EdgyRightWinger
Educated
- Joined
- Jun 29, 2022
- Messages
- 159
10 Mythic Ranks (actually 9 for practical purposes).
For practical purposes, more like 6 ranks. Mythic rank pacing is very bad in this game.
10 Mythic Ranks (actually 9 for practical purposes).
Well, the respec NPC is at the camp in Act2.
Level cap is 20 + 10 Mythic Ranks (actually 9 for practical purposes). Difficulty has no impact here.
Dragonheir Scion is like a worse fighter - which is a rather vanilla class anyway. But if that's what you like...
The main thing I'd care about is the AC advantage, +3 from dragon defenses and +3 from wings beats +4 max dex bonus (=+2 AC) hard.
Don't even try, it doesn't make sense, you might as well try to break the wall with your head. Desiderius will stick to it no matter what you write, even if he is wrong.Yeah, Dragonheir is reasonably OK. Not sure I would characterize standard action dazzling display as "incredibly strong", and the feats you lose early on hurt your progression a lot even if by level 20 you end up with more feats than you could use. The main thing I'd care about is the AC advantage, +3 from dragon defenses and +3 from wings beats +4 max dex bonus (=+2 AC) hard.
The main thing I'd care about is the AC advantage, +3 from dragon defenses and +3 from wings beats +4 max dex bonus (=+2 AC) hard.
Yeah, the pacing is bad.10 Mythic Ranks (actually 9 for practical purposes).
For practical purposes, more like 6 ranks. Mythic rank pacing is very bad in this game.
Well, the respec NPC is at the camp in Act2.
Level cap is 20 + 10 Mythic Ranks (actually 9 for practical purposes). Difficulty has no impact here.
Dragonheir Scion is like a worse fighter - which is a rather vanilla class anyway. But if that's what you like...
This is incorrect.
DH Scion is an archetype where you don’t see all you’re getting until you make a choice (of Bloodline, like Sorc or Bloodrager) within character creation. It’s the same mistake people make with Hellknight/Cavalier Orders.
What you’re looking for in an archetype are unique features that change the way the game plays out without giving up the unique strengths of the class. DH Scion has two:
(1) It’s the only way in the game to get Dazzling Display as a Standard Action without a penalty *and* without burning a Mythic. Opening Combat with Move plus Dazzling is incredibly strong from lvl 6 (when you get the ability) to lvl 15 (earliest Frightful Aspect is available) or later for party comps with no access to Frightful. Before then you can just use Demoralize to do same on Single Target.
The ability itself saves you a Feat, not needing Weapon Focus saves another and works well with Fighter Martial Prof to use best available, and the class comes with a scaling Intimidate bonus. Fighter Bonus Feats make Intimidating Prowess and Skill Focus Persuasion more affordable as well.
(2) It’s the only way in the game to get Arcane Strike without Arcane casting ability and you get it at level one where it does the most relative damage.
IIRC it doesn’t progress (because you don’t get Caster Levels) but the Bloodline does unlock Elemental Damage on it and it’s a prereq for PnP Riving Strike which is available from several common mods. Arcane Strike applies to every hit, not sure if this stacks.
The Bloodline itself offers scaling Natural Armor Bonus (stacks with Barkskin), Elemental Resistances, and Wings at lvl 15. The AC benefit here is likely larger than base Fighter would get from Armor training.
Losing Bravery doesn’t matter much if you’re getting Fear Immunity from a Paladin.
With Scaling Weapon Training, Intimidate, and Natural Armor Bonus the class works well on its own (Capstone gives Immunity to Paralysis, Sleep (Phantasmal Putrefaction), Damage of the Bloodline Energy Type, and 60ft Blindsense) but (1) and (2) above are already there at lvl 6 if you want to use it as base for Prestige.
Sets up well for Dragon Disciple (needs one lvl dip in Arcane casting class) to fight in Dragonform without having to cast it since its full BAB and Weapon Training is nice boost to Dragon Natural Attacks (as is the extra Natural Armor). Not sure how Bloodlines interact.
Pure DH Scion can also fight transformed from Demon or Beast Shape spells from another caster in your party.
Of course it’s incredibly strong.
The main thing I'd care about is the AC advantage, +3 from dragon defenses and +3 from wings beats +4 max dex bonus (=+2 AC) hard.
Opening every fight with Dazzling is +2 AC for whole team (at lvl 6 not 15), and +2 DC for casters, including Archon’s Aura, which gives an additional +2 AC/AB/DC.
Even better during surprise round to set up everything else. Can only use Standard Actions there, not Full.
Well, the respec NPC is at the camp in Act2.
Level cap is 20 + 10 Mythic Ranks (actually 9 for practical purposes). Difficulty has no impact here.
Dragonheir Scion is like a worse fighter - which is a rather vanilla class anyway. But if that's what you like...
This is incorrect.
DH Scion is an archetype where you don’t see all you’re getting until you make a choice (of Bloodline, like Sorc or Bloodrager) within character creation. It’s the same mistake people make with Hellknight/Cavalier Orders.
What you’re looking for in an archetype are unique features that change the way the game plays out without giving up the unique strengths of the class. DH Scion has two:
(1) It’s the only way in the game to get Dazzling Display as a Standard Action without a penalty *and* without burning a Mythic. Opening Combat with Move plus Dazzling is incredibly strong from lvl 6 (when you get the ability) to lvl 15 (earliest Frightful Aspect is available) or later for party comps with no access to Frightful. Before then you can just use Demoralize to do same on Single Target.
