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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

AwesomeButton

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I play with a Paladin MC and bring with me Seelah (Bard), Sosiel (pure Cleric), Ember (pure Witch), Nenio (Wizard/Loremaster), and Woljif (Rogue/Vivisectionist). Before recruiting Sosiel I had Camellia (pure Shaman). I multiclassed Seelah because I didn't want two Paladins in my party, but her stats are almost identical to those of my MC so everything would be identical with her as a pure Paladin and my MC as a Bard. Woljif is a Vivisectionist because I find the Rogue class a bit boring, but it would work even with him as a pure Rogue or Lann as a pure Zen Archer in his place. I'm still on chapter 2 and, apparently, things get worse in later chapters, but if you people are complaining about the Gray Garrison I can't really trust your opinion on the subject.
You make me consider rerolling the game. My party is apparently not adjusted to Core difficulty well enough.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Well, I have spent half of the summer playing MM Merge (Might and Magic 6+7+8). All of them are unbelievably ugly by modern standards and got paper-thin plot. But those games are still whole worlds filled by quests, cities and dungeons so cool that you never care about a looks.

But KoTC 2 never even feels like a game. It is just... ugly 2D picture with tokens on it. And going from one combat to another with random textbox in between never feels like an actual adventure - because more often then not all your options is like 1-2 combat set pieces to fight and nothing else.

Shame, because original KoTC had all the nice things like a world map, cities, taverns where you can rest, shops where you can buy fucking arrows and almost dozen of different dungeons.
 

Israfael

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To me, it's just ages old debate between sandboxy approach (which is in this case is Kangmaker/Wrath) and the gamified approach (whatever the Sensuki 2.0 is playing / praising) - you can have tighter experience at the cost of variety and choice (compare, for example, DOS2 against any classic / bugmaker game). To each his/her/xer own, I guess... There's surprisingly many people who liked when Firaxis dumbed down the X-com franchise and turned it from a shoddy simulator into more fast-paced move+attack board game with no AI at all (which maybe 1% realises). More choices and actions => more dumb your AI would likely to be as it can't compare to a human if a big variety of choice is present.
 
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NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Tips on how to build ember, can I use her as a ray gun with ray spells (ascendant element), or just pure hexer? Her class is confusing me a bit.
For the first few levels, she works wonders as a Slumber/Protective Luck/Evil Eye spammer, especially with Cackle that allows her to use Evil Eye in the first round and keep it up with just a move action. Protective Luck isn't synergic with Cackle, but imposing disadvantage on attacks is just too strong because it's almost as valuable as +4 AC and greatly protects you from critical hits (bringing the chance of a natural 20 from 1/20 to 1/400).

Regarding spells, I focused her on Conjuration (Selective Spells, Spell Focus, and Greater Spell Focus) to use Snowball, Glitterdust, Web, Stinking Cloud, and later Cloudkill and Rift of Ruin, but, honestly, it doesn't sound like a great idea. She has access to very strong buffs (Enlarge/Reduce Person, Heroism, Death Ward, Greater Heroism, Communal True Seeing, Frightful Aspect, Heroic Invocation and Legendary Proportions), but her spells list is a bit weird with a mix of spells I don't usually use. She has one good blast at most spell levels, so that's also a possible route. I'm especially excited to try Wracking Ray, which deals a bit of Strength and Dexterity damage even on a successful save.
 

Pink Eye

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Well, I have spent half of the summer playing MM Merge (Might and Magic 6+7+8). All of them are unbelievably ugly by modern standards and got paper-thin plot. But those games are still whole worlds filled by quests, cities and dungeons so cool that you never care about a looks.

But KoTC 2 never even feels like a game. It is just... ugly 2D picture with tokens on it. And going from one combat to another with random textbox in between never feels like an actual adventure - because more often then not all your options is like 1-2 combat set pieces to fight and nothing else.

Shame, because original KoTC had all the nice things like a world map, cities, taverns where you can rest, shops where you can buy fucking arrows and almost dozen of different dungeons.
It's like you're being edgy for the sake of it. That's okay, we can do that.
>KoTC 2 never even feels like a game.
What is your definition of a game, exactly? Chalice 2 features dungeon exploration, combats, party building, riddles, puzzles, etc. How is that different than what Chalice 1 provides? Which, by the way, I replayed the original. It only had three freaking classes. Such fun! Don't even get me started on the silly random encounters too.

Also, Pierre is still developing the game. I do agree you with that 1.0 couldn't even be constituted as a game. I crashed on too many encounters. Bugs galore. It felt unfinished. However, it's still undergoing development.

>It is just... ugly 2D picture with tokens on it.
He's working on 3D graphics now.

