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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

InD_ImaginE

Arcane
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Pathfinder: Wrath
Shouldn't the new lesser animate dead helps with the shadows in the market area? Idk if you can let Daeran learn the spell.

If you go there at Level 3 you have no choice but to deal with it with whatever you have.
It's a level 2 spell if I am not mistaken.
So if you manage to take Daeran at level 4 cleaning the map (i don't remember if you can) you should get it?
I think even Ember should have access to it?

You probably need to leave market area to get to level 4, basically doing some quest in Daeran, Library, Tower, and then go back to Market, kill shadows, kill necromancer.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Shouldn't the new lesser animate dead helps with the shadows in the market area? Idk if you can let Daeran learn the spell.

If you go there at Level 3 you have no choice but to deal with it with whatever you have.
It's a level 2 spell if I am not mistaken.
So if you manage to take Daeran at level 4 cleaning the map (i don't remember if you can) you should get it?
I think even Ember should have access to it?

You probably need to leave market area to get to level 4, basically doing some quest in Daeran, Library, Tower, and then go back to Market, kill shadows, kill necromancer.

Which can be dicey to pull off on Hard and above without resting, and you don't have much time to rest before Defense triggers.
 
Joined
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Aren't there death ward scrolls sold by the merchant?

Also, correct me if I'm wrong, but don't you have infinite time to handle things in the market square so long as you don't zone out and travel on the world map? I think you can only get the notification to go to the tavern defense as a "random" encounter on the world map. So you technically have all the time in the world to rest and prepare (well corruption is still a thing).
 

scytheavatar

Scholar
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Sep 22, 2016
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729
What you need to have to deal with shadows:

1) Magic missile

2) Finnean + Enlarge person on Lann/Wendy to increase their damage output

3) Channel energy with a Paladin

Send your pets out to get their strength drained and die. You can just rest and get them back.

If you want to trivialize the fight, get a merc who can cast Spike Growth. Which trivializes a lot of the fights in act 1.
 

Zboj Lamignat

Arcane
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Feb 15, 2012
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I like the nice little discussion you guys are having when the result of that encounter mostly depends on how much the ai targeting will spaz out and odds are your min maxed "bro just cast tiny dick and activate a battan, git gud" will do shit and the enemy will gang on your squishy mc, for example. Although I might be wrong, the odds are the game was fixed and works now, right.

But seriously, yeah, you're getting hit by those shadows so just get the blonde faggot to deal with it. In tb you can luck out on initiative rolls and sometimes aoo (because, yeah, ai targeting logic is retardid/bugged to hell)+normal attack them before they can do anything (get the bow from the cellar, ghost touch on camelia etc.), but whatever.

Oh, and wait for that "3k ghouls and then when both you and your pc left the solar system nabasu teleport in the middle of your party" encounter in Drezen. I bet you gonna love it.
 
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1H2FUXP.png


This is totally balanced, practically a must-take for someone in the group now much like Inspirational Leader. Also makes the typical Alchemist character to spam Shield on your twohanders/pets obsolete. Lack of Archmage armor is not gonna be a problem.

Shame the other shield feats kind of suck, and they doubly suck because if you use this totally balanced buckler feat then the buckler is overriding most of your own shield's bonus. Not much use taking a tower shield when it only gives you an additional 1-3 AC.

Also Mythic Inspiration is amazing, I haven't seen anyone talking about it? +1/2/3/4 at MR 1/4/7/10 bonus to bard/skald singing bonuses. Another must have.

EDIT: Looking at the numbers, Mythic Heavy/Medium Armor Assault looks pretty competitive with Mythic Power Attack just on its own merits, generally beating it until very high levels or Legend levels. But the mythic armor bonuses are also another bonus that can add damage to each individual weapon damage proc, so potentially 2-4x as much damage per attack. Also doesn't suffer the damage loss that you'd get for weapons that don't get 1.5x/1x strength bonus (like natural attacks) when using power attack. Downside is you do need to burn a feat on armor focus.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What you need to have to deal with shadows:

1) Magic missile

2) Finnean + Enlarge person on Lann/Wendy to increase their damage output

3) Channel energy with a Paladin

Send your pets out to get their strength drained and die. You can just rest and get them back.

If you want to trivialize the fight, get a merc who can cast Spike Growth. Which trivializes a lot of the fights in act 1.
That creature type isn’t immune to Blindness, Dazzle, Slow, or Entangle, and Undead have no SR so good time for that Prayer scroll too.

Cam’s weapon comes with Ghost Touch but she can also do damage to Undead with Heal spells/scrolls. Seelah with Smite + Enlarge/Reach also does good damage.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I like the nice little discussion you guys are having when the result of that encounter mostly depends on how much the ai targeting will spaz out and odds are your min maxed "bro just cast tiny dick and activate a battan, git gud" will do shit and the enemy will gang on your squishy mc, for example. Although I might be wrong, the odds are the game was fixed and works now, right.

But seriously, yeah, you're getting hit by those shadows so just get the blonde faggot to deal with it. In tb you can luck out on initiative rolls and sometimes aoo (because, yeah, ai targeting logic is retardid/bugged to hell)+normal attack them before they can do anything (get the bow from the cellar, ghost touch on camelia etc.), but whatever.

