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Anybody know how to help the captives out of Areelu's laboratory (the drowsy druid, the captive angel, who I've freed and talked to, the crusader and the elf)?
I've done all the missions on that level and there's a rift ready to take me out, but I can't seem to find a way of activating the captives or anything else that would allow me to take them out of there (the option I get for dialogue is just "I'm still looking for a way out" - even though the entire lab is cleared and doors are open).
Anybody know how to help the captives out of Areelu's laboratory (the drowsy druid, the captive angel, who I've freed and talked to, the crusader and the elf)?
I've done all the missions on that level and there's a rift ready to take me out, but I can't seem to find a way of activating the captives or anything else that would allow me to take them out of there (the option I get for dialogue is just "I'm still looking for a way out" - even though the entire lab is cleared and doors are open).
Anybody know how to help the captives out of Areelu's laboratory (the drowsy druid, the captive angel, who I've freed and talked to, the crusader and the elf)?
I've done all the missions on that level and there's a rift ready to take me out, but I can't seem to find a way of activating the captives or anything else that would allow me to take them out of there (the option I get for dialogue is just "I'm still looking for a way out" - even though the entire lab is cleared and doors are open).
I'd prefer something like Legacy of Fire, Serpent's Skull or Mummy's Mask. Such 'oriental' settings are just cozy and they can double down on the spirit of adventure if done right.
Anybody know how to help the captives out of Areelu's laboratory (the drowsy druid, the captive angel, who I've freed and talked to, the crusader and the elf)?
I've done all the missions on that level and there's a rift ready to take me out, but I can't seem to find a way of activating the captives or anything else that would allow me to take them out of there (the option I get for dialogue is just "I'm still looking for a way out" - even though the entire lab is cleared and doors are open).
I'd prefer something like Legacy of Fire, Serpent's Skull or Mummy's Mask. Such 'oriental' settings are just cozy and they can double down on the spirit of adventure if done right.
Players only reach L17 in the end of the Kingmaker ap, but that wasn't the case for the cRPG. I would expect L20 no matter what AP Owlcat decide to adapt next.
Woljif's Ring doesn't work. Not on him, because it's clearly meant for him, but not on your MC either, if you rolled a thiefling.
I'm starting to send them these bug reports where I just talk about Dark Souls... like... full paragraphs. Stories un-ending. Just so they feel how I feel when they waste my time like this.
Skull & Shackles would be amazing, mainly for those who prefer lower level as you only reach lv 13 in the last book and 2/3 of the adventure is bellow lv 10(Lacrymas approves) but there is a huge problem. OwlCat will make a awful ship combat minigame...
Reign of Winter would be amazing too. The plot is very straightforeward. Is all about stopping a high level Winter Witch Elvanna from spreading the winter's curse
Mummy's Mask will be amazing too. I don't see a D&D game set in egypt since Ravenloft : Stone Prophet.
Hell, there are so many amazing AP, why did OwlCat decided to pick WoTR? WoTR is not bad, but there are so many more original and interesting adventures to have...
"The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk," who has already cheated death oncehttps://pathfinderwiki.com/wiki/Reign_of_Winter before, and free Baba Yaga, or will they too fall before the horrors of modern war?"
Knowing Owlcat it will be a module where you have to romance the main male antagonist. Works only for male characters. Just to not make female players feel left out a sex change potion will be provided to them.
In other news I'm almost finished with chapter 5 and the most epic moment of the game so far was inn defence on the third day of first chapter. Fighting epic demon lords feels like a barroom brawl compared to that.
There would probably be less complaints if Owlcat actually stuck to Epic Fantasy with the tone and trope selection. Instead, every other sentence tries to subvert the genre in some way.
In act 4 now, and the 'optional' bosses are starting to get pretty absurd
5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit. How are you supposed to last even a single round next to something like that? So far I'm just resorting to skeleton summoning spam while peppering them with magic (lack of uncanny dodge is their one true weakness)
Spending 5 minutes buffing when entering every map and after every rest is pretty tedious. There's no real decision making either, you'll almost always slap down the same buffs.
It might very well be, but barring insane minmaxing with mercs, I'm not sure how to get it much higher. Take these:
Now clearly this is not fully buffed (but also there aren't that many more buffs that give ac afaik, especially that stack with what I have), and it's not (ab)using things like monk bonus and neither have I spent every feat on AC, but this is still what I would consider a decent AC investment.
Both of these characters went from full hp to 0 in a single full attack from the enemy. After I had dispelled haste and one or two other buffs from it. That seems way too powerful to me, and makes me consider booting both of them so I can fit more (skeleton) summoners in my party. Admittedly checking stats on reload, the enemies attack was exactly +35 attacks so another 5 or 10 points would have a huge impact. But the enemy also has 50 AC, and it would be nice to not have hits only on a natural 20.
Otherwise please give tips on how to increase their AC. I know both have kinda bad enchantment bonus, but I haven't found any better full plate.
Off the top of my head, Magical Vestment: Armour. Then for Seelah Magical Vestment: Shield. The spell Shield of Faith will increase the AC above the +2 from the ring of deflection at this point, simply because of the levels on it. You could also use Fight Defensively if you wished to. There are a ton of ways you can increase your AC much higher than that at the point you are at, without much investment. There are also some short duration buffs like haste and things like displacement as well which will increase the durability of your group.
Not that any of this helps anyhow, since I suspect the enemy you are struggling with is Playful Darkness? Hes not intended to be tanked and is a puzzle fight akin to Kangaxx in BG 2. Hes meant to be dealt with using other measures. The fun of the fight is in figuring him out, having him explained to you kills all the fun.
My only hope right now is the second dlc where you play poorfag survivors in Kenabres. Because i already see dlc 1 will be unredeamable shit trying to outepic even epic shit from main campaign. And dlc 3 is even worse - random dungeon in abyss. As if game has not enough random encounters in abyss at this point.
WTF is with battles vs Ghouls. Enemy has 3 stacks of Ghouls and they permanently paralyze all your units and you never get a turn again... how did this shit pass any testing?!
WTF is with battles vs Ghouls. Enemy has 3 stacks of Ghouls and they permanently paralyze all your units and you never get a turn again... how did this shit pass any testing?!
Find the author, ask for the sources, port the mod to Wrath, release on Nexus, be ready to support the mod through all the patches.
What, too difficult? And why Owlcat Games should do that, pray tell? As I understand, they were never intended to add this feature, and I would definitely prefer them to do what is planned instead of what can be modded.