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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,983
How is getting another nigger is a pro?
 

Matalarata

Arcane
Patron
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May 8, 2013
Messages
2,646
Location
The threshold line
My main arcane caster is an arcanist

Ah, definitely don't then, you have far better uses for level 7 slots (do rush imp. abundant casting if you haven't). In my party, I have a full caster Nenio, a full caster Druid, Cam to prepare buffs and take away pressure from said druid, my main Alchemist and Sheila which I turned into a Scion. That's why I value the potential applicability more. I also have a soft spot for playing the game blind and I love spells and effects that I can just go "oh, shit!" and drop directly on my frontline.

How is getting another African American is a pro?

You can order both around, get them killed if you want, exile them or make sweet, sweet (
TrumpDisgusting.png
) love with them if you so wish. Basically slaves.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
443
Turns out the solution to Blackwater is not, in fact, being able to deal lightning damage.

It's hexes.

I actually don't know why I assumed hexes of the same type don't stack.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
The only spec is with finesse weapons, because well duh you get dmg and armor from ONE attribute you gotta pay the toll! For STR builds is just EXTRA bonus.
What do we have with specialization? Weapon Focus, Focus +, and another +1? The last two are for warriors only or for classes who qualify, then we got improved critical that doubles the range and it's best used for a handful of weapons with good critical chances. Weapon training warrior gets - they are for wide groups like just all axes, etc and you can get multiple.
The only class that is forced to spec is - sword sensei.
 
Last edited:

Haplo

Prophet
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Messages
6,559
Pillars of Eternity 2: Deadfire
I'm having a devil of a time trying to create a character:-

1) She has to be an elf
2) She has to be an Urgathoa-worshipping Necromancer of sorts, though not necessarily undead army type - more like a cross between illusion and necromancy, or like a cross between necromancer and vampire (if she could be a Dhampir it would be easier since Cruoromancer is tailor made for Necro, but she has to be an elf goddammit).
3) She has to be able to ride a Giant Centipede
4) She has to use a Scythe as her main weapon.

IOW, a Scythe-using, Giant-Centipede-riding elf Illusionist/Necromancer. That's the character I've got in my mind's eye.

The problem is that most of the magic using beast-riding-capable classes and sub-classes use Wisdom, but Elves are Intelligence-based; they're also Dexterity based, which means Scythes are useless unless I can get around it (I suppose the later transformation spells are fine for that, but it would be nice to have something to start with). (Gah, if only you could finesse scythes! :) )

I've tried all sorts of combinations but I can't get anything - I realize I might have to just give up a couple of these desiderata to focus on a more essential vision (probably give up the Scythe idea and just have her doing a sideline in archery, in which case I can comfortably start her beast riding with Divine Hunter probably, and just swallow the WIS spells waste), but I'm just throwing it out there to see if anyone has any ideas.

Sylvan Sorceror Specializing in Illusion or Necromancy with Mythic Expanded Arsenal in the other school... plus... Fighter (level 9) with Fighter's Finesse Advanced Weapon Training and Weapon Finesse (Mythic) I guess.
The fighter levels are hardly synergistic, but I guess it can be done. If you merge the spellbook with lich, you may still be able to be a full caster.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.

Also Shatter Defenses being tied to Dazzling, and thereby Weapon Focus.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.
Honestly, it's that and the multiclass system for me (not a fan of "piecemeal" multiclassing where you can pick individual levels here and there to build your own min-maxed Frankenstein. I didn't like it in D&D 5th edition and I like it even less in PF where the level of granularity becomes insane).
I prefer the Deadfire approach where you pick TWO classes at the beginning (eventually with their respective subclasses) and then you are set with your own hybrid class.

Anyway, for context, this is the mod I was referring to:
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/7


The mod overrides the logic in the game which checks whether a specific weapon type is the same as another, so will apply to everything where
such comparison is requested (Weapon Focus, Greater Weapon
Focus, Improved Critical etc).

The weapon group name is displayed in the information window.

Should be backwards/forwards compatible with saves, can be enabled/disabled anytime.

Groups are fully configurable via the groups.json file in the mod, please use the readme for instructions.