Oh, and wait for that "3k ghouls and then when both you and your pc left the solar system nabasu teleport in the middle of your party" encounter in Drezen. I bet you gonna love it.
New player: “my white mage/cleric/thief kender isn’t having much luck against this blue dragon with his hoopak, shld I buy scroll to make it bigger?”

Kotex krewe: “Nah, not really playing to your strengths there, try to whack it with your heavy hitters after doing some spell damage to keep it from frying you”

Zboj Lamignat: “As if it matters, it’s all just RNG anyway, just wait until you have to fight Lord Soth!”

C’mon man. They’re lvl 3 ghosts. If you can’t or won’t adjust tactics to pwn them turn down the difficulty.
 
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They’ve cleaned up most (all?) of the extra damage packets.
Well it just added damage 3 times for a charge with Devastating Blow From Above and Living Ram, all tripled by Longspear + Spirited Charge. That's a cool 9d6 + 72 damage for a single hit.

Is Buckler Mythic giving rank? Shldn’t it work off of Buckler AC (max +6)?
It's combining base buckler AC + enchantment + shield focus. Magical Vestments does appear to work to improve the bonus from the mythic skill if it improves the item's enchantment. Though its a bit buggy, I think you need to leave the radius and then re-enter it for it to recalculate?

EDIT: Wait, you're right. I was thinking Armor class 6 + 5 enchantment from reading the item, but it's obviously 1 base armor class+ 5 enchantment +1 shield focus. Maybe they fucked up the math the same way?

EDIT2: Uhh... I'm not sure how I got that number earlier. It now shows only +7. Not sure if it somehow stacks with other shield bonuses, or if messing around and equipping different bucklers temporarily stacks the effect?

Mythic Inspiration is from (frequently unbalanced) mods? Have to be careful with those.
V4et4Ka.png


All I have is bubble buffs and toybox installed, don't think its from either of those?
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Are you sure that isn’t from TT Mythic Rework?

Bard/Skald bonuses (as opposed to Skald giving abilities) were relatively weaker in Wrath compared to P:K because the scale is wider in Wrath. That Mythic just gets them back up to par. Kind of boring tbh.

If Vestment is stacking for Mythic Buckler that’s a bug. Stacking AC bonuses are harder to find than AB so probably worth it even unbugged on Cam since she’s already pretty tanky when Reduced.
 
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I can correct myself and say that stacking the buckler AoE bonus with normal shields actually works fine. You don't get the base AC but you do get to get your shield's enchantment bonus (ontop of the buckler's enchantment bonus which is included in the base shield AC modifier)

FPqqVZg.png

In this example the other character has the mythic buckler bonus while this character just has a buckler and shield focus.
Are you sure that isn’t from TT Mythic Rework?
I'm sure.

If Vestment is stacking for Mythic Buckler that’s a bug. Stacking AC bonuses are harder to find than AB so probably worth it even unbugged on Cam since she’s already pretty tanky when Reduced.
It doesn't seem to be vestments that got me to +11 there. I'm trying a bunch of things and I honestly have no idea how I got that number. Must be some obscure bug/glitch. I was using toybox to level up and get the feats and it is a save from the previous patch though, so who knows what broke it.
 
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OK, I see it again. I think if you have multiple characters with the mythic buckler feat it can stack with itself?

8KcmOL7.png


Although I can see that some things are definitely buggy loading my old save now. So can't guarantee this works on a fresh game. Could be possible toybox is fucking it up somehow too.
 
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Jan 7, 2012
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Can I take a minute to rage at how fucking stupid it is that there's no in-game console to test things with? Basically every competent game has one, especially RPGs. Just something simple like letting me add feats or XP to characters to test things would be amazing, instead we have to resort to incredibly hacky mods that make testing things on any new patch dubious. How the hell does Owlcat test their games before release without a console? Oh wait we all see that they don't lmao.
 

Raghar

Arcane
Vatnik
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Jul 16, 2009
Messages
24,450
Okay, I've finished Lord of Nothing DLC for Wrath of the Righteous. 5/10. The ending is unintentionally funny, because you do your quest and the game goes "good job, but only the Commander is a Bad Enough Dude to defeat Sithhud" and throws you to the main menu. There's nothing egregiously bad about the DLC, but it's just four unconnected short dungeons. The story is nothing, the companions are nothing. Probably the toughest iteration of X Darkness bonus boss, because you are fighting a level 29 Oracle with a level 11 party. I ended the DLC level 12 with completionism, but there's not much in the way of side content.

I am liking it.
Second minidungeon boss, the hill giant dude, he's super hard on unfair
And that was your mistake.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,188
Okay, I've finished Lord of Nothing DLC for Wrath of the Righteous. 5/10. The ending is unintentionally funny, because you do your quest and the game goes "good job, but only the Commander is a Bad Enough Dude to defeat Sithhud" and throws you to the main menu. There's nothing egregiously bad about the DLC, but it's just four unconnected short dungeons. The story is nothing, the companions are nothing. Probably the toughest iteration of X Darkness bonus boss, because you are fighting a level 29 Oracle with a level 11 party. I ended the DLC level 12 with completionism, but there's not much in the way of side content.

