The rabbit hole goes deeperIs that a cameo from kingmaker?
I don't remember any names similar to velhen
Bro, your party got taken out by a single low-level wizard? Rethink your whole life. He's not even using serious CC like Grease or Glitterdust. Just shoot that sucker in the face. It's one wizard.EDIT 2: My TtA party is only level 4 and was insta-gibbed by the magical masked man at the beginning who ice stormed them, did a dimension door where they couldn't reach him, then some AoE death attack that outright killed 2. Fuck you Owlcat, watch me go casual mode and tear through this bullshit so that I can get whatever ridiculous shovelware quest you inserted into the main campaign.
This is the guy who banned me from all Owlcat forums basically for claiming that objective reality exists.The rabbit hole goes deeperIs that a cameo from kingmaker?
I don't remember any names similar to velhen
That's just an excessively trimmed beard
Something something white playing first is deeply rooted in colonialism.At least they can't ruin chess.
At least they can't ruin chess.
Shadow looks like it can turn on Summoner (Will check every round).
Update 2.2.0av
Hello, crusaders!
An update 2.2.0av is here!
Highlights:
- When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug;
- You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed;
- After the last update, Archmage Armor sometimes didn't work — fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- If a player managed to sneak past the giants unnoticed in "The Lord of Nothing" DLC, the alternate descent will now be hidden so as not to be misleading;
- In "The Lord of Nothing" DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player.
Quests
- If the player killed the giants, that guard leather workers, before taking the quest in "The Lord of Nothing" DLC, the quest could not be completed — fixed.
Items
- Candle of the Playful Succubus inflicted twice more negative levels that it should — fixed;
- The Hammer Fists bracers were not displayed on the character model — fixed;
- After the last update, Archmage Armor sometimes didn't work — fixed.
Classes & Mechanics
- Penta from “The Lord of Nothing” DLC now can correctly mount an animal companion;
- You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed.
Visual
- Skipping the cutscene in the battle with the goblin leader in “The Lord of Nothing” DLC caused the cutscene to freeze — fixed;
- Sometimes the ghost horse's glow changed after its resurrection — fixed;
- During the first battle with giants in “The Lord of Nothing” DLC, running forward and triggering the hide and seek cutscene could prevent further progression — fixed.
System
- FPS drop while activating the Dispeller of Darkness — fixed;
- When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug.
Misс
- Fixed a bug where a dialogue with Kyton in “The Lord of Nothing” DLC could not be initiated.
one of the characters could disappear from the party permanently
I would not be so sure about that.Gaming has become so degenerate that you either have to play along or just give up gaming altogether and stick to reading or playing chess. At least they can't ruin chess.
Update 2.2.1a
Hello, crusaders!
An update 2.2.1a is here!
Highlights:
- Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
- A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
- Polymorph on companions in The Lord of Nothing DLC final cutscenes has been fixed.
Quests
- Now defeating Sithhud in The Lord of Nothing DLC triggers a dialogue with companions.
Classes & Mechanics
- Vengeful Comets spell firing 2 projectiles even when the buff only gave one projectile — fixed;
- Extra Hex (Shaman) feat gave a choice of Witch hexes instead of Shaman's — fixed;
- Weretiger in the last form didn't have access to the Combat Expertise — fixed;
- In some cases, the Weretouched didn't get a Trip combat maneuver — fixed. To get the maneuver, you will need to reuse animal form;
- Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
- A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
Visual
- Cutscene in Dry Crossroads location with Greybor has been fixed.
Misс
- Some symbols were missing from Chinese localization — fixed.
Found a nice summery of the new classes.