CodexTotalWar
Learned
- Joined
- Jan 19, 2021
- Messages
- 121
Yeah, I had Hell Knights and Clerics basically carry my Act 2 Crusader army through most fights. If you manage to get Cure Wounds on your general you can basically guarantee 0% causalities almost every fight). In Act 3, they continue to perform well but Marksmen steal the show in terms of insane damage output.
There will be a few of the fights (especially a few of those enemy stacks with levelled generals to the west) where you should actually remove any of the squishies because they'll get blown up by spells. In those cases, just go in with your heavies (i.e. units with 100-200+ hp), and just slug it out with them. You basically can't lose with spells and cure wounds.
Eventually you'll steamroll everything pretty easily as long as you're always levelling your general and are maximizing recruitment. The AI doesn't keep up.
There will be a few of the fights (especially a few of those enemy stacks with levelled generals to the west) where you should actually remove any of the squishies because they'll get blown up by spells. In those cases, just go in with your heavies (i.e. units with 100-200+ hp), and just slug it out with them. You basically can't lose with spells and cure wounds.
Eventually you'll steamroll everything pretty easily as long as you're always levelling your general and are maximizing recruitment. The AI doesn't keep up.