I am liking it.
Second minidungeon boss, the hill giant dude, he's super hard on unfair
And that was your mistake.

I am not complaining, it's a fun challenge, especially for people who played this game too much already.

But it will be patched sooner or later, unfair shouldn't give extra abilities, just inflate stats.

Another one for who played the dlc

How did you deal with Chained darkness? On unfair it has 57 AC that it buffs to 75 AC the first round, and the 3 mandatory companions are nothing speshul, and you are level 10/11, and it requires silver weapons to stop regen and being able to kill it, which I think are nowhere in the DLC?

Even on lower difficultes it seems pretty overtuned for the tools at your disposal
 
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So, don't have a Through the Ashes save, any recommendations for killing the final boss (IIRC a Kalavakus) on Unfair? I'm thinking Arcane Rider long spear charge build using True Strike would be ideal for hitting him, but is that enough? Or do I need something like a Skald singing + Shaman with cackle and fortune as well?

Also, is there any working respec mod? If I have to use Sendri then I'd like to at least make him a Geomancer. Really don't understand why they decided to make him a seeker when you're already forced to have a rogue (I'd probably respec rekarth as well, not sure what to though).

EDIT: Huh, didn't realize this initially, but Cackle (Witch) still works to extend Protective Luck while Chant (Shaman) doesn't. I guess this way Camelia doesn't utterly mog Ember any more. Unfortunately Hag of Gyronna doesn't really seem to give anything great in the TtA/Lord of Nothing level range.

EDIT2: lmao

v9m4ua6.png


Owlcat, Chant extends Fortune...

EDIT3: LMAO EVEN MORE

JjhFDPd.png


So, Shaman chant no longer extends fortune. But Shamans can take Cackle, because the Extra Hex (Shaman) feat actually gives access to Witch hexes instead. Which also means you can do stuff like take both the Shaman and the Witch version of Fortune to have double fortune extended by your cackles, and of course they do stack. Can't double up protective though, only the Witch version is extendable (it's actually that way rather than Witch's Cackle being able to extend Shaman's Protective luck, sadly).

Although when you think about it, even if they fix this, you could still accomplish this "legit" with a 1 level dip into the other class to unlock being able to take their hexes with feats. Which... is massively powerful. Double fortune is practically infinite crits with high crit range weapons. Witch 1 with human lets you take Protective Luck, Fortune, and Cackle at level 1, then you can get the Shaman version by level 3 and just continue as a practically pure class shaman. I think I'll do the "legit" variant for my run.
 
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Joined
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God I'm just finding more and more hex bullshit you can pull the more I look. Did anyone know that a single character can do this?

SGtlgpL.png


I didn't realize stacking multiple types of evil eye on the same target was possible. What's more, if you combine the classes you can also stack them. This actually takes a LOT of turns to do, because you need to go like:

Cast Shaman EE, Chant (12s left)
Cast Shaman EE, Chant (12s)
Cast Shaman EE, Chant (12s)
Chant, Chant (18s)
Cast Witch EE, cackle (12s/12s)
Cast Witch EE, cackle (6s/12s)
Cast Witch EE, chant (6s/6s)
Cackle + Chant for all future rounds.

Note that I found a curious trick: If you have 6s left on your EEs and they expire the next turn, you can actually wait till the next turn and cackle/chant will refresh them from 0s left to 6s. Despite them not appearing on the enemy inspect profile before you use cackle/chant, they will re-appear when you do.

You can make it quicker if you only want certain debuffs (e.g. if you want both AC you can just take 2 rounds) or if the enemy fails saving throws (making your debuffs last many rounds), but you're stuck with cackle + chant to keep them up for all future rounds unless you want to lose them. Kind of hilarious however you do it.
 
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ga♥

Arcane
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Regarding the Kalavakus I think I did it with stacking 15+ greases to fish for some 1 rolls. Anyway it doesn't make any difference story wise or item wise IIRC...
 
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I remember him having some absurdly high AC like 40 though. Short of 1 shotting him on the surprise round (flatfooted, possible with 2 really good charge builds that crit maybe?) or somehow dealing hundreds of HP damage through touch attacks in 1 or 2 rounds (not sure how that's possible? Level is 5 so kineticists are only 3d6), he's just gonna get up and smack you down eventually if you aren't able to win quickly and without at least True Strike you aren't hitting much.
 
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Average Manatee The Evil Eye can be applied in multiple ways, but it combat doesn't usually last long enough to get too carried away. On Ember, I would usually open combat with an Evil Eye vs Saves, cast a swift spell, then follow up with a Misfortune. That was typically enough for any BBEG. When I briefly had Ember and Camilla in the same party, it was nice to have them both spamming hexes. I think the Witch class is one of the things where Paizo did the ruleset a service. It provides a nice balance of giving dedicated casters something to do without breaking the game. It would have been a perfect fit for an attrition oriented campaign, like Kingmaker.
 

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