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Here is one who is absolutely endearing in his ignorance. His playthrough begins on Core rules, but apparently he switches to Hard from Chapter 2:
I should warn you, he reads out the baddies' dialogue lines.
Cave gargoyles (different video): https://youtu.be/URGGbkJpuiI?t=4867 "This is a little nasty, let's get a Pit in here..." Throws a fireball into them, does 9 damage to 2.
Currently I'm at the point of "I promise if I win this combat I'll turn down to Normal for the next hard fight".
Once I reached level 5, and finally had a party of 6, I didn't encounter serious difficulties on Core.
My problems were when I was still lvl 3-4 and my party consisted of 5 chars (of which my MC wizard was pretty much useless), because I shooed away Nanio and didn't get the tiefling. I thought he was gay but it turned out he just likes jewellery.
But seriously, I just got through the mountain pass in Reliable Redoubt. My party is lvl 6: MC Wizard, Paladindu, Spidergirl, Lestat wannabe (Daeran), Ember, Camellia. I cast a couple of buffs (Bless, I had the food buff from resting, and then spammed the Protective Luck ability with Camellia, didn't even need more buffs like Haste for example. I also cast Burning Arc a couple of times, it worked very well on the Gargoyles.
Cave with Regil, first of all, I got fucked by AI changing agro, second by pathfinding MC on Horse and all that, third you cant CC them with pits or grease. Oh, and inconsistency with party teleportation during dialog, sometimes game tp's them in a group sometimes it does not, that fucked over my back liners. But then on Chapel map boss was a pushover... WEIRD.
Yeah, the cave gargoyles combat is the first serious encounter with them. I'm currently looking for how to go through it.
It's good the game warns you multiple times about the kind of enemy you will be facing, but I didn't get the message to check gargoyles' stats and immunities online before going in. I would have changed some spell slots.
BTW I love this guy's reactions:
He also has one which is my favorite, playing Deadfire and reaches the flooded cave with the ancient lich battlemage on PotD.
I haven't played KotC yet. Or know anything about Pierre to respond there. But I know Sawyer, Avellone, Miyazaki and Blakemore, and many others that can totally beat their games just fine.
KoTC 2 on other hand had such a glorious 1.0 version that comparing to it Wrath looks super polished. And even when this mess with endless crashes, corrupted saves and perpetually stuck combat got more a less fixed, the whole campaign is still just a four(!) medium sized maps glued together without any story, dialogues and even basic common sense. But with math puzzles and level 6 characters swinging +4 weapons in chapter 2.
I can still understand fetishizing something like ToEE where after all bugs and a village of highly questionable content you can at least get some classic adventuring and decent dungeon, but thing that Pierre took 30-60$ for I could barely call combat demo, never mind an RPG.
KoTC 2 on other hand had such a glorious 1.0 version that comparing to it Wrath looks super polished. And even when this mess with endless crashes, corrupted saves and perpetually stuck combat got more a less fixed, the whole campaign is still just a four(!) medium sized maps glued together without any story, dialogues and even basic common sense. But with math puzzles and level 6 characters swinging +4 weapons in chapter 2.
A while ago I played a neat little game called Knights of the Chalice 2. To explain why I don't like Wrath would mean for me to make references to that game. Since I played the beta for only thirty hours. Meaning I've played through the prologue about three times during each subsequent Beta Test; amounting to three tests in total, so three attempts- and since prologue lasts a good amount of hours, serving as a first impression of sorts. I can safely that I've sufficient enough experience to conclude - the game isn't for me. Let's go back in time. Kingmaker used to provide me with something that not many games could. Character Builds. To illustrate the point, I have two thousand something hours in Kingmaker; however, most of that spent was spent planning character builds. Testing them, etc. I've only actually beat the game *twice*. Suffering through Kingmaker's gameplay didn't impede my enjoyment if I could mess around the character builds. Going back to it, Kingmaker aged like milk.
Then I played Chalice 2. A game with fantastic gameplay *and* character building. You have: Ascensions, Hundreds of Feats; that by the way is not a joke. See:
There's a bunch of 'em sorted into different categories
Twenty Two Classes:
Each class has its unique identity - there's no redundancy in between. Here are two examples. In the game warlock gets access to both Psionics plus Wizard spell list. Class sheet:
However, because of the flexibility the class provides. It loses out on the specialization feats that Wizard would gain. Furthermore the class requires more stats to work: CHA, INT, WIS.
Another example is Bishop. Class sheet:
Bishop starts with better BAB, more domains. Unlike the base Cleric it loses out on specialization feats, ninth level spells, etc. The point that I'm demonstrating in this exercise is that there's enough mechanical differences in between the classes that they're different enough while also serving a niche depending on your party needs.
