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I haven't played KotC yet. Or know anything about Pierre to respond there. But I know Sawyer, Avellone, Miyazaki and Blakemore, and many others that can totally beat their games just fine.
Once I reached level 5, and finally had a party of 6, I didn't encounter serious difficulties on Core.
My problems were when I was still lvl 3-4 and my party consisted of 5 chars (of which my MC wizard was pretty much useless), because I shooed away Nanio and didn't get the tiefling. I thought he was gay but it turned out he just likes jewellery.
But seriously, I just got through the mountain pass in Reliable Redoubt. My party is lvl 6: MC Wizard, Paladindu, Spidergirl, Lestat wannabe (Daeran), Ember, Camellia. I cast a couple of buffs (Bless, I had the food buff from resting, and then spammed the Protective Luck ability with Camellia, didn't even need more buffs like Haste for example. I also cast Burning Arc a couple of times, it worked very well on the Gargoyles.
Cave with Regil, first of all, I got fucked by AI changing agro, second by pathfinding MC on Horse and all that, third you cant CC them with pits or grease. Oh, and inconsistency with party teleportation during dialog, sometimes game tp's them in a group sometimes it does not, that fucked over my back liners. But then on Chapel map boss was a pushover... WEIRD.
Yeah, the cave gargoyles combat is the first serious encounter with them. I'm currently looking for how to go through it.
It's good the game warns you multiple times about the kind of enemy you will be facing, but I didn't get the message to check gargoyles' stats and immunities online before going in. I would have changed some spell slots.
BTW I love this guy's reactions:
He also has one which is my favorite, playing Deadfire and reaches the flooded cave with the ancient lich battlemage on PotD.
The fuck? O only found 3,and i just went at it randomly and happened. The first was the slums,the the mid town and then the upper town. What a fucking buggy mess this one is. Did you find a way to get all the chests and loot on the rooftops ?
They gave him 18 dex which is not needed, fighters cannot turn Dex into damage and they gave him Fighter Finess when he already has weapon focus and weapon spec into specific weapon, total waste of feats. And no Dodge or Heavy Armor Focus.. how is he supposed to tank?! His DPS will always be worse than both Woljif or Wenduag and he is not a good tank either..
Damm i'm in the last chapter and some swigga stole my army from ch 3 thats unlucky also i see that a lot of hard fights can just be left to last chapter playful darkness blackwater all this shit caa be ignored lol also why no one is talking about swarm i'm thinking about making evil swarm/druid for second run any idea if the swarm works or is it in similar sytuation to lich?>
They gave him 18 dex which is not needed, fighters cannot turn Dex into damage and they gave him Fighter Finess when he already has weapon focus and weapon spec into specific weapon, total waste of feats. And no Dodge or Heavy Armor Focus.. how is he supposed to tank?! His DPS will always be worse than both Woljif or Wenduag and he is not a good tank either..
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
Every boss encounter. The tactics from Kingmaker still apply, except they don't work as well now solely due to even more inflated stats on enemies. You still spam CC from outside their LoS and hope they fail their saves.
This is unacceptable to me. After the kickstarter they had. After what happened to Kingmaker on release. This is not a brand new studio anymore. These people know what they're doing.
I knew what I was doing (sort of) when I left my term paper until the night before it was due too. What I turned in was so good teacher let me finish it next day with appropriate points deducted but we still ended up publishing it.
Sometimes you don’t make the deadline. Happens. Not like you’ve got a long line of other great games you can afford to be that demanding for.
I mean I refunded Solasta on principle so knock yourself out if you want to do that. The Wokelism sucks ass. But as far as gameplay whatever man. A few things are missing bu game’s miles ahead of P:K.
They gave him 18 dex which is not needed, fighters cannot turn Dex into damage and they gave him Fighter Finess when he already has weapon focus and weapon spec into specific weapon, total waste of feats. And no Dodge or Heavy Armor Focus.. how is he supposed to tank?! His DPS will always be worse than both Woljif or Wenduag and he is not a good tank either..
You’re going to laugh at yourself when you discover how wrong this is. Granted a good bit of that is due to his bugged weapon but with Leading Strike you end up with the same effect. As for waste of DEX have you ever heard of armor Training? Reduce Person?
Too many people been playing Armorless and don’t understand how the armor mechanics work.
A while ago I played a neat little game called Knights of the Chalice 2. To explain why I don't like Wrath would mean for me to make references to that game. Since I played the beta for only thirty hours. Meaning I've played through the prologue about three times during each subsequent Beta Test; amounting to three tests in total, so three attempts- and since prologue lasts a good amount of hours, serving as a first impression of sorts. I can safely that I've sufficient enough experience to conclude - the game isn't for me. Let's go back in time. Kingmaker used to provide me with something that not many games could. Character Builds. To illustrate the point, I have two thousand something hours in Kingmaker; however, most of that spent was spent planning character builds. Testing them, etc. I've only actually beat the game *twice*. Suffering through Kingmaker's gameplay didn't impede my enjoyment if I could mess around the character builds. Going back to it, Kingmaker aged like milk.
