EdgyRightWinger
Educated
- Joined
- Jun 29, 2022
- Messages
- 157
I think they also added a mystic feat/ability to ignore poison immunity.
Pluck eyebrows out, draw them back on.
I think they also added a mystic feat/ability to ignore poison immunity.
Theme-wise, I'd say Shadowcaster is best with Lich since the shadowplane has an undead connotation. It's an image of the mortal world, distorted by proximity with the negative energy plane.Shadowcaster isn't alignment limited, I don't see why an Azata path would break any theme. If anything it feels the 2nd most thematic for the class after trickster, Demon can kind of synergize with basically everything but you've got to rest a lot to get rages back.
Expectation: dozens of classes, hundreds of archetypes, thousands of builds, every game completely different
Reality: one can't skip Demonslayer level 1 dip
Presumably that didn't involve respeccing compaions, would it good sir?Expectation: dozens of classes, hundreds of archetypes, thousands of builds, every game completely different
Reality: one can't skip Demonslayer level 1 dip
I completed the game on Unfair without that - or Brown-Fur Transmuter, or even a Paladin. Hell I didn't even have a full arcane caster with full Sorc/Wiz spell list access.
Presumably that didn't involve respeccing compaions, would it good sir?Expectation: dozens of classes, hundreds of archetypes, thousands of builds, every game completely different
Reality: one can't skip Demonslayer level 1 dip
I completed the game on Unfair without that - or Brown-Fur Transmuter, or even a Paladin. Hell I didn't even have a full arcane caster with full Sorc/Wiz spell list access.
Uh, the Shadow gets the check so as it grows more powerful it should become *more* of a problem lol.at higher levels the will check is less of a problem
His point is that strictly worse is strictly worse (outside RP self-nerf just feels bad/no fun). Demonslayer dip is not strictly better though unless you need the Profs.what's your point?
Expectation: dozens of classes, hundreds of archetypes, thousands of builds, every game completely different
Reality: one can't skip Demonslayer level 1 dip
I completed the game on Unfair without that - or Brown-Fur Transmuter, or even a Paladin. Hell I didn't even have a full arcane caster with full Sorc/Wiz spell list access.
Trickster with crit feats? Merged Angel?
The shadow hangs around long enough to severely drain stats, so the turning just becomes a small part of the greater calculation. Let's say you let Blightmaw get fully-summoned, now what are you going to do? You know he can't hurt a shadow, and you know the shadow will, at the very least, drain most of his strength. So if the negative is that you might have to take out the shadow mid-fight, it's not a bad trade at all. Even if the shadow breaks free after only a few turns, so what? You focus fire on the shadow and then finish off a severely crippled Blightmaw who can barely scratch you.I don't see how summons turning on you is interesting. If it does it constantly it's useless/counterproductive. If it does so rarely then it's just a reload unless the fight is so easy it doesn't matter. You'd need to play Ironman to make it function as intended for a PnP game
Think of it the other way: the game gives you a signifcant chunk of extra EXP every fight as long as you design your party to handle an enemy Shadow added to each fight, and sometimes you get lucky and it fights on your side. As the game goes on the luck happens less and less (although you can summon it right next to bosses to distract them momentarily) but you get extra INT to compensate. The EXP itself moves you down the difficulty curve faster.I don't see how summons turning on you is interesting. If it does it constantly it's useless/counterproductive. If it does so rarely then it's just a reload unless the fight is so easy it doesn't matter. You'd need to play Ironman to make it function as intended for a PnP game
If it was a constantly occuring but mild effect it might be interesting but it's not, it's just a main class feature being inverted. It's like if monks had to save or lose their wis ac bonus every round, or if tricksters had a 5% chance to damage themselves on crits
Although I gotta say, Trickster mythic powers having drawbacks that hurt yourself/your party would be funny and thematic. It's a pretty overpowered mythic path already, doing this would play into the "tricksters can't help pranking everyone, even their friends" joke.
Tell me you never played Regill without telling me you never played Regill. Do you understand that Hellknight Order abilities (including up to three Domains from his Godclaw) don't show up on the Character Sheet until they're chosen? On top of that he's got +3 Morale AoE Aura that includes AC (so stacks with everything)?Companions in WotR are not terrible, at least those that start at a low level or are broken (Aruehalle). Others like Regil or even worse Greyboar are bad. Theoretically, there is alsol Sosiel, but Cleric in WotR cannot be bad as long as you have access to any domain.
At least there is no situation like in the Kingsmaker where most of the initial companion builds are so bad that they are almost useless.
Who came up with the idea of Barbarian with 16 str or fighter with 19 con?
In addition, we have Ekun, who is as boring as paint drying on the wall, but has the best statistics (much higher than your character can achieve).
the secret hideout in the abyss (I consider the latter to be the best fight in the game)
Agreed, Regill is in my front line right now. I have Regill, Camillia, Wenduag, Daeran, and Nenio. I would say they all carry their weight well.Tell me you never played Regill without telling me you never played Regilll.Companions in WotR are not terrible, at least those that start at a low level or are broken (Aruehalle). Others like Regil or even worse Greyboar are bad. Theoretically, there is alsol Sosiel, but Cleric in WotR cannot be bad as long as you have access to any domain.
At least there is no situation like in the Kingsmaker where most of the initial companion builds are so bad that they are almost useless.
Who came up with the idea of Barbarian with 16 str or fighter with 19 con?
In addition, we have Ekun, who is as boring as paint drying on the wall, but has the best statistics (much higher than your character can achieve).
Don't come to this forum with ghey Fextralife memes.
You get xp from the shadow? Couldn't you just summon it outside battle to farm?Think of it the other way: the game gives you a signifcant chunk of extra EXP every fight as long as you design your party to handle an enemy Shadow added to each fight, and sometimes you get lucky and it fights on your side. As the game goes on the luck happens less and less (although you can summon it right next to bosses to distract them momentarily) but you get extra INT to compensate. The EXP itself moves you down the difficulty curve faster.I don't see how summons turning on you is interesting. If it does it constantly it's useless/counterproductive. If it does so rarely then it's just a reload unless the fight is so easy it doesn't matter. You'd need to play Ironman to make it function as intended for a PnP game
If it was a constantly occuring but mild effect it might be interesting but it's not, it's just a main class feature being inverted. It's like if monks had to save or lose their wis ac bonus every round, or if tricksters had a 5% chance to damage themselves on crits
Although I gotta say, Trickster mythic powers having drawbacks that hurt yourself/your party would be funny and thematic. It's a pretty overpowered mythic path already, doing this would play into the "tricksters can't help pranking everyone, even their friends" joke.
Sounds like a pretty good variant.
fallout rat farm . exe engagedYou get xp from the shadow? Couldn't you just summon it outside battle to farm?