Pink Eye
Monk
>I just find it fishy how radical of a change in stance he went for
Please. See:
Criticizing the UI elements compared to Chalice 2:
Please. See:
Criticizing the UI elements compared to Chalice 2:
Random thought on Turn Based mode:There has to be a better way of organizing the abilities. I have combat maneuvers, passives, spells, and other stuff all jumbled up in there.
This makes the combat feel so clunky to play in Turn Based. In Knights of the Chalice 2. I don't have to worry about that stuff. I press c. I get the spellcasting window (Which has every spellcasting ability in there):
If I need combat maneuvers. They're neatly tucked in this window:
I want psionics, I press x - you get the idea. There's a dedicated UI for each thing. Where else in Wrath of the Righteous, it's all thrown in one place. Forcing me to search through each thing. Then put it on the hotbar. Then hope I remember it later.
Me more talking about Chalice 2 and how Wrath's gameplay sucks:I hope they've improved the Turn Based combat. Lately. Everything feels like a huge downgrade compared to Knights of the Chalice 2.
Lets not revise history here. Not to mention the feedback I've given in their surveys as well.I'm not sure if I agree with that. A couple of games I've played that can match or even surpass Wrath. In the Narrative Department you have: Colony Ship, which is shaping up to be a worthy successor to Age of Decadence. For Tactics, Enemy AI, and Combats you have Knights of the Chalice 2. Chalice has many features: Module Creation, Mod Support, Enemy AI that is likely far better than Wrath, etc. However, if there's one thing Wrath is probably going to excel at: build porn. Which is guaranteed due to mythic paths and the hundred something classes the game will ship with.