Then I played Chalice 2. A game with fantastic gameplay *and* character building. You have: Ascensions, Hundreds of Feats; that by the way is not a joke. See:
There's a bunch of 'em sorted into different categories
Twenty Two Classes:
Each class has its unique identity - there's no redundancy in between. Here are two examples. In the game warlock gets access to both Psionics plus Wizard spell list. Class sheet:
However, because of the flexibility the class provides. It loses out on the specialization feats that Wizard would gain. Furthermore the class requires more stats to work: CHA, INT, WIS.
Another example is Bishop. Class sheet:
Bishop starts with better BAB, more domains. Unlike the base Cleric it loses out on specialization feats, ninth level spells, etc. The point that I'm demonstrating in this exercise is that there's enough mechanical differences in between the classes that they're different enough while also serving a niche depending on your party needs.
The last thing that I'd like to go over is the encounter design. Consider the Spider Queen you can face in Chalice 2:
Watch how she uses combat maneuvers to outplay me. Repositions. Casts spells. She does all of these interesting things. We call those "tactics", significant because it's what keeps the game exciting. In contrast, examine Wrath of the Righteous encounter:
Witness how it autoattacks me over and over and over and over. No clever use of combat mechanics to outplay me. We call that an action game. By the way I did that fight many times with the AI option turned on - it doesn't do anything. I've even watched FriendlyMerchant's steam with it turned on. Nothing.
That's cute. You're cute! Considering I've never seen Owlcats play Kingmaker on Unfair. Speaking of which. All of their streams playing Kingmaker was on normal :D
This is unacceptable to me. After the kickstarter they had. After what happened to Kingmaker on release. This is not a brand new studio anymore. These people know what they're doing.
I knew what I was doing (sort of) when I left my term paper until the night before it was due too. What I turned in was so good teacher let me finish it next day with appropriate points deducted but we still ended up publishing it.
Sometimes you don’t make the deadline. Happens. Not like you’ve got a long line of other great games you can afford to be that demanding for.
I mean I refunded Solasta on principle so knock yourself out if you want to do that. The Wokelism sucks ass. But as far as gameplay whatever man. A few things are missing bu game’s miles ahead of P:K.
The reality is that you're an undiscerning buffoon with a fetish for RPG buildfagging and this game happens to tick all the boxes for you, specifically.
Here is one who is absolutely endearing in his ignorance. His playthrough begins on Core rules, but apparently he switches to Hard from Chapter 2:
I should warn you, he reads out the baddies' dialogue lines.
Cave gargoyles (different video): https://youtu.be/URGGbkJpuiI?t=4867 "This is a little nasty, let's get a Pit in here..." Throws a fireball into them, does 9 damage to 2.
Currently I'm at the point of "I promise if I win this combat I'll turn down to Normal for the next hard fight".
Once I reached level 5, and finally had a party of 6, I didn't encounter serious difficulties on Core.
My problems were when I was still lvl 3-4 and my party consisted of 5 chars (of which my MC wizard was pretty much useless), because I shooed away Nanio and didn't get the tiefling. I thought he was gay but it turned out he just likes jewellery.
But seriously, I just got through the mountain pass in Reliable Redoubt. My party is lvl 6: MC Wizard, Paladindu, Spidergirl, Lestat wannabe (Daeran), Ember, Camellia. I cast a couple of buffs (Bless, I had the food buff from resting, and then spammed the Protective Luck ability with Camellia, didn't even need more buffs like Haste for example. I also cast Burning Arc a couple of times, it worked very well on the Gargoyles.
Cave with Regil, first of all, I got fucked by AI changing agro, second by pathfinding MC on Horse and all that, third you cant CC them with pits or grease. Oh, and inconsistency with party teleportation during dialog, sometimes game tp's them in a group sometimes it does not, that fucked over my back liners. But then on Chapel map boss was a pushover... WEIRD.
Yeah, the cave gargoyles combat is the first serious encounter with them. I'm currently looking for how to go through it.
It's good the game warns you multiple times about the kind of enemy you will be facing, but I didn't get the message to check gargoyles' stats and immunities online before going in. I would have changed some spell slots.
BTW I love this guy's reactions:
He also has one which is my favorite, playing Deadfire and reaches the flooded cave with the ancient lich battlemage on PotD.
I haven't played KotC yet. Or know anything about Pierre to respond there. But I know Sawyer, Avellone, Miyazaki and Blakemore, and many others that can totally beat their games just fine.
KoTC 2 on other hand had such a glorious 1.0 version that comparing to it Wrath looks super polished. And even when this mess with endless crashes, corrupted saves and perpetually stuck combat got more a less fixed, the whole campaign is still just a four(!) medium sized maps glued together without any story, dialogues and even basic common sense. But with math puzzles and level 6 characters swinging +4 weapons in chapter 2.
I can still understand fetishizing something like ToEE where after all bugs and a village of highly questionable content you can at least get some classic adventuring and decent dungeon, but thing that Pierre took 30-60$ for I could barely call combat demo, never mind an RPG.