>never feels like an actual adventure
Augury of Chaos is mostly a combat module. There's more modules planned. See:
6b65ba54f574e1c243bd7667e2eab461_original.png

>because more often then not all your options is like 1-2 combat set pieces to fight and nothing else.
Again, we go back to the original Chalice. Lich's Tower was comprised of combat set pieces. With a couple of riddles here and there - just like Augury of Chaos. In the same breath, Palace fight with dragons is combat central too. For pete's sake. The very first encounter when you start the game is when you leave the Tower of Knights. How is Augury of Chaos different than the original? Only thing it lacks is the world map and those gay random encounters.
 

smaug

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Tips on how to build ember, can I use her as a ray gun with ray spells (ascendant element), or just pure hexer? Her class is confusing me a bit.
For the first few levels, she works wonders as a Slumber/Protective Luck/Evil Eye spammer, especially with Cackle that allows her to use Evil Eye in the first round and keep it up with just a move action. Protective Luck isn't synergic with Cackle, but imposing disadvantage on attacks is just too strong because it's almost as valuable as +4 AC and greatly protects you from critical hits (bringing the chance of a natural 20 from 1/20 to 1/400).

Regarding spells, I focused her on Conjuration (Selective Spells, Spell Focus, and Greater Spell Focus) to use Snowball, Glitterdust, Web, Stinking Cloud, and later Cloudkill and Rift of Ruin, but, honestly, it doesn't sound like a great idea. She has access to very strong buffs (Enlarge/Reduce Person, Heroism, Death Ward, Greater Heroism, Communal True Seeing, Frightful Aspect, Heroic Invocation and Legendary Proportions), but her spells list is a bit weird with a mix of spells I don't usually use. She has one good blast at most spell levels, so that's also a possible route. I'm especially excited to try Wracking Ray, which deals a bit of Strength and Dexterity damage even on a successful save.
What mythic feat did you use? The hex one seems useless so I was just going to go with double spell one, whatever it’s called, I forget..
 

Darkwind

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Tips on how to build ember, can I use her as a ray gun with ray spells (ascendant element), or just pure hexer? Her class is confusing me a bit.
For the first few levels, she works wonders as a Slumber/Protective Luck/Evil Eye spammer, especially with Cackle that allows her to use Evil Eye in the first round and keep it up with just a move action. Protective Luck isn't synergic with Cackle, but imposing disadvantage on attacks is just too strong because it's almost as valuable as +4 AC and greatly protects you from critical hits (bringing the chance of a natural 20 from 1/20 to 1/400).

Regarding spells, I focused her on Conjuration (Selective Spells, Spell Focus, and Greater Spell Focus) to use Snowball, Glitterdust, Web, Stinking Cloud, and later Cloudkill and Rift of Ruin, but, honestly, it doesn't sound like a great idea. She has access to very strong buffs (Enlarge/Reduce Person, Heroism, Death Ward, Greater Heroism, Communal True Seeing, Frightful Aspect, Heroic Invocation and Legendary Proportions), but her spells list is a bit weird with a mix of spells I don't usually use. She has one good blast at most spell levels, so that's also a possible route. I'm especially excited to try Wracking Ray, which deals a bit of Strength and Dexterity damage even on a successful save.
What mythic feat did you use? The hex one seems useless so I was just going to go with double spell one, whatever it’s called, I forget..

Elemental Barrage Mythic Feat. I built her like a Sorceror and she is a fucking murder machine now even with just 4th level spells. With that Elemental Barrage using Snowball, Burning Arc, Lightning Bolt, Ice Storm she is twisting elements to get the 1d6/level bonus on top of the base damage.
 

smaug

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Wtf am I supposed to do with sosiel, it seems like STR domain is a good choice but then you’re down 3 wasted feats
:x

This guy is literally retarded
 

gurugeorge

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So between this one and the first, which is more worthwhile?

I don't think either is particularly better than the other. The first's story is a bit better perhaps, because the First World is far more interesting and whimsical than the demonic realm. (Evil that occurs as a side-effect of immortal ennui is more terrifying than evil that's just plain rage-based or greed-based or whatever. The latter is familiar, it's what we do plus powers and horns; the former is eldritch beyond our ken.) But the gameplay is arguably a bit smoother in this.

Both are enjoyable, sometimes very enjoyable, although somewhat clunky. Both are pozzed to fuck, but actually quite well written in parts.

I'd agree with what someone said above though: this one's a bit undercooked, although it's not in as bad a state as the first game was on release, by all accouints (I can't say from personal experience as I only caught up with PFK after a couple of years, by which time it was all pretty smooth). Both are quite remarkable achievements - big, epic, sprawling things, with all the rough-hewn beauty of baubles adorning a barbarian princess. There's none of the febrile precision of PoE/Deadfire.

They're much more the true inheritors of the "Baldur's Gate brought up to date" mantle than anything else around though, that's for sure - mainly because the systems are more similar to the BG systems than either the Pillows games or the recent 5e games, but also because they're proper big epic stories with some memorable characters.
 

Pink Eye

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Wtf am I supposed to do with sosiel, it seems like STR domain is a good choice but then you’re down 3 wasted feats
:x

This guy is literally retarded
You made that post just for someone to give you that rating, didn't you! Shiiiiiieeet!
 

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