Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,613
This one, but I'd advise waiting for some serious bugfixing before committing to a full playthrough.So between this one and the first, which is more worthwhile?
This one, but I'd advise waiting for some serious bugfixing before committing to a full playthrough.So between this one and the first, which is more worthwhile?
I think a lot of the primadonna complaints are a little overblown, but generally I prefer the first one to wrath. This one is a little overwrought and the writing is much worse but I'm enjoying my playthrough. I haven't finished the game yet.So between this one and the first, which is more worthwhile?
You seem to be forgetting something. I not only placed monetary support into Wrath. I also placed my confidence into the product as well. Besides, you're acting as if I've somehow abandoned Wrath or whatever. I'm still going to follow it and see if improvements will be made.While presumably retaining your positive view of Kingmaker, no?
No reason to be unfairly harsh in your judgement of the game due to that, fam.You seem to be forgetting something. I not only placed monetary support into Wrath. I also placed my confidence into the product as well.
Oh please, this isn't the Owlcat forums, where you can get banned or thread locked. I'm free to speak my mind when a user asks for it.No reason to be unfairly harsh in your judgement of the game due to that
Didn't imply otherwise.Oh please, this isn't the Owlcat forums, where you can get banned or thread locked. I'm free to speak my mind when a user asks for it.No reason to be unfairly harsh in your judgement of the game due to that
He’s not interested in buildfagginess if said buildfagginess isn’t utilized in an interesting way, unlike in KOTC2 where the AI and battles are interesting and tactical which I doubt there are many in wrath.To me it just sounds like he's being contrarian for the sake of it since Wrathfinder is an improvement over Kingmaker from a buildcrafting perspective.Realizing what he wants is focus and not loose and spread out gameplay I think.
Does that give anything else in addition to dex to damage? Because if not I would waste 2 feats and mythic feat when I can just put more points into strenght...You could get Mythic Weapon Finesse on even mythic rank ups.Only if someone can tell me he gets some ability later that turns his Dex into damage...
This is false. You can configure party formation. See:Yeah they are so tactical that you literally can't chose your party's positions when combat starts
In the Gray Garrison, I had to reload once against the two babau who patrol the corridor because they critted three times in a row, once against the final minotaur because he killed one of my guys and I couldn't be bothered to resurrect him, and once against the room full of monsters with the big table in the middle because I brainfarted and mistargeted a key spell. I also reloaded during another fight because of a bug, so I don't think it counts. I think that three reloads in an entire dungeon are perfectly fine, especially at relatively low levels where a single bad roll can instantly destroy you. Maybe I had a very strong party, but it was far from optimal (Nenio basically was a deadweight).Are we even playing the same game?What is the problem with power gaming? Is there any reason to play this thing if it isnt to power game the shit out of it? The first motherfucker that comes talking of "roleplaying" on a game that has a furry in it and half the cast talk like californian girls, I will throw a virtual shoe on his head.
There ought to be a middle ground between faggot walking sim roleplaying and hardcore autismo minmaxing. I don't like having dump stats or 1-class-dips into stuff that thematically doesn't make sense, but that is exactly the way you need to play this on Core it seems.
Why would you need dump stats and 1-class-dips? I'm playing on Core without any of that and I'm doing fine. The only problematic encounter so far has been the one with the AIDS-ridden smilodons.
Maybe your definition of problematic is different. Clearly I am not the only person who has noticed the overtuned encounters, they happen even on Standard. You beat every fight in the Gray Garrison on your first try? Gargoyles during the Regill quest? You had no issues with those? I don't believe it.
I play with a Paladin MC and bring with me Seelah (Bard), Sosiel (pure Cleric), Ember (pure Witch), Nenio (Wizard/Loremaster), and Woljif (Rogue/Vivisectionist). Before recruiting Sosiel I had Camellia (pure Shaman). I multiclassed Seelah because I didn't want two Paladins in my party, but her stats are almost identical to those of my MC so everything would be identical with her as a pure Paladin and my MC as a Bard. Woljif is a Vivisectionist because I find the Rogue class a bit boring, but it would work even with him as a pure Rogue or Lann as a pure Zen Archer in his place. I'm still on chapter 2 and, apparently, things get worse in later chapters, but if you people are complaining about the Gray Garrison I can't really trust your opinion on the subject.which build and which chapter...
What the fuck, dude... a dozen tries? I can wholeheartedly assure you that you were probably doing something wrong. What spells and feats were you relying on in that dungeon? With Nenio's Grease and Glitterdust, Camellia's and Ember's Slumber/Protective Luck hexes, and my MC's Cleave/Cleaving Finish, 95% of the encounters were a joke and even the serious ones weren't even remotely "12 retries" hard.Call me retarded but I spent over a dozen tries on some of those fights, even knowing what I was about to go into. Used scrolls of stinking cloud and summons during the Jeslyn fight and STILL had to rely on luck to get through.
And no, this isn't my first rodeo. I know exactly how Owlcat design their encounters from Kingmaker.
