Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,392
Who caresWill IGN or any other big site review
Who caresWill IGN or any other big site review
The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB:
1. Very often you just cannot attack targets in range unless you move a bit first.
2. Sometimes you issue a charge order and you move an inch, stop and the action is wasted.
3. Sometimes, when ordering to attack targets a bit farther away without charge, your model stops on a piece of geometry, the animation spazzes out for like 2 seconds and returns to normal, but the action is wasted.
It also seems that the mounted combat feat doesn't work. Like, at all
It's not mounted combat, it's charge overall. I have problems with charging with my 2h fighter on foot too.
TB was added to the game to appease the loud, and mostly casual PnP crowd, who can't land their fireballs in real time with pause. Owlcats did not want to add it, and stated as much that they want to focus on RTwP to be the best they could make, but the amazing argumentation like "its tb must be tb how ez tb see modder added tb so you also can it doesn't hurt the game Deadfire has tb (played by probably close to nobody at this time) right??" won.The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB
TB was added to the game to appease the loud, and mostly casual PnP crowd, who can't land their fireballs in real time with pause. Owlcats did not want to add it, and stated as much that they want to focus on RTwP to be the best they could make, but the amazing argumentation like "its tb must be tb how ez tb see modder added tb so you also can it doesn't hurt the game Deadfire has tb (played by probably close to nobody at this time) right??" won.The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB
So they gave in and pocketed the happy reviews and pnp moneys, but obviously making 2 combat modes work flawlessly in 1 game is not something you can do within a scope of 25 classes 1000 spells 5000 abilities.
So if you're playing TB, Mishulin is laughing on you, as you subscribed for a second beta test of the game.
If you don't believe me, then here, even haterz warn you and show that I am right.I stopped playing TB by end of prologue by the way because combat took way too fucking long
Imagine clearing tavern defence in 0 rounds and getting better exp on top of that.Imagine bitching about 44 rounds tavern defence against trash cultists in TB mode.
I have been playing TB and the only time I have had a problem with charge is when charging before TB combat starts. Then it gets cut half the time when the enemy aggroes and initiative is rolled. Charging during normal turn order has been completely fine so far.The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB:
1. Very often you just cannot attack targets in range unless you move a bit first.
2. Sometimes you issue a charge order and you move an inch, stop and the action is wasted.
3. Sometimes, when ordering to attack targets a bit farther away without charge, your model stops on a piece of geometry, the animation spazzes out for like 2 seconds and returns to normal, but the action is wasted.
It also seems that the mounted combat feat doesn't work. Like, at all
It's not mounted combat, it's charge overall. I have problems with charging with my 2h fighter on foot too.
Yes, I had the same issue frequently in KM.
It's best to only charge if you have an uncomplicated trajectory to the target, even then it sometimes gets confused.
So I respec from dhampir to human and my char still gets damaged by healing spells.
Idk you get like, a heavy flail and some scrolls right?Imagine clearing tavern defence in 0 rounds and getting better exp on top of that.
Stop butching please, game has its flaws but is still massive incline compared to anything else we've got this year
Epic liches pew-pew for 4000000000 damage and summon succubus harem - greatest gaem in universe. No epic liches pew-pew for 4000000000000 damage and no succubus harem - disgusting pile of shit.
who can't land their fireballs in real time with pause
Stop butching please, game has its flaws but is still massive incline compared to anything else we've got this year
But what use is a harem when your body no longer has blood flow or blood pressure? :DOf course. You are talking with Victor. It's simple. Epic liches pew-pew for 4000000000 damage and summon succubus harem - greatest gaem in universe. No epic liches pew-pew for 4000000000000 damage and no succubus harem - disgusting pile of shit.
Social standing?But what use is a harem when your body no longer has blood flow or blood pressure? :DOf course. You are talking with Victor. It's simple. Epic liches pew-pew for 4000000000 damage and summon succubus harem - greatest gaem in universe. No epic liches pew-pew for 4000000000000 damage and no succubus harem - disgusting pile of shit.
The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB:
1. Very often you just cannot attack targets in range unless you move a bit first.
2. Sometimes you issue a charge order and you move an inch, stop and the action is wasted.
3. Sometimes, when ordering to attack targets a bit farther away without charge, your model stops on a piece of geometry, the animation spazzes out for like 2 seconds and returns to normal, but the action is wasted.
It also seems that the mounted combat feat doesn't work. Like, at all
Charge is wholly fucked up in TB. There is a 50% chance the pathfinding gets stuck and you waste your turn.
Didn't play the game all that much yet, but didn't have any problems with charging on foot. Hanging on the geometry definitely seems to be mounted combat related.It's not mounted combat, it's charge overall. I have problems with charging with my 2h fighter on foot too.
That's a nice headcanon (I guess), but no one cares about it. TB was a great addition, the option to switch seamlessly between tb and rtwp was incline and it worked butter smooth in KM. Literally the only problem I ever had with it was the "Battle, hurrrr!" prompt getting a tad irritating after a while. Game also has feats and other shit spazzing out regardless of tb/rwtp so pointing out problems to casuals wanting tb is p cope and makes little sense.TB was added to the game to appease the loud, and mostly casual PnP crowd, who can't land their fireballs in real time with pause. Owlcats did not want to add it, and stated as much that they want to focus on RTwP to be the best they could make, but the amazing argumentation like "its tb must be tb how ez tb see modder added tb so you also can it doesn't hurt the game Deadfire has tb (played by probably close to nobody at this time) right??" won.
So they gave in and pocketed the happy reviews and pnp moneys, but obviously making 2 combat modes work flawlessly in 1 game is not something you can do within a scope of 25 classes 1000 spells 5000 abilities.
So if you're playing TB, Mishulin is laughing on you, as you subscribed for a second beta test of the game. It may still be fun (more so than Deadfire), but you were warned.
Turn-based makes the fight easily winnable. (On core rules.
It's not headcanon, developers said as much (prefer to focus on rtwp) on streams and other messages. They added tb when fan made a tb mod using fan work.That's a nice headcanon