and the Amulet isn't all that great to keep. EXP is meh.
even if you reduce + cat grace woljiff, in Core, there still a lot of chance that the guy going to get hit
You're going to troll me into playing this again, aren't you? If you're going to play Hard and above that early why not take the time to do it right?
Have you ever even activated Fighting Defensively on Wolj? Might as well give him three ranks in Mobility since he's INT-based and gets plenty of skill points. What is Shadow AB? Does Mage Armor work against them (evidently supposed to)?
Once you hit lvl 4 he gets Mirror Image and Blur as well.
To sum up:
(1) Core is a good difficulty to start on then kick it up as your abilities come in and/or things get too easy. I kicked it up last time once Seelah got her Tower Shield after Garrison and I had a proper tank for Unfair, besides doing some testing on the hard stuff. Difficulty curve isn't naturally constant. I did early game once on Unfair with Skald MC and Leopard tank and it was enough.
(2) If you play smart, Wolj can tank Shadows on Core if they even get to you. Learn how to hit things hard with Lann or Wend as needed so they often don't. Don't charge in with STR-based vs Touch attacks. This was a lesson to learn vs Soul Eaters in P:K.