Groups
  • Axes: Battleaxe, Dwarven Waraxe, Greataxe, Handaxe, Heavy Pick, Light Pick, Tongi
  • Heavy Blades: Bastard Sword, Dueling Sword, Elven Curve Blade, Estoc, Falcata, Falchion, Greatsword, Longsword, Scimitar, Scythe
  • Light Blades: Dagger, Kukri, Rapier, Shortsword, Sickle, Starknife
  • Bows: Longbow, Shortbow (including composite bows)
  • Close: Punching Dagger, Spiked Light Shield, Spiked Heavy Shield, Heavy Shield, Light Shield
  • Crossbows: Hand Crossbow, Heavy Crossbow, Light Crossbow
  • Double: Orc Double Axe, Double-bladed Sword, Gnome Hooked Hammer, Dwarven Urgrosh
  • Flails / Hammers: Club, Earth Breaker, Flail, Greatclub, Heavy Flail, Heavy Mace, Light Hammer, Light Mace, Warhammer
  • Monk: Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham
  • Polearms: Bardiche, Fauchard, Glaive
  • Spears: Longspear, Shortspear, Spear, Trident
  • Thrown: Bomb, Dart, Javelin, Sling, Sling Staff, Throwing Axe
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
443
I don't have a problem with specialisation, but the progression should probably go along the path of broad->narrow->specialized, rather than specialized->specialized->specialized.

You first feat should not be longswords, it should be all one handed melee weapons, then swords, then longswords.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
I'm having a devil of a time trying to create a character:-

1) She has to be an elf
2) She has to be an Urgathoa-worshipping Necromancer of sorts, though not necessarily undead army type - more like a cross between illusion and necromancy, or like a cross between necromancer and vampire (if she could be a Dhampir it would be easier since Cruoromancer is tailor made for Necro, but she has to be an elf goddammit).
3) She has to be able to ride a Giant Centipede
4) She has to use a Scythe as her main weapon.

IOW, a Scythe-using, Giant-Centipede-riding elf Illusionist/Necromancer. That's the character I've got in my mind's eye.

The problem is that most of the magic using beast-riding-capable classes and sub-classes use Wisdom, but Elves are Intelligence-based; they're also Dexterity based, which means Scythes are useless unless I can get around it (I suppose the later transformation spells are fine for that, but it would be nice to have something to start with). (Gah, if only you could finesse scythes! :) )

I've tried all sorts of combinations but I can't get anything - I realize I might have to just give up a couple of these desiderata to focus on a more essential vision (probably give up the Scythe idea and just have her doing a sideline in archery, in which case I can comfortably start her beast riding with Divine Hunter probably, and just swallow the WIS spells waste), but I'm just throwing it out there to see if anyone has any ideas.

Sylvan Sorceror Specializing in Illusion or Necromancy with Mythic Expanded Arsenal in the other school... plus... Fighter (level 9) with Fighter's Finesse Advanced Weapon Training and Weapon Finesse (Mythic) I guess.
The fighter levels are hardly synergistic, but I guess it can be done. If you merge the spellbook with lich, you may still be able to be a full caster.

I'd check first if you can even ride giant centipedes at all.

Why are elves DEX based? It's just a +2 bonus.

Go Sylvan + some EK/Signifier, if you merge with Lich you have lots of leeway for whatever.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.

Also Shatter Defenses being tied to Dazzling, and thereby Weapon Focus.
It works with any weapon, you can dazzle with any weapon not just with Focused, is it a bug or something? I don't know.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.

Also Shatter Defenses being tied to Dazzling, and thereby Weapon Focus.
It works with any weapon, you can dazzle with any weapon not just with Focused, is it a bug or something? I don't know.

Never used dazzle, it's just a tax prereq for Shatter.

