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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
It doesn’t stack with Shield. If you’re getting +3 each and that’s lvl 12 so you should have access to a better Buckler by then (Drezen Dungeon I think?).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What's your opinion on the Bligthed Druid archetype? It seems build to be a sort of tanksand i think can dump CHA and call him Putridus.

Hmm, ii bet demons are immune to disease and poison

Just poison not Disease.
 

Gay-Lussac

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Your mom
On Core I blaze through everything, cracking it up just on hard, monsters suddenly 1shot ur ass and has 90 ac

Weren't they gonna make a less stupid difficulty setting progression for this game? Like actually changing encounters and/or AI rather than just jacking up every number by X, 1.5X, 2X and so on?
 

Dishonoredbr

Erudite
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Can someone share their build on camellia ? I want to build her frontliner, but idk if Battleward and Lucky Hex are better for that than Evil eye.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Yeah I just did. Iceplant and Hampering Hex.

I guess Battleward is like False Life (long-lasting insurance policy for characters that don’t get attacked often)?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
It doesn’t stack with Shield. If you’re getting +3 each and that’s lvl 12 so you should have access to a better Buckler by then (Drezen Dungeon I think?).
Yeah it does.
accl.png

Lol they just “fixed” that then. What a joke. I think I’m going to just stop using that and Magic Weapon except as intended so game will play closer to design.
 

Zayne

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Just liberated Drezen and became Azata. (didn't stumble on Dragon or Swarm paths, rejected Aeon)

The game is hard, but in a good way. Was playing Kingmaker on Core(wihtout minmaxing), never had a fight I couldn't properly buff->rightclick through. Here I was forced to use turnbased mode in a few key fights - like ghost cleric in the northeastern corner, both Minagho fights and Chorussina (without demon).

Companions are fine too, running Seelah, Camelia, Ember, Nenio and Lann. Ember is by far best of them, but Seelah is less annoying than you'd think and Lann has some hilarious lines. Camelia is... weird, I mean, I see her "uhh, I'm evil, but I'm hiding" lines, but I just don't get them. Nenio is pure comic relief, but I need a battlemage and Woljif left me at the sign of first trouble.

Writing is okay. Loredumps and lesbiandumps are skippable

Now, onto the bad things.

The story is waaaaaay too epic. I've enjoyed Kingmaker's pacing where you're dealing with relatively minor stuff for the most part. Like trolls or lich-cyclop or barbarian invasion. Now you're literally Mythic Savior of Golarion from demons since chapter 2. And by chapter 5 you'll probably get artificial starstone from Areelu Vorlesh.

Also, management. It sucks. You're playing HOMM AND building your kingdom crusade AND adventuring at the same time. I kinda expected that my MC will be general of my main army and party would travel with the army, like in The Banner Saga. Here it's all detached, which leaves impression that I'm playing 3 different games at the same time.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Btw what happens to those 7 strength demon armies i didn't killed if i start drezen charge? Can i clear them later?
I believe that you could do it in chapter 3. There was one level 9 army that was left when i attacked,it was there in chapter 3 too.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Just liberated Drezen and became Azata. (didn't stumble on Dragon or Swarm paths, rejected Aeon)

The game is hard, but in a good way. Was playing Kingmaker on Core(wihtout minmaxing), never had a fight I couldn't properly buff->rightclick through. Here I was forced to use turnbased mode in a few key fights - like ghost cleric in the northeastern corner, both Minagho fights and Chorussina (without demon).

Companions are fine too, running Seelah, Camelia, Ember, Nenio and Lann. Ember is by far best of them, but Seelah is less annoying than you'd think and Lann has some hilarious lines. Camelia is... weird, I mean, I see her "uhh, I'm evil, but I'm hiding" lines, but I just don't get them. Nenio is pure comic relief, but I need a battlemage and Woljif left me at the sign of first trouble.

Writing is okay. Loredumps and lesbiandumps are skippable

Now, onto the bad things.

The story is waaaaaay too epic. I've enjoyed Kingmaker's pacing where you're dealing with relatively minor stuff for the most part. Like trolls or lich-cyclop or barbarian invasion. Now you're literally Mythic Savior of Golarion from demons since chapter 2. And by chapter 5 you'll probably get artificial starstone from Areelu Vorlesh.

Also, management. It sucks. You're playing HOMM AND building your kingdom crusade AND adventuring at the same time. I kinda expected that my MC will be general of my main army and party would travel with the army, like in The Banner Saga. Here it's all detached, which leaves impression that I'm playing 3 different games at the same time.
Finally, a level headed opinion. (other than Delt's snarkyness)

Yeah, so... the game is quite enjoyable when you realize that there is a reason why all these faggots and dipshits are having a gay-ol' time, and the Lord of Locusts crits them with a sneak attack.

Also... the epicness is fine. You'll see.

The management is fine, except the politics part. *groan* I realize that's a part of things, but as soon as you have to deal with politics, I kinda started checking out.
 
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RPG Wokedex Strap Yourselves In
I've just checked something. When you attack a single enemy on a mount it counts as flanking since the enemy is being attacked by 2 creatures. So all the teamwork feats requiring flanking should always work as long as you're mounted.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Care to elaborate on that?
The Worldwound is seen as a threat to all of Golarion, and so you have to deal with sort-of maintaining good relations with multiple nations so that you keep an influx of wealth and recruits incoming.

