Sarathiour
Cipher
- Joined
- Jun 7, 2020
- Messages
- 3,276
As the water elemental meme is back, is there actually a way of killing him which does not include cheesing him trough kite ?
witch of the veil technically doesn't need to kiteAs the water elemental meme is back, is there actually a way of killing him which does not include cheesing him trough kite ?
As the water elemental meme is back, is there actually a way of killing him which does not include cheesing him trough kite ?
Well, I must be missing something then, because my party sure had neither the ressource for a burst nor someone capable of taking hit reliably.
I mean, my whole point is that at level 2 I'm missing a whole lot of buff.
No divine caster, so no prayer, no heroism.
I don't have the save anymore, but I don't think I got a javelin for lann, who was the main damage dealer so far, and as you pointed out, quite ineffective against the DR.
Camelia also has a terrible AC at this point, seelah was still more effective as a tank. Frost damage can be mitigated, but slam attack is still going to two shot any character hit by hit.
Honestly, my mistake was not having grease on my magus, would have made the combat a lot easier.
I think that's my main beef with some of the counter in the game : they are far from insurmountable, but if you don't know what's up next, you can very easily get fucked because of your lack of tool, especially early on.
On the same topic, I wish a very fun time for whoever played on core or more blindly, and went against the vevesetor swarm of chapter 2 without ascended element. I'm sure they had a lot of fun.
I didn't realize that you just wanted a chance to whine
I mean, my whole point is that at level 2 I'm missing a whole lot of buff.
No divine caster, so no prayer, no heroism.
I don't have the save anymore, but I don't think I got a javelin for lann, who was the main damage dealer so far, and as you pointed out, quite ineffective against the DR.
Camelia also has a terrible AC at this point, seelah was still more effective as a tank. Frost damage can be mitigated, but slam attack is still going to two shot any character hit by hit.
Honestly, my mistake was not having grease on my magus, would have made the combat a lot easier.
I think that's my main beef with some of the counter in the game : they are far from insurmountable, but if you don't know what's up next, you can very easily get fucked because of your lack of tool, especially early on.
On the same topic, I wish a very fun time for whoever played on core or more blindly, and went against the vevesetor swarm of chapter 2 without ascended element. I'm sure they had a lot of fun.
I mean, my whole point is that at level 2 I'm missing a whole lot of buff.
No divine caster, so no prayer, no heroism.
I don't have the save anymore, but I don't think I got a javelin for lann, who was the main damage dealer so far, and as you pointed out, quite ineffective against the DR.
Camelia also has a terrible AC at this point, seelah was still more effective as a tank. Frost damage can be mitigated, but slam attack is still going to two shot any character hit by hit.
Honestly, my mistake was not having grease on my magus, would have made the combat a lot easier.
I think that's my main beef with some of the counter in the game : they are far from insurmountable, but if you don't know what's up next, you can very easily get fucked because of your lack of tool, especially early on.
On the same topic, I wish a very fun time for whoever played on core or more blindly, and went against the vevesetor swarm of chapter 2 without ascended element. I'm sure they had a lot of fun.
Eh I know what you mean. But these games aren't really good for immersive continuous (non-reloading) playthroughs on first try on the hardest difficulties. If you want that fresh, immersive first experience with continuity (which I gather is what you're looking for from your "if you don't know what's up next"), you have to play on Challenging at most, and Normal to be safe. It just comes with the territory of having only a few HP to start with - you're almost always the victim of bad RNG on Core and up unless you know the game inside out. These are games in which the difficulties are quite meaningful and not to be taken lightly (unlike many modern games where you can slam it up to max and it's about the equivalent of Normal in the olden days).
Just blow the potions and doodads you've found (especially the frost resistance one mediocrepoet mentioned). Every +1 or -1 counts. The climax villain fight in that whole area, a while afterwards, is actually easier (though you should try and keep a few potions for it).
Also, it's meant to be an optional fight (and the in-game lore warns you away from it too), so there's no shame in getting the Achievement some other time with builds that have a better chance.
They got me at ratfolk, I was excited for whole 1 nanosecond letting my guard down!lul https://store.steampowered.com/news/app/1184370/view/3217266488992169647
Update 1.4.22j
A new patch 1.4.22j is out! We've removed some things you hated and added some fixes you've asked about!