The ability itself saves you a Feat, not needing Weapon Focus saves another and works well with Fighter Martial Prof to use best available, and the class comes with a scaling Intimidate bonus. Fighter Bonus Feats make Intimidating Prowess and Skill Focus Persuasion more affordable as well.
(2) It’s the only way in the game to get Arcane Strike without Arcane casting ability and you get it at level one where it does the most relative damage.
IIRC it doesn’t progress (because you don’t get Caster Levels) but the Bloodline does unlock Elemental Damage on it and it’s a prereq for PnP Riving Strike which is available from several common mods. Arcane Strike applies to every hit, not sure if this stacks.
The Bloodline itself offers scaling Natural Armor Bonus (stacks with Barkskin), Elemental Resistances, and Wings at lvl 15. The AC benefit here is likely larger than base Fighter would get from Armor training.
Losing Bravery doesn’t matter much if you’re getting Fear Immunity from a Paladin.
With Scaling Weapon Training, Intimidate, and Natural Armor Bonus the class works well on its own (Capstone gives Immunity to Paralysis, Sleep (Phantasmal Putrefaction), Damage of the Bloodline Energy Type, and 60ft Blindsense) but (1) and (2) above are already there at lvl 6 if you want to use it as base for Prestige.
Sets up well for Dragon Disciple (needs one lvl dip in Arcane casting class) to fight in Dragonform without having to cast it since its full BAB and Weapon Training is nice boost to Dragon Natural Attacks (as is the extra Natural Armor). Not sure how Bloodlines interact.
Pure DH Scion can also fight transformed from Demon or Beast Shape spells from another caster in your party.
Yeah, I guess Standard Action Dazzling Display can be situationally good for some builds. Particularly Thug builds.
But the crippled Arcane Strike is just sad.
Of course it’s incredibly strong.
The main thing I'd care about is the AC advantage, +3 from dragon defenses and +3 from wings beats +4 max dex bonus (=+2 AC) hard.
Opening every fight with Dazzling is +2 AC for whole team (at lvl 6 not 15), and +2 DC for casters, including Archon’s Aura, which gives an additional +2 AC/AB/DC.
Even better during surprise round to set up everything else. Can only use Standard Actions there, not Full.
Incredibly strong? Then is every other archetype that can add a few +2s incredibly strong?
Especially considering its a temporary bonus that takes a standard action to start/renew. Using your standard action for it in the surprise round presupposes that you start in range of all the enemies, which is a big ask (unless you have a pet of course which you don't). It's also not guaranteed, it's a persuasion check, on a class with dumped CHA. Even if it works, frankly in most instances regular demoralize is just as good as Dazzling Display since if you want to focus on debuffing something it's a strong single enemy. And wasting your standard action as a fighter when it isn't the surprise round is an awful use of your time.
I'd say it can be very good at low levels if you specifically go for shatter defenses early... Except you give up so many feats that its going to be another character who needs to get it. Even then as I said, you can just use demoralize against the bosses that you want to use shatter defenses on.
Tell me you never played Regill without telling me you never played Regill. Do you understand that Hellknight Order abilities (including up to three Domains from his Godclaw) don't show up on the Character Sheet until they're chosen? On top of that he's got +3 Morale AoE Aura that includes AC (so stacks with everything)?Companions in WotR are not terrible, at least those that start at a low level or are broken (Aruehalle). Others like Regil or even worse Greyboar are bad. Theoretically, there is alsol Sosiel, but Cleric in WotR cannot be bad as long as you have access to any domain.
At least there is no situation like in the Kingsmaker where most of the initial companion builds are so bad that they are almost useless.
Who came up with the idea of Barbarian with 16 str or fighter with 19 con?
In addition, we have Ekun, who is as boring as paint drying on the wall, but has the best statistics (much higher than your character can achieve).
Don't come to this forum with ghey Fextralife memes.
Tell me you never played Regill without telling me you never played Regill. Do you understand that Hellknight Order abilities (including up to three Domains from his Godclaw) don't show up on the Character Sheet until they're chosen? On top of that he's got +3 Morale AoE Aura that includes AC (so stacks with everything)?Companions in WotR are not terrible, at least those that start at a low level or are broken (Aruehalle). Others like Regil or even worse Greyboar are bad. Theoretically, there is alsol Sosiel, but Cleric in WotR cannot be bad as long as you have access to any domain.
At least there is no situation like in the Kingsmaker where most of the initial companion builds are so bad that they are almost useless.
Who came up with the idea of Barbarian with 16 str or fighter with 19 con?
In addition, we have Ekun, who is as boring as paint drying on the wall, but has the best statistics (much higher than your character can achieve).
Don't come to this forum with ghey Fextralife memes.
I don't like regil too, from a gameplay point of view.
His hellknight prestige make you give up too many feats (5?), and he needs a lot with his TWF, also forces you to get mythic finesse, unless you go STR... but he already has much higher DEX so meh.
Also I think it is bugged now, it wouldn't let me select Pentametic faith/domains...
IMHO leveling up his fighter class and forgetting hellknight would be better.
Greybor on the other hand can work ok, because he's STR based and gets a feat every level.
How dare youhave you guys considered being autistically nice instead
Regill is average in terms of his default build and stuff, but he is the best companion in the game easily so... Just respec him.
Can't. Protocol, etiquette, politeness and rectitude often propose too many contradictory options.have you guys considered being autistically nice instead