Objectively, it is a part of the game and, again, objectively, it has the right to be there.

I just groaned, because while some SJW-angled character can always be dealt with, when you insert politics in a mechanical way, it irks me. So it's a matter of my tastes. I'm sure most people will just roll with it.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Cheliax among them?
I suppose. Much like when I played BG 1 & 2, I didn't know much about the setting. I only knew as much as the games' developers wanted me to know.

Coincidentally, I think that is one of the weaker parts of P:K - the foreign policy. You are never shown a map of Golarion. You never really know who you're talking to on a visual level. You HAVE to chug through seemingly endless lines of text, when 1 simple map of Golarion would do.

I'm not flaming. Both games took a LOT of work to do. But at one point or another, I reserve the right to tune out when you're droning about stuff I can't connect with on a visual level.
It's one of the few times when I will fully subscribe to "it's a videogame, not a book".
 

Cryomancer

Arcane
Glory to Ukraine
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Guys, I'm thinking on playing as a Azata. Howver, the end game as a lich was already relative hard for me in a custom difficulty, with enlarged encounters, no stat adjustment for enemies and other tweeks. Azatas has amazing superpower, zippy magic and favorable magic are the two examples. But a lich by merging spellbook with a wizard could get easily a caster level of 32 (20 - wiz + 2 from dark rites + 10 - mp) and with negative eruption, he could deal 320 damage and heal himself and his undeads by the same amount.

Azata in therms of damage dealing, is great for spells which target a enemy and "arcs", like burning arc and chain lightning. So, if I use the feat to negate the enemy resistance vs electricity and favorable metamagic(empower) + favorable metamagic(maximize), to cast chain lightning as a 9th tier spell ( 7 + [2-1] + [3-2] ), the initial hit should dish 180 damage (d6 maximized * 1,5 from empower) + the 2d6 + 10 from zipphy magic. Which deals 192~202 damage on the initial tick. And after hiting a enemy, it will hit a secondary enemy, assuming that there are only two enemies, that is 384~404 damage.

Which is a solid damage for end game, mainly considering that favorable magic makes making the reflex save far more unlikely, but not having self heal capability would't makes things far more harder? And to do that, you need four mythic feats. Sure, you can use rods and not focus so much in metamagic, but rods can only be used 3x per day.
Does anyone played as an Azata caster to say if it is viable on hard - end game?
 
Last edited:
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RPG Wokedex Strap Yourselves In
Question regarding the game mechanic. Is there any ability, spell, feat etc. that would let me move and charge in a single round?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Guys, I'm thinking on playing as a Azata. Howver, the end game as a lich was already relative hard for me in a custom difficulty, with enlarged encounters, no stat adjustment for enemies and other tweeks. Azatas has amazing superpower, zippy magic and favorable magic are the two examples. But a lich by mergint spellbook with a wizard could get easily a caster level of 32 (20 - wiz + 2 from dark rites + 10 - mp) and with negative eruption, he could deal 320 damage and heal himself and his undeads by the same amount.

Azata in therms of damage dealing, is great for spells which target a enemy and "arcs", like burning arc and chain lightning. So, if I use the feat to negate the enemy resistance vs electricity and favorable metamagic(empower) + favorable metamagic(maximize), to cast chain lightning as a 9th tier spell ( 7 + [2-1] + [3-2] ), the initial hit should dish 180 damage (d6 maximized * 1,5 from empower) + the 2d6 + 10 from zipphy magic. Which deals 192~202 damage on the initial tick. And after hiting a enemy, it will hit a secondary enemy, assuming that there are only two enemies, that is 384~404 damage.

Which is a solid damage for end game, mainly considering that favorable magic makes making the reflex save far more unlikely, but not having self heal capability would't makes things far more harder? And to do that, you need four mythic feats. Sure, you can use rods and not focus so much in metamagic, but rods can only be used 3x per day.

Does anyone played as an Azata caster to say if it is viable on hard - end game?

Azata is more about Enchantments and massive gankeration. I guess you can nuke but why? Angel has the nukes.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Question regarding the game mechanic. Is there any ability, spell, feat etc. that would let me move and charge in a single round?
You're supposed to be able to use your full round just to charge. That means the length, the +2 and the single attack. Can't move and then charge. Can't do more than 1 attack, unless you have feats that enable you to do so.
This is theory.

In practice, the game has bugs, and so you may experience the same loop a Pokemon trainer goes through, I imagine: you never know what's gonna come outta that ball.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
So, I'm at the Ward Stone choice and I want to be sure about something.
Two angel choices and demon rage choice seem like flavour choices (?). But the Aeon choice unlocks mythic path? Am I correct?
 
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RPG Wokedex Strap Yourselves In
Question regarding the game mechanic. Is there any ability, spell, feat etc. that would let me move and charge in a single round?

Expeditious Retreat

Any way to get that without having to invest in caster levels?



Question regarding the game mechanic. Is there any ability, spell, feat etc. that would let me move and charge in a single round?
You're supposed to be able to use your full round just to charge. That means the length, the +2 and the single attack. Can't move and then charge. Can't do more than 1 attack, unless you have feats that enable you to do so.
This is theory.

In practice, the game has bugs, and so you may experience the same loop a Pokemon trainer goes through, I imagine: you never know what's gonna come outta that ball.

Some Mythic Abilities people are describing are pretty bullshit so I though there might be something.
 

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