Highlights:
- We’ve added the ratfolk race;
- Water elemental from the Shield Maze is now called The Last Azlanti Slayer in memory of all the lives lost during the Last Azlanti Challenge;
- Nenio’s memory leak has been fixed;
- Mod support has been disabled;
- Fixed the issue which blocked the access to the Mythic Path of the Unicorn;
- You can import Pathfinder: Kingmaker saves now;
- The mark on Baphomet’s face has been replaced with a “Looser” sign.
Beware of possible plot spoilers!
Quests
Areas
- Fixed the issue that was blocking the romantic dialogue options with Regill after the duel;
- Lann could survive sparing on the walls of the Drezen - fixed;
- Fixed the issue with Woljif's romance, now he steals equipment from the inventory after each date, as intended;
- Fixed the issue with Elven Notes — now all 394 of them can be found in various locations all over the game;
- The scene of jealousy with Ramien has been fixed;
- Now you can equip a dress for the Daeran's party. Only available for male characters;
- Added unique romance for the Swarm That Walks - Deskari;
- Fixed the quest, which involved Mortal Kombat between companions for the love of the Commander.
Crusade
- Fixed the bug where Water Elemental, also known as “The Last Azlanti Slayer” wasn’t chasing the player all over the Shield Maze;
- The Boulder's status as the last citizen of Sarkoris has been restored;
- Added a new mini-game in the Fourth Act — 3D Tetris with islands;
- Increased the number of areas where Turn-Based combat mode turns on forcefully: The Defense of the Tavern, Assault on Drezen, Black Water, etc.;
- Added previously missing 9996 delights to “Ten Thousand Delights”;
- Wrong lightning in the location of the wedding of Commander and Nocticula - fixed.
Classes & Mechanics
- Added a real-time with pause mode for the tactical battles;
- Added a new artifact: Armageddon's blade;
- Snipers lost access to bows and now can only use knives;
- Mimic chests are available for every Mythic Path to hire.
Misc
- Fixed the issue that allowed barbarians to exit the rage state;
- Clerics on the Trickster mythic path now have access to the “Beer” domain;
- Inquisitors now have a ”Nobody expects the Mendevian Inquisition” ability;
- Flame dancers can now perform “Torture Dance”;
- Battle singers now have access to a new song;
- Added an option to polymorph into an owlcat;
- You can now pet the companions who were polymorphed into animals;
- Wenduag won’t be able to carry a torch anymore. Spiders are scared of fire;
- AC of Playful Darkness has been increased to 150, even on the “Story” difficulty;
- Cayden Cailean's clerics now have access to a new pet — “Beer mug”;
- Trever’s classes and feats have been rebalanced. Now he has 2 levels of Paladin, 3 levels of Hellknight, 3 levels of Monk, 2 levels of Primalist, 2 levels of Archeologist, 1 level of Magus, and 1 level of Oracle.
- The crossbow in the main menu is now categorized as a feature, not a bug.
I went for azata, wonder if zippy magic work with spellstrike post-patch.
Update 1.2.2a
Crusaders!
A new patch 1.2.2a has arrived!
Known issue: We were getting reports about an issue with the spell progression when merging the spellbook of an oracle with Angel’s. It currently works correctly, giving you oracle spells based on your oracle caster level on non-mythic level up, and giving you mythic spells from the summed-up caster level on mythic level up. Earlier, before we fixed oracle's spellbook merging, you were getting oracle spells based on the summed-up caster level, but not the mythic spells. We will update the description of the merged book in one of the nearest patches for more clarity.
Beware of possible plot spoilers!
Areas
Classes & Mechanics
- Companions could be missing from the council before the siege of Drezen. Again. We've dragged them back, once more.
Misс
- Character creation for a Devil character has been fixed in the DLC;
- Inevitable Fate ability could be used more than once per day — fixed;
- Newly created Swarm That Walks started with the 0 swarm size — fixed;
- The Anomaly Distortion effects in the DLC now disappear after the combat ends;
- The Inevitable Fate ability now works correctly with healing spells;
- Trickster's Persuasion 3 rank could ruin some boss encounters, making them unbeatable — fixed.
- Daeran is no longer immortal now, so be careful with what you do with him;
- The game was asking to choose a save to import from the Inevitable Excess DLC campaign, when there was only one appropriate save — fixed.
I clocked my first playthrough on Core at around 130ish hours.With no spoilers, how long is this game on average? I stopped a few months ago 60h in because it seemed like I wasn't even half way in and I baulked at it. I want to finish the game but I don't know if I have the will... Kingmaker took me 120h.
I'm at the part where the Queen breaks the seal and you enter the demon hideout under Drezen.