Didn’t know this was an issue or if it’s an issue, will ask Pink Eye. Still besides the point, wrath isn’t tactical in comparison unless I’m missing something.He’s not interested in buildfagginess if said buildfagginess isn’t utilized in an interesting way, unlike in KOTC2 where the AI and battles are interesting and tactical which I doubt there are many in wrath.To me it just sounds like he's being contrarian for the sake of it since Wrathfinder is an improvement over Kingmaker from a buildcrafting perspective.Realizing what he wants is focus and not loose and spread out gameplay I think.
Yeah they are so tactical that you literally can't chose your party's positions when combat starts and all your 6-8 characters randomly shuffled in 1-2 rows every time when fight begins. So all enemy melee have direct access access to your wizards.
Wizards who do not know how to cast Mirror Image out of combat because pre-buffing is not tactical.
you need to rest in the inn and then speak to the guard commander in the tower to trigger it. It's botched i already asked to add it in the conversation.Didn’t know this was an issue or if it’s an issue, will ask Pink Eye. Still besides the point, wrath isn’t tactical in comparison unless I’m missing something.He’s not interested in buildfagginess if said buildfagginess isn’t utilized in an interesting way, unlike in KOTC2 where the AI and battles are interesting and tactical which I doubt there are many in wrath.To me it just sounds like he's being contrarian for the sake of it since Wrathfinder is an improvement over Kingmaker from a buildcrafting perspective.Realizing what he wants is focus and not loose and spread out gameplay I think.
Yeah they are so tactical that you literally can't chose your party's positions when combat starts and all your 6-8 characters randomly shuffled in 1-2 rows every time when fight begins. So all enemy melee have direct access access to your wizards.
Wizards who do not know how to cast Mirror Image out of combat because pre-buffing is not tactical.
Well it is possible some of this shite was fixed since my last attempt to play KotC 2. That ended way too early because Pierre added a prologue village but forgot to properly check the trigger for bandit attack that is necessary to get into ch1.
This is false. You can configure party formation. See:Yeah they are so tactical that you literally can't chose your party's positions when combat starts
It's only in highly specific encounters where formations get shuffled, and that's because enemies spawn on top of you.
>Wizards who do not know how to cast Mirror Image out of combat because pre-buffing is not tactical.
This is false. You can prebuff:
Can cast the spells during combat too, if you so desire.
Or hipsters.The obsession with this game would be puzzling to me on the Codex if I didn't realize that so many of you are older than Joe Biden.
K'. That is a very lousy opinion to have.Rather unfortunate however that the game is utter dogshit in nearly every other way. The obsession with this game would be puzzling to me on the Codex if I didn't realize that so many of you are older than Joe Biden. It is basically a browser based token driven game. Roll20 without the fun of multiplayer and the virtual tabletop experience that goes along with it.
I thought everyone on here was a 75 year old grognard who loves those types of games ?This is false. You can configure party formation. See:Yeah they are so tactical that you literally can't chose your party's positions when combat starts
It's only in highly specific encounters where formations get shuffled, and that's because enemies spawn on top of you.
>Wizards who do not know how to cast Mirror Image out of combat because pre-buffing is not tactical.
This is false. You can prebuff:
Can cast the spells during combat too, if you so desire.
Rather unfortunate however that the game is utter dogshit in nearly every other way. The obsession with this game would be puzzling to me on the Codex if I didn't realize that so many of you are older than Joe Biden. It is basically a browser based token driven game. Roll20 without the fun of multiplayer and the virtual tabletop experience that goes along with it. The perfect game for a 75 year old neckbeard grognard basically. Jagged Alliance 2 is the best game ever made too according to the old guy here (Lilura?) that LARPs as a female... *shrug*
They are "jumblled up", because a player is supposed to look at them, decide what is important for any particular character, then drag and drop them on the hotbar and / or on the action bar on the right. And then all the shortcuts for this particular actions are available. And even better: if the most freauently used actions for every character are assigned to the same slots on the panels, then the same keyboard shortcut uses this most frequently used option for every character whatever character it is.There has to be a better way of organizing the abilities. I have combat maneuvers, passives, spells, and other stuff all jumbled up in there.
I want psionics, I press x - you get the idea. There's a dedicated UI for each thing. Where else in Wrath of the Righteous, it's all thrown in one place. Forcing me to search through each thing. Then put it on the hotbar. Then hope I remember it later.
Unfortunately, for this I have only one argument: KotC-2 is so visually old and ugly that I am afraid I would find a conscription notice in my mailbox if I play it long enough. Call it a psychological trauma.I constantly compared Wrath to Chalice 2.
It's over, bro.I am afraid I would find a conscription notice in my mailbox if I play it long enough. Call it a psychological trauma.
You're excusing bad UI design. Speaking of which. This gives me an opportunity to revisit Chalice 2 yet again. Pierre implemented a quickbar feature:They are "jumblled up", because a player is supposed to look at them, decide what is important for any particular character, then drag and drop them on the hotbar and / or on the action bar on the right. And then all the shortcuts for this particular actions are available. And even batter: if the most freauently used actions for every character are assigned to the same slots on the panels, then the same keyboard shortcut uses this most frequently used option for every character whatever character it is.
Probably, I am. Then again: the best UI for me is the bash prompt. So either make me Metro Exodus with full ray tracing, or Wrath - or go ADOM or Dwarf Fortress. The graphics of KotC-2 is that horrible uncanny valley.You're excusing bad UI design.