Matalarata
Arcane
Not naming the plentiful potions and scrolls, because consumables are for nerds obv...
"LEARN TO USE THE QUOTE FUNCTION YOU RETARDED CUNT"
These "" have been symbols for quotes and quoting for a long time amigo.
How would a barbarian know this. You are afraid of words.
Robert E Howard in The Jewels of Gwahlur said:"In his roaming about the world the giant adventurer had picked up a wide smattering of knowledge, particularly including the speaking and reading of many alien tongues. Many a sheltered scholar would have been astonished at the Cimmerian's linguistic abilities."
"LEARN TO USE THE QUOTE FUNCTION YOU RETARDED CUNT"
These "" have been symbols for quotes and quoting for a long time amigo.
How would a barbarian know this. You are afraid of words.Robert E Howard in The Jewels of Gwahlur said:"In his roaming about the world the giant adventurer had picked up a wide smattering of knowledge, particularly including the speaking and reading of many alien tongues. Many a sheltered scholar would have been astonished at the Cimmerian's linguistic abilities."
Woe to thee that even a savage can fare thee outdone in erudition.
So you're betting all of the encounter on just 1 turn? You are very smart.Losing your entire turn in TB because movement bugged out, wow, such difficulty.
Is it good tactics to alpha strike encounters and then reload if it fails? Kind of reminds me of trying to apply blindness through reloads until the save is beaten.But if you loose a turn due to a charge attempt went wrong, you've usually lost it.
-True Sight(Communal) because enemy likes Mirror Image/Blur/Displacement too- Delay Poison just to not get fucked by your own Stinking Cloud if nothing else
- Anti-Fire stuff because demons
- Death Ward because negative energy shit
- Anti-Fear because fear auras
- Barkskin because it's one of the best AC buffs
- And of course Mirror Image/Blur/Displacement because they beat high AC anyway
Is it good tactics to alpha strike encounters and then reload if it fails? Kind of reminds me of trying to apply blindness through reloads until the save is beaten.But if you loose a turn due to a charge attempt went wrong, you've usually lost it.
Charge is not only for alpha striking, you know. Actually alpha strikes work pretty well now - in combat charges often fail.
Yeah I am fighting same in tutorial now. Minus attacks. Dart throwing mongrel bros doing 20 damage per shot (no crit).5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit
They aren't permanent - can be dispelled. Even demon true seeing which, probably should be a natural ability and not dispelled tbh.Their solution to enemies never buffing was to just give em those buffs as permanent effects. Russian engineering at its finest.
Assume it gives enhancement bonus to armor, just like turning weapon into +1 with 1st level spell should; but instead it just stacks with everything.What's bugged about Magical Vestment?
I'm assuming it allows you to go above the +5 limit, give that it doesn't apply to the item?
They aren't permanent - can be dispelled. Even demon true seeing which, probably should be a natural ability and not dispelled tbh.Their solution to enemies never buffing was to just give em those buffs as permanent effects. Russian engineering at its finest.
still pretty buggy, I'd let it bake for a little while longer before trying it againAnyone did SWARM mythic path? Is it actually cool, or just stupid gimmick path?
I love owlcat but come on. Pierre, a single guy managed to make a AI extremely better than any other CRPG.
Not if you're used to BG2 SCS with options on high tbh.Granted - Although it's still silly to start a fight and see enemies with all the good combat buffs already in place
It shouldn't stack with magical properties of your armor/shield.What's bugged about Magical Vestment?
I'm assuming it allows you to go above the +5 limit, give that it doesn't apply to the item?
It might very well be, but barring insane minmaxing with mercs, I'm not sure how to get it much higher. Take these:People farther in the game than me correct me, but I think ~AC 35 is low on act 4. Also 5 attacks per turn was something I've seen even in act 2.In act 4 now, and the 'optional' bosses are starting to get pretty absurd
5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit. How are you supposed to last even a single round next to something like that? So far I'm just resorting to skeleton summoning spam while peppering them with magic (lack of uncanny dodge is their one true weakness)
Spending 5 minutes buffing when entering every map and after every rest is pretty tedious. There's no real decision making either, you'll almost always slap down the same buffs.Most of then lasts many minutes. Is a problem? Yes. But is not as seriously as people portrait.
And all is well in the world. Glory to Cheliax and Asmodeus.
I would implement a buffbot in the game and program the AI to attempt to dispel buffs from PCs.