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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Matalarata

Arcane
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May 8, 2013
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2,646
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The threshold line
I've seen some mods being called over and over with no effect whatsoever. Maybe not the banhammer explicitly but I don't think that's so blatant it calls for an immediate action.

I definitely think one month ban is too long a punishment for such a minor offense BUT I only recently started interacting with Desi so I really cannot say if there's more going on behind the scene. Mebbe mods got dozens of reports over the last weeks because of his posting? Just guessing here, it looked quite sudden and if rusty_shackleford theory was correct, after sanitizing the subforum you'd be left with a couple dozen posts and a dog pic.
 

Fedora Master

STOP POSTING
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Edgy
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upload_2021-9-17_2-35-0.png


Yeeeeaaaa... No wonder some people never had any issues with the Crusade system

e: By the way, Pathfinder actually sports a nation of nothing but Magical Negroes. They are the oldest and bestest magic tradition in all of Golarion!
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Why Desiderius was banned? Did he posted illegal shit? I mean, he is a retard but even retards have the right to be retards.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I dunno, I think you're right that there's escapism in roleplaying for sure, but it's more like escapism to another, non-predictable world, where you can roleplay either something you are or something you are not. If a game has replayability, my first character tends to be like me, and then other characters tend to be more not like me, so I feel I'm exploring other aspects of the game that were locked off before, by exploring other ways of thinking (obvs playing an evil char is like that, as I am gud boi irl :) ).
To me, roleplaying only works for tabletop RPGs and maybe some cRPGs that try hard into reactivity, that is the reason I pretty much only power game on combat centric cRPGs because I dont find enjoyable to roleplay with them and trying roleplaying into combat focused trashmob intensive games looks like borderline larping to me.

If you make a hobbit on a tabletop RPG, you can have a DM to treat your character like a hobbit and that indeed feels like roleplaying and a new experience and you can interact with the world as a hobbit. If you are going to ask me if I prefer to be Aragorn or Frodo, the answer will be always Aragorn if the game isnt flexible and basically the only story available is an Aragorn story of the hero that will save the land by killing alot of shit because frankly, I dont see Frodo as a killing machine, most cRPGs just have an Aragorn story that they shoehorn other races in.

cRPGs by their nature are way too rigid to provide a satisfying experience for true roleplaying. There are some that get closer like Age of Decadence, Swordflight chapter 2 has excellent class reactivity too with paladins losing lawful status by stealing so actual roleplaying is rewarded more but you kinda have to make a game around that, Infinite Engine games and also Pathfinder cRPGs suck in reactivity, the Pathfinder games alot better than Bioware at it because they offer unique options for some characters but still... after a few failed checks with the same results, I give up on roleplaying imediatly and will treat the game as it is, a combat module to kill shit in.
 
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Non-Edgy Gamer

Grand Dragon
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Glory to Ukraine
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Strap Yourselves In
But it is in a way. A very large chunk of the game is focused on your very special badass ability of being able to get up and keep walking after being killed. Hell, there are certain points is which you have an actual Quest Objective to kill yourself - knowing that this will bring you closer to your goal.

"Discovering your past" is something any one of us here, in real life, can do through various normal methods. Putting that in a video-game (or any role-playing game in general) would make it tremendously boring without including an extra element to the story. And that extra element in this particular case happens to be the fact that your character is, indeed, a special badass that just can't die, no matter how many times he's killed.
You're missing the point. It's the difference between:
>YOU ARE A SPECIAL BAD ASS, LEVEL UP, BECOME A SUPER LICH ANGEL WITH TIME TRAVEL POWERS AND THEN ASCEND TO GODHOOD.
>Figure out your past and how you became a weird looking freak who can't die. Oh, on the way, you discover you happened to have been some kind of powerful mage in a past life.
Both are "special badasses", but one is solely about a power fantasy. The other is a mystery with philosophical components along the way and happens to include the potential to become powerful along the way.

One is munchkinism as an end unto itself, the other is a concept that would work in any genre and setting: existential amnesia mystery.
But on the other side, you can't have your characters be "ordinary" either, because ordinary is fucking boring. We all deal with ordinary people all our lives, so when it comes to entertainment and escapism, we want something else. I sure as shit don't want to play myself in a PnP session, I don't want to play myself in a video-game, I don't want to watch myself in a movie/TV-show and I don't want to read about myself in a book. Same goes for all other ordinary people I know.
Just what is "ordinary" in a world with elves and monsters? You can be the most ordinary elf in the world, but you're still strange to a real person in the real world.

This game is about being one of the most special snowflakes of all time - not to tell a greater story or idea, but just because.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
I understand why some disliked the guy, but the thread just won't be the same without him.
You're right. It will be BETTER without him.

I don't want any of you banned, but going by post content and the reason given why Des was banned you would think posting the anon stuff would get you on the ban-list. I really dislike his banning, I didn't see eye to eye with him always, but what is Codex if spergs can't sperg? Only selective spergs allowed I guess?

