Sadly, it seems that Mythic Vital Strike still doesn't work properly with the Paladin's Smite Evil. It should multiply the damage bonus from Smite Evil (because it's a flat bonus that gets multiplied with a critical hit), but right now it only gets added once. Here I have a level 8 Paladin with a normal flat bonus to damage of +26. With Mythic Vital Strike, the damage bonus becomes +52, and with Smite Evil it should become +68. However, it's only +60:
Spoiler, I guess
Haplo Desiderius am I missing something?
Sorry, no idea. I haven't cleared Act 1 yet, btw
But it does sound like a bug, IMO it should be multiplied. Might be worth reporting it.
There's more issues.
Rowdy Vital Force seems to add 2d6 damage per sneak dice - regardless if the attack qualifies as sneak attack or not
...or whether the enemy can even be hit with sneak attacks
My Sohei doesn't seem to get his Wis AC bonus
Initial Charge to open combat seems fixed (yes, finally!), but mid-combat Charges in Turn Based mode still fail and case loss of round(s) sometimes.