And for some reason the dragon fighter who gets dazzle for free doesn't qualify for Shatter with it.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,784
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Warning about a potentially game-breaking bug (version 1.0.3c): In the Abyss

when Yozz teleports you to the brothel and the arena you will instanly die when returning to the palace.
There's a way to fix this, actually. Instead of going with Yozz and having him teleport you somewhere else, you just do the quest in these steps:
1) Accept the summoning
2) Move through the palace and talk to Nocticula
3) Do NOT use Yozz to teleport to one of the two locations
4) Run back to the room you spawned in. There will be a portal there.
5) Going through the portal will auto-save the game (if you have the option enabled) but it will load your entire party before doing so
6) Load that save. You should still be in the Palace, but you have the entire party with you now.
7) Do the quest as usual, this time you wont get an instant death/gameover after you tell Yozz to get you back to the Palace

Unfortunately I don't have that particular auto-save anymore. But there's apparently another workaround. If you add a companion via the Toy Box mod, you survive the return to the palace (https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8). I haven't tried it yet, in hopes Owlcat will fix the bug themselves.
 

Matalarata

Arcane
Patron
Joined
May 8, 2013
Messages
2,646
Location
The threshold line
Honestly, it's that and the multiclass system for me

I feel you man. As someone that lived the transition from 2nd to 3rd edition, the idea was to make it easy for players to mix and match two classes if the DM approved, the campaign allowed it and it made sense in the specific setting and character background. They were actually trying many experimental features back then, like the decoupling of attributes (eg, DEX into mobility for AC + reflex saves and hand-eye coordination for ranged to hit bonuses). In the end though, it's hard to fight munchkinism.

Personally, I've been playing PF for ages, but I use an heavily abridged version and players need to discuss their builds with me before the campaign starts. We're also into an heavily customized Lovecraftian horror setting, so it's more or less a necessity, can't have monks/RDD/Terfs arounds every corner...
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.

You mean that funny game where every weapon with low PEN and without PEN modal was a trash by default due to armor mechanics?)
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
Not to mention that the fire damage per turn will be resisted to nothing by a lot of enemies as well.

Get the mythic feat to ignore fire DR, that's my idea. Notice that I'm still level 10 though and I spent much of my precious gaming time answering a lost cause, yesterday :(
Relatively early after Drezen you can get some fun items to boost fire spells. One adds 1d6 + 5 fire, another 2d6 unholy every time you deal fire damage.
I'm having them on Ember, for casual 21d6 + 15 fire rays al lvl 11 though. With ability to boost it for another +48 from few other items and 1.5x multiplier for fire vulnerability it is pretty nuts for a lvl 2 spell.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.

That's one area where Deadfire's approach is superior.

You mean that funny game where every weapon with low PEN and without PEN modal was a trash by default due to armor mechanics?)

Sabers, battleaxes, rapiers, flails and probably a few other categories would like to have a word with you.
Well, sabers actually have such a modal, but I've never used it (+50% Recovery).
 

Matalarata

Arcane
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Joined
May 8, 2013
Messages
2,646
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The threshold line
Relatively early after Drezen you can get some fun items to boost fire spells. One adds 1d6 + 5 fire, another 2d6 unholy every time you deal fire damage.

I know but I'm cheap and it costs 50k iirc. I usually prefer to evaluate my options first. Also, I'm disappoint son. Dat fire ring also gives you +2 on checks to overcome SR, that's why it's so good!
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
On the theme of Lichdom, what would be a good class/combo for a Death Knight character concept? I like the idea of a heavy armored warrior who can also cast spells as transition into Lich path. Any ideas? My DnD knowledge is fairly rudimentary so all the class options in this game beyond warrior/wiz/rogue/cleric etc are rather confusing.
Lich path is suposed to be fixed giving the undead immunties. For your build , you have to know first armor is still not king in wotr, exact same thing like in pathfinder . Thats why you see plenty of build with one level dip of monk to get the ac bonus from charisma or wisdom depending the monk subclass. I'd rather pick monk + sorcerer+ dragon disciple + eldritch knight and unarmored if you want a melee caster. You are only losing one caster level like that.Base attack bonus wont be so great but you will survive at least.
If you want fully armored , you could still play a traditional warrior, and then pick the lich mythic path, just using the vampiric blade spell and boneshield, but as you see youa re not taking full advantage from the path, lich merge spellbooks and get you more CL , earlier.
You would think it doesnt matter that much on normal, wotr doesnt like roleplaying ...Endgame demons hit at +60 , so imagine you need 60 ac minimum for them to even have to roll, if you want to survive as melee you need those numbers. Even earlier, there's many fights completely overtuned.
 

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