The last thing that I'd like to go over is the encounter design. Consider the Spider Queen you can face in Chalice 2:
Watch how she uses combat maneuvers to outplay me. Repositions. Casts spells. She does all of these interesting things. We call those "tactics", significant because it's what keeps the game exciting. In contrast, examine Wrath of the Righteous encounter:
Witness how it autoattacks me over and over and over and over. No clever use of combat mechanics to outplay me. We call that an action game. By the way I did that fight many times with the AI option turned on - it doesn't do anything. I've even watched FriendlyMerchant's steam with it turned on. Nothing.
That's cute. You're cute! Considering I've never seen Owlcats play Kingmaker on Unfair. Speaking of which. All of their streams playing Kingmaker was on normal :D
KoTC 2 on other hand had such a glorious 1.0 version that comparing to it Wrath looks super polished. And even when this mess with endless crashes, corrupted saves and perpetually stuck combat got more a less fixed, the whole campaign is still just a four(!) medium sized maps glued together without any story, dialogues and even basic common sense. But with math puzzles and level 6 characters swinging +4 weapons in chapter 2.
At least it is honest and it does inform you when it can't save your game for some reason instead of pretending that everything is ok until you try to load all of your 5 iterated saves to find all of them broken.
I can't think of anything Owlcat is particularly good at when it comes to game design but I still find myself playing their games for hours on end so they are doing something right.
At least it is honest and it does inform you when it can't save your game for some reason instead of pretending that everything is ok until you try to load all of your 5 iterated saves to find all of them broken.
>At least it is honest
Honest how? I weep for those people that planned their character builds around a certain mythic path. Only to discover later on. That its broken. Yeah, okay, whatever you say Simildon.
I can't think of anything Owlcat is particularly good at when it comes to game design but I still find myself playing their games for hours on end so they are doing something right.
They gave him 18 dex which is not needed, fighters cannot turn Dex into damage and they gave him Fighter Finess when he already has weapon focus and weapon spec into specific weapon, total waste of feats. And no Dodge or Heavy Armor Focus.. how is he supposed to tank?! His DPS will always be worse than both Woljif or Wenduag and he is not a good tank either..
You’re going to laugh at yourself when you discover how wrong this is. Granted a good bit of that is due to his bugged weapon but with Leading Strike you end up with the same effect. As for waste of DEX have you ever heard of armor Training? Reduce Person?
Too many people been playing Armorless and don’t understand how the armor mechanics work.
I know armor training, I can get more Dex with equipment but I can save 2 feats at least if I just lower base Dex by 2 and give him more Strength. Then I can do Enlarge Person and later even more powerful spell for even more damage. Small form and going dex is only good if you plan to max out AC or if you are a rogue and turn Dex into damage.
Just getting into this game this weekend... crawled out of the Grey Garrison and now getting into the game proper. Load times on my potato are garbage, but it doesn't run too bad once it gets up and going. Been looking forward to this more than I want to admit...
I just got Regill in my party, he is interesting but build is terrible. Too much Dex, terrible feats, focus on exotic weapon.. wtf
I might need to respec him.
Please just try to make him work one playthrough before doing this. Some of it is dependent on equipment yes but the whole thing does come together beautifully. Do what you need to to Fight Reduced without being encumbered (and make sure to keep Crusader’s Edge up) and you’ll be very happy.
Neat, a Greater Vital Strike with the mythic feat can deal four digit damage on crit. But is that much damage actually needed for anything, even at endgame?
To me it just sounds like he's being contrarian for the sake of it since Wrathfinder is an improvement over Kingmaker from a buildcrafting perspective.
I've been pretty consistent. When I started playing beta I said the gameplay sucked. I didn't do those surveys that they'd send out just for fun. Also, someone asked what my opinion was. Of course I'll take that as an opportunity to express myself.
"Overrrtooonndd enkowenteerzz" happen on Standard. On Core and higher people are cursing Owlcat or happily Desideriusing along. And then the first kind either drops the game or slowly transforms to the second.
This is brilliant design in my book. A complex CRPG should not be palyable without brain even on the easiest difficulty. And such games are one of the few ways to reveal functionally illiterate "westoid" (TM) morons.
Every boss encounter. The tactics from Kingmaker still apply, except they don't work as well now solely due to even more inflated stats on enemies. You still spam CC from outside their LoS and hope they fail their saves.
To me it just sounds like he's being contrarian for the sake of it since Wrathfinder is an improvement over Kingmaker from a buildcrafting perspective.
He’s not interested in buildfagginess if said buildfagginess isn’t utilized in an interesting way, unlike in KOTC2 where the AI and battles are interesting and tactical which I doubt there are many in wrath.
Exactly. You have one set of data (a monster card) and another set of data (the list of spells and feats). You need to find something from the second set that matches the first. It is, like, what "expert systems" of 70's were kind of able to do when they tried to make the work of physicians cheaper.
And even this is nigh impossible for most of the Western players. Note that even the Turk rages not about encounters and mechanics, but about his imaginary emasculation by the Owlcat writers.