Matalarata
Arcane
Takes too long to remove it for buttsex.
Projection.
Takes too long to remove it for buttsex.
His warrior with a sword can go full gear and he still will gonna lose to your char naked.
Bad idea. I wouldn't trust him to carry rock without molesting it.I also make him carry Ember
His warrior with a sword can go full gear and he still will gonna lose to your char naked.
No, seriously, and you call martials stupid while playing one-button pew-pew "supragenius wizzord". Both my paladin and fighter-inquisitor in ddo has more buffs to press at the start of dungeon than all your buttons combined. Probably my inquisitor has higher int too.
I thought you still have your clothes on when you do them asstral projectionsTakes too long to remove it for buttsex.
Projection.
I thought you still have your clothes on when you do them asstral projections
Both my paladin and fighter-inquisitor in ddo has more buffs to press at the start of dungeon than all your buttons combined.
As a guy that started playing D&D when playing a plain fighter made sense, I feel you both. The proble is that, in current year, if you want to play a front line char, you need to be a gish of some sort or to nerf the difficulty level into oblivion. Unfortunately the game is balanced around frontliners able to reach ungodly levels of AC and simply avoid as many attacks as possible via reach/concealment. Enemy numbers are also super-inflated, a common problem in any D&D crpg derivate. The underlying formulas the players need to dick around remain the same so degenerate classes are favoured simply because it's less of a chore to play with an uber tank or an ungodly number of summons or whatever...
Now I understand. Greetings.Greetings, niggers.
Sadly, it seems that Mythic Vital Strike still doesn't work properly with the Paladin's Smite Evil. It should multiply the damage bonus from Smite Evil (because it's a flat bonus that gets multiplied with a critical hit), but right now it only gets added once. Here I have a level 8 Paladin with a normal flat bonus to damage of +26. With Mythic Vital Strike, the damage bonus becomes +52, and with Smite Evil it should become +68. However, it's only +60:
Spoiler, I guess
Haplo Desiderius am I missing something?
Sadly, it seems that Mythic Vital Strike still doesn't work properly with the Paladin's Smite Evil. It should multiply the damage bonus from Smite Evil (because it's a flat bonus that gets multiplied with a critical hit), but right now it only gets added once. Here I have a level 8 Paladin with a normal flat bonus to damage of +26. With Mythic Vital Strike, the damage bonus becomes +52, and with Smite Evil it should become +68. However, it's only +60:
Spoiler, I guess
Haplo Desiderius am I missing something?
Sorry, no idea. I haven't cleared Act 1 yet, btw
But it does sound like a bug, IMO it should be multiplied. Might be worth reporting it.
There's more issues.
Rowdy Vital Force seems to add 2d6 damage per sneak dice - regardless if the attack qualifies as sneak attack or not ...or whether the enemy can even be hit with sneak attacks
My Sohei doesn't seem to get his Wis AC bonus
Initial Charge to open combat seems fixed (yes, finally!), but mid-combat Charges in Turn Based mode still fail and case loss of round(s) sometimes.
Sadly, it seems that Mythic Vital Strike still doesn't work properly with the Paladin's Smite Evil. It should multiply the damage bonus from Smite Evil (because it's a flat bonus that gets multiplied with a critical hit), but right now it only gets added once. Here I have a level 8 Paladin with a normal flat bonus to damage of +26. With Mythic Vital Strike, the damage bonus becomes +52, and with Smite Evil it should become +68. However, it's only +60:
Spoiler, I guess
Haplo Desiderius am I missing something?
Sorry, no idea. I haven't cleared Act 1 yet, btw
But it does sound like a bug, IMO it should be multiplied. Might be worth reporting it.
There's more issues.
Rowdy Vital Force seems to add 2d6 damage per sneak dice - regardless if the attack qualifies as sneak attack or not ...or whether the enemy can even be hit with sneak attacks
My Sohei doesn't seem to get his Wis AC bonus
Initial Charge to open combat seems fixed (yes, finally!), but mid-combat Charges in Turn Based mode still fail and case loss of round(s) sometimes.
I wonder how high you will be able to get it here - my MW 20 / Trickster does 2500 on GVS with a Scythe, probably gets a lot higher than that with optimization.
Not sure about the loss of rounds - from what I've seen it happens when your character has already acted in a turn.
Btw you should transfer to argo and join codexia. I see you are just running solo even without ship buff. In codexia you will run solo but with some shitty ship buffs!I just don't have everything in my screen. I have 6 "pages" of buffs in CTRL 2/3/4/5/6/7. The skeleton pet and vampire form which I have are in my 3rd bar.
I'd pick Rupture Restraints, but it sounds like a very weird thing to implement and I wouldn't bet on it being bugs-free.
Some nice C&C, from the Molten Scar encounter in A3
Bruh it was sarcasmBecause they don't conform to your prudish sensibilities? Go play Fable if grimderp is too much for you.Wrath's woke credentials on full display here
Kween -a stalwart paladin of Iomedae, it was her who rallied troops of the destroyed Kenabres and pushed back against the demonic invaders
Tranny -the crusader queen who's been fending demonic armies for more than century
adept at discovering conspiracies and foiling plans of cultists before they have a chance to strike
Some nice C&C, from the Molten Scar encounter in A3
Man, I just started Act 3 but Trickster is shaping up to be the honsker I always dreamt to be. The opening scene in the closet is more or less a small version of the Kodex, with less namecalling. Socothbenoth can be considered the mandatory forum tranny.