gurugeorge
Arcane
The patch hit, so instead of putting the game on hold I re-rolled a cavalier (gendarme). It seems like a really fun class, but in TB:
1. Very often you just cannot attack targets in range unless you move a bit first.
2. Sometimes you issue a charge order and you move an inch, stop and the action is wasted.
3. Sometimes, when ordering to attack targets a bit farther away without charge, your model stops on a piece of geometry, the animation spazzes out for like 2 seconds and returns to normal, but the action is wasted.
It also seems that the mounted combat feat doesn't work. Like, at all
Charge is wholly fucked up in TB. There is a 50% chance the pathfinding gets stuck and you waste your turn.
Is it really the pathfinding or is it that one needs Feather Step? In RTwP I noticed that the ground does actually behave like it looks - like if you have some wonky-looking paving stones, you can't charge over them, you have to have an obstacle-free path to get your charge in.
Come to think of it, does taking a Feather Step potion affect the horsey? Inquiring minds want to know.