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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Sunri

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:
 

Matalarata

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prebuffing

Yep, considering the power and prevalence of buffs in the system, that's a pretty gay thing to bitch about. Especially when you think that for about 80% of the game (after chapter 1), if you know how to play, majority of buffs are something you cast once per map, twice tops. I suppose buying a lesser extend metamagic rod is teh hard.


Speaking in general, not about your post in specific.
 

Fedora Master

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:

You need...
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs
- And of course Mirror Image/Blur/Displacement because they beat high AC anyway

Prove me wrong, retard.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"Nobody is butthurt. We're just wondering which woke companion will replace him."

None. Creating mercenaries is the way to go. But, SEXAY SUCCUBUS does catch my eye. :D


" Going turn off perma death for once because that stupid Batman Wannabe Dwarf keeps getting killed by it because his stupid short legs make him slower than everyone else"

You sound butthurt. Get gud.




Anyways, just finished chapter 2.

Took awhile because that stupid crash bug drew the energy out of me, but got back into. Am level 10 Paladin/Level 3 Epic Angel. Not the most exciting combo, but whateves. Angel gets nice party buffs including boosted iniaitive and armour class. I also give everyone super epic bonuses against evil which is obviously needed in this game. LMAO

Dezen was pretty good. Rather long. Succubus seems alright but not sure how she comapres to the last 'redeemed succbus' I encountered yet. :wink:

The person you 'rescued' was suspcious from the start.

Sucks I couldn't save the two dwarves. Stubborn mules. LMAO

Now, to the fun stuff.

That option supra demon is ridiculous. L0L Took a few tries, but I don't know how it is possible without grease or spamming summons since its SR is super high. L0LZ Still, worth it for the experience and the nice ring that will help a mage of mind with her charm/hold spells.

Now, if that was cheese balling, at least it was optional. The final battle is some pure nonsense. Stauten is a clear sample of how the creators of this game are all power gaming and chessing. I mean your characters are level 9, and you are facing a guy who can do 40+ damage on you when you have DR, and he won't miss plus he is boosted up the wazzoo INCLUDING heal spells. His partner in crime is just as bad with like I think 6-8 attacks. Poor Nurah was so out of place I felt sorry for ehr to the point I just lucked her up instead of just killing her. LOL HINT for those who find the dwarf near impossible: Cast dispel magic on him. I did this AFTER I had beat the combo. It liekly would have made the actual main fight easier.

Still, only took a handful of times to beat them. I gotta say I really like how their relationship was protrayed in the game, and how it eventually fell apart at the end. I like his attitude here, and how she turned it on him and then escaped. HAHA.


On to chapter 3.
 

Sunri

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:

You need...
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs

Prove me wrong, retard.
Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:
 
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Codex Year of the Donut
you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.
oh wait, we wouldn't want to add actual difficulty to the game
 

Cryomancer

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The problem isn't so much the prebuffing but the need to use the exact same spells every time.

Install a buffbot https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/4

you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.

I agree. Few enemies attempt to dispel the buffs in your party member. But that is part of the terrible AI.

Still better than the awful concentration mechanic of 5E.
 

Fedora Master

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:

You need...
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs

Prove me wrong, retard.
Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:

How does that disprove the fact you need those buffs every single time on every single map the entire game?
 

Matalarata

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you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.

That's another different can of worm entirely. Since they are overstatted and their HD increased, had they access to such HD based abilities your life would be really unfair. Instead, they rely on off the chart SR to protect themselves from your abundant casting and favoured metamagic. Basically, since there's no AI competent enough to play D&D, we play who gets to roll bigger numbers.
It's not exactly fun but I don't think it's something that Owlcat can singlehandedly solve. AI in gaming is a pretty sore topic, for those that noticed...
 

AwesomeButton

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Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:
Apparently Josh Sawyer was right, and prebuffing is "degenerate gameplay".
 

Sunri

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:

You need...
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs

Prove me wrong, retard.
Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:

How does that disprove the fact you need those buffs every single time on every single map the entire game?

Dunno maybe we play different game i don't need to cast 10 buffs every single encounter
 
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Codex Year of the Donut
Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:
Apparently Josh Sawyer was right, and prebuffing is "degenerate gameplay".
He was, but his solution(as is typical for Sawyer) was just as bad as the thing it was trying to solve.
 

Volourn

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"How does that disprove the fact you need those buffs every single time on every single map the entire game?"

Really?

I haven't used delay poison, death ward, or barkskin at all. I have only cast anti fire 3 times. I never used anti fear spells unless it is part of other spells like bless or whatever. Protection from evil, communal, FYI, covers fear from evil creatures. :D
 

Fedora Master

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View attachment 20985
Weaklings should go play a "real RPG" where:
- they don't need to buff before combat and
- initiative order doesn't matter.