And this is especially odd since he actually sperg about the damn game.
agreed and Des was a really helpful poster
No he wasnt.
neither are most posters on this site, yet they remain unbanned
Most posters on this site aren't dumb enough to literally ask to be banned. :M
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,403
Anyhow, on the topic at hand, when's the next patch/hotfix supposed to drop? Still waiting for that side quest in the Abyssal city to be fixed before I proceed onwards to the next chapter.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,385
Wait.... how many characters do you get to create at the start? Is there a thread with the short list on character creation per game?
Poe 1-2
BG1-2
Owlcat games

ie
X - create 1-6 new characters (wizardry)
X - create 1 new character find npcs.
X - start with pre-determined story pc, find story companions (like phantasy star)

i've been grogging too much with 70-80s games.

and how fucking buggy is this bitch still?
 

The_Mask

Just like Yves, I chase tales.
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Messages
5,931
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Oh.....


mmmmm yuck. I want to create my entire murder-hobo party from the start.
Technically, if you INSIST, you can beat the tutorial maze/ prologue in Story Mode, which I'm fairly confident can be done by keeping your character(s) at lvl 1, and then as soon as you find the Pathfinder Society person, you can recruit a full team with minimal investment.

And then, obviously, you can bump things to your difficulty of choice.
 

gurugeorge

Arcane
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Messages
7,894
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London, UK
Strap Yourselves In
I dunno, I think you're right that there's escapism in roleplaying for sure, but it's more like escapism to another, non-predictable world, where you can roleplay either something you are or something you are not. If a game has replayability, my first character tends to be like me, and then other characters tend to be more not like me, so I feel I'm exploring other aspects of the game that were locked off before, by exploring other ways of thinking (obvs playing an evil char is like that, as I am gud boi irl :) ).
To me, roleplaying only works for tabletop RPGs and maybe some cRPGs that try hard into reactivity, that is the reason I pretty much only power game on combat centric cRPGs because I dont find enjoyable to roleplay with them and trying roleplaying into combat focused trashmob intensive games looks like borderline larping to me.

If you make a hobbit on a tabletop RPG, you can have a DM to treat your character like a hobbit and that indeed feels like roleplaying and a new experience and you can interact with the world as a hobbit. If you are going to ask me if I prefer to be Aragorn or Frodo, the answer will be always Aragorn if the game isnt flexible and basically the only story available is an Aragorn story of the hero that will save the land by killing alot of shit because frankly, I dont see Frodo as a killing machine, most cRPGs just have an Aragorn story that they shoehorn other races in.

cRPGs by their nature are way too rigid to provide a satisfying experience for true roleplaying. There are some that get closer like Age of Decadence, Swordflight chapter 2 has excellent class reactivity too with paladins losing lawful status by stealing so actual roleplaying is rewarded more but you kinda have to make a game around that, Infinite Engine games and also Pathfinder cRPGs suck in reactivity, the Pathfinder games alot better than Bioware at it because they offer unique options for some characters but still... after a few failed checks with the same results, I give up on roleplaying imediatly and will treat the game as it is, a combat module to kill shit in.

I think the only way I've seen "other rp-like options" treated well in these types of games is the storybook sequences. That was one of the best things about the Pillars games - the storybook bits (particularly in Deadfire) were great, they break up the combat nicely and they make the world seem bigger and more reactive, as well as giving gameplay importance to non-combat character picks. PFK had more of them, I'm surprised that they don't have as many in this.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Let Desiderius' banning remind everyone that while you can get as autistic about an RPG or any type of game here as you want to, if you let that autism lead you down the path of religiously and robotically replying to and attempting to out-'tism other autists about unrelated or off-topic subjects in these gaming forums, and you're warned by an administrator or moderator to knock it off and choose to ignore that warning, you're probably going to find your ass locked out in the cold.

Keep the real-world political and other tangential shit to a minimum, please.
I rate this post retarded. Desiderius posted more than enough on-topic content in this silly thread and shouldn’t have been given an ultimatum or warning to violate in the first place. And pot calling the kettle black with the “out autism”ing charge.

BTW Desiderius is on-topic for WotR threads.

:whiteknight:
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
31,737
Clipboard01.jpg


An encounter with two Flame Strike traps that are bugged so you can't see the red outline with the switches to disable em on the other end of the corridor, a bunch of babaus as body blockers and a Vrock Votary to cast more Flame Strike and Blade Barriers.
I was using both Resist and Protection, too, but as you can see it doesn't help.
 

FriendlyMerchant

Guest
I'm not sure why lump everything about Gish into Prestige classes or Magus. I want a Hexblade. Not a Magus archetype. I want a non-good, Full BAB, arcane paladin with the curse abilities, familiar, and four spell levels like in 3.5 but with the armor restrictions fixed.

It's a shame that the closest thing in this ruleset is Steelblood Bloodrager.
 

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