Like D:OS2 :lol:

The problem isn't so much the prebuffing but the need to use the exact same spells every time.
If you use same buffs for every ecounter that would explain why you have so much problems with combat :outrage:

You need...
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs

Prove me wrong, retard.
Do you get all those effects in every single fight? you don't need delay poison just move from the clouded area lol if you have trouble with fear pick miss paladin with her anti fear auto aura death ward is good elemental buffs are communal on level 3 so you just need to click 2 times after reading your posts maybe you should put that story/auto crusade mode to use or even better drop pathfinder and install disco elysium :nocountryforshitposters:

How does that disprove the fact you need those buffs every single time on every single map the entire game?

Dunno maybe we play different games i don't need to cast 10 buffs every single encounter

Learn to read.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
reminder that this is still implemented incorrectly and isn't supposed to provide immunity from poison

Delay poison can actually be super dangerous, as you can potentially have to deal with multiple poison doses at the same time when it expires.

I remember that fucking someone over in a PF session many years back.
 

Cryomancer

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you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.

That's another different can of worm entirely. Since they are overstatted and their HD increased, had they access to HD based abilities your life would be really unfair. Instead, they rely on off the chart SR to protect themselves from your abundant casting and favoured metamagic. Basically, since there's no AI competent enough to play D&D, we play who gets to roll bigger numbers.
It's not exactly fun but I don't think it's something that Owlcat can singlehandedly solve. AI in gaming is a pretty sore topic, for those that noticed...

I love owlcat but come on. Pierre, a single guy managed to make a AI extremely better than any other CRPG.

If a single guy can make a AI that will push your cleric into your own created firewall, knock her down and pin her in the ground and cast spells like dispel magic, why a complete team with US$2 mi + how many money from the first game can't?

Apparently Josh Sawyer was right, and prebuffing is "degenerate gameplay".

His solution is far worse than the problem itself. I would implement a buffbot in the game and program the AI to attempt to dispel buffs from PCs.

Dunno maybe we play different games i don't need to cast 10 buffs every single encounter

I only when playing kingmaker in unfair difficulty. And don't cast the same buffs every encounter. Most of then lasts many minutes. Is a problem? Yes. But is not as seriously as people portrait.
 

Matalarata

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you don't need delay poison
I haven't used delya poison, death death ward, or barksin at all


Fedora is better at D&D than you are. Face it. You cast delay poison beforehand anyway, not when you notice poison is used. Beside, you use the communal extended version, which lasts 2 hours. One click, one slot.

Playing without Death Ward is... what? A special kind of tactic? You like being level drained? Barkskin is the best source of natural armor period. If you have someone that can cast it and don't use it that's 5 less AC you could have on a frontliner. Oh, and it lasts one hour and half, at level 9.
 
Last edited:
Joined
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Messages
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Codex Year of the Donut
you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.

That's another different can of worm entirely. Since they are overstatted and their HD increased, had they access to such HD based abilities your life would be really unfair. Instead, they rely on off the chart SR to protect themselves from your abundant casting and favoured metamagic. Basically, since there's no AI competent enough to play D&D, we play who gets to roll bigger numbers.
It's not exactly fun but I don't think it's something that Owlcat can singlehandedly solve. AI in gaming is a pretty sore topic, for those that noticed...
The AI for both owlcat PF games is basically nonexistent. SCS 15 years ago(and its precursor tactics mods) was far ahead of the ...nothing... owlcat has.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
In act 4 now, and the 'optional' bosses are starting to get pretty absurd
5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit. How are you supposed to last even a single round next to something like that? So far I'm just resorting to skeleton summoning spam while peppering them with magic (lack of uncanny dodge is their one true weakness)

Most of then lasts many minutes. Is a problem? Yes. But is not as seriously as people portrait.
Spending 5 minutes buffing when entering every map and after every rest is pretty tedious. There's no real decision making either, you'll almost always slap down the same buffs.
 

Matalarata

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If a single guy can make a AI that will push your cleric into your own created firewall

A lot can be done when graphics are rudimentary, see your average roguelike. I agree though KoTC is amazing, mine isn't the statement to end all statement, just a vague generalization of why the game is such. Resources were spent elsewhere, I'm realist.

nonexistent

hyperbole

edit:


A mod, the result of years of work from many dedicated fans that did it with passion. Thousands of hours of manpower
 

AwesomeButton

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you'd think a lot more of these demons and devils and whatnot would know how to cast dispel magic, a level 3 spell.

That's another different can of worm entirely. Since they are overstatted and their HD increased, had they access to such HD based abilities your life would be really unfair. Instead, they rely on off the chart SR to protect themselves from your abundant casting and favoured metamagic. Basically, since there's no AI competent enough to play D&D, we play who gets to roll bigger numbers.
It's not exactly fun but I don't think it's something that Owlcat can singlehandedly solve. AI in gaming is a pretty sore topic, for those that noticed...
I've never heard of any developer really trying to solve this though. With programmable actions for characters, should it even be that difficult, or is it more about how time consuming it is to script every combat?

There is also the argument that even in PnP you often have to behave suboptimally with enemy creatures if you don't want to wipe the party out.
 

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