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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Delterius

Arcane
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Dec 12, 2012
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Entre a serra e o mar.
The idea would be to have every enemy instantly kill themselves
Won't be as useful as you think. Persuasion Tricks 2 and 3 don't run on your skill at persuasion, but a Will DC check of 10+Ranks in Persuasion. So at most you're looking at a DC check 30 by the end of the game. Same thing with Trickery Trick 3. And the problem with Trickster is that it's super late with it's greater tricks. I doubt anybody is gonna fail those saves by the time you are level 18 and fighting level 60 enemies or something.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Still on the topic of AI, I'm just going through Gwerm's Mansion again. It's a breeze with my new character, and especially in RTwP when I have the advantage in numbers, i.e. in attacks per unit of time.

So I'm going through the library on the first floor of Gwerm's Mansion where the Cultist Evoker is. His routine is always the same - casts invisibility on himself and starts summoning wolves. When I played this turn based on my first playthrough, he summoned at least 8 wolves in total, and since this was TB the corridor was too narrow for me to reach him and kill him, it was just full of wolves. This time I entered the library through the other side - through the dining room - and beelined for the evoker in RtwP. He managed to cast one summon before I hacked him down and that was because I was too lazy to counter his invisibility and relied on brute-forcing the attacks.

My point is - 1. RtwP is indeed better for some battles, and TB for others, and 2. most enemies are on a script and don't adapt their behavior. He didn't try to reposition himself after turning invisible although my melee characters were closing in on him.
 

Sunri

Liturgist
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Apr 16, 2020
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Poland
4wmhipn.png

This shit takes 4 slots? this must be joke lol
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No need to bring jrpgs into this. Deadfire has very decent AI scripts also.
Deadfire has the same scripting system that was called "tactics" in DA: Origins and DA-II, and "gambits" in FF-12 where it was introduced for the first time.
In fact I think the first scripting system was in BG2, at least I don't know of an earlier one. I was going to mention DA:O and PoE/Deadfire (I think PoE had the same system but it was not exposed for the players to use). They are other examples of games which support scripted behaviors but the game designers never used them, or barely ever used them, when designing the encounters. The developers did their job, which is to provide the tools for the designers, but the designers either wouldn't or didn't have time to do theirs fully.
 

Haplo

Prophet
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6,622
Pillars of Eternity 2: Deadfire
Still on the topic of AI, I'm just going through Gwerm's Mansion again. It's a breeze with my new character, and especially in RTwP when I have the advantage in numbers, i.e. in attacks per unit of time.

So I'm going through the library on the first floor of Gwerm's Mansion where the Cultist Evoker is. His routine is always the same - casts invisibility on himself and starts summoning wolves. When I played this turn based on my first playthrough, he summoned at least 8 wolves in total, and since this was TB the corridor was too narrow for me to reach him and kill him, it was just full of wolves. This time I entered the library through the other side - through the dining room - and beelined for the evoker in RtwP. He managed to cast one summon before I hacked him down and that was because I was too lazy to counter his invisibility and relied on brute-forcing the attacks.

My point is - 1. RtwP is indeed better for some battles, and TB for others, and 2. most enemies are on a script and don't adapt their behavior. He didn't try to reposition himself after turning invisible although my melee characters were closing in on him.

Yeah, I've had some Descari Cultists running away from my guys after a Marching Terror proc. They often did not come back, but rather spammed their negative channel far from my party...
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,931
Shouldn't any +4 count as adamantine?

Regardless, while slapping it on a ton of mobs might be dumb, I don't see issue with concept itself, if used on some single enemies.

I'll obviously play ez fun patched game. :shittydog:
+4 staff surely didn't - i tried it as my 2h fighter. And adamantine glaive can't be used by LG characters so i had to give it to fucking succubus to do the job.
 

LannTheStupid

Товарищ
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Pathfinder: Wrath
In fact I think the first scripting system was in BG2, at least I don't know of an earlier one. I was going to mention DA:O and PoE/Deadfire (I think PoE had the same system but it was not exposed for the players to use).
I think in PoE-I and probably BG2 the scripting is on the level of "behaviour" as it is written on DA: O tactics panel. The default goals, so to speak.

Explicit "condition - action" slots - "tactics" or "gambits" - might not be implemented in those games even underneath.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,615
In act 4 now, and the 'optional' bosses are starting to get pretty absurd
5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit. How are you supposed to last even a single round next to something like that? So far I'm just resorting to skeleton summoning spam while peppering them with magic (lack of uncanny dodge is their one true weakness)

Most of then lasts many minutes. Is a problem? Yes. But is not as seriously as people portrait.
Spending 5 minutes buffing when entering every map and after every rest is pretty tedious. There's no real decision making either, you'll almost always slap down the same buffs.
People farther in the game than me correct me, but I think ~AC 35 is low on act 4. Also 5 attacks per turn was something I've seen even in act 2.
It might very well be, but barring insane minmaxing with mercs, I'm not sure how to get it much higher. Take these:
JgZ9UN9KZzPe.png

Now clearly this is not fully buffed (but also there aren't that many more buffs that give ac afaik, especially that stack with what I have), and it's not (ab)using things like monk bonus and neither have I spent every feat on AC, but this is still what I would consider a decent AC investment.
Both of these characters went from full hp to 0 in a single full attack from the enemy. After I had dispelled haste and one or two other buffs from it. That seems way too powerful to me, and makes me consider booting both of them so I can fit more (skeleton) summoners in my party. Admittedly checking stats on reload, the enemies attack was exactly +35 attacks so another 5 or 10 points would have a huge impact. But the enemy also has 50 AC, and it would be nice to not have hits only on a natural 20.

Otherwise please give tips on how to increase their AC. I know both have kinda bad enchantment bonus, but I haven't found any better full plate.

You should ask ga♥ for build advices he will explain you why the game is not overtuned and its completely normal to have AC superior to ancient gold dragon by mid game. Yes he's just like that , an helpful guy . Dont be shy to PM him a lot.
 

Rafidur

Scholar
Joined
Sep 12, 2019
Messages
411
For the 40 natural AC enemies I just gave in in the middle of chapter 4, and brought ember back in with all the fire spell damage gear and her bar full of scorching ray, empowered scorching ray, empowered maximized scorching ray, quickened scorching ray...
 

Nerevar

N'wah
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Make the Codex Great Again! Pathfinder: Wrath
This Camellia was a REALLY stupid cunt tells me nothing about her character and is actually murdering people the whole time?

Most of the henchmen on this game are garbage foulcat really outdid themselves shittier henchmen than PF:K.
 

LannTheStupid

Товарищ
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Pathfinder: Wrath
Now I wonder if by failed charging attempts in TB it is possible to trace the outlines of enemy and party hitboxes. Like by Monte Carlo method.

What is the minimum distance from one party member to the other so it becomes possible to charge between them? And is it less than the screen width?
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
How the fuck are you supposed to beat the arena fight with just Sosiel and his brother?
I had Sosiel drink a cocktail of potions and buffs before the fight, but Trevor still dies within seconds and Sosiel gets worn down over time.
 

Jermu

Arbiter
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How the fuck are you supposed to beat the arena fight with just Sosiel and his brother?
I had Sosiel drink a cocktail of potions and buffs before the fight, but Trevor still dies within seconds and Sosiel gets worn down over time.

I refused to gear/level up that fucker so I just lowered difficulty :roll:
 

Sharpedge

Prophet
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Sep 14, 2018
Messages
1,061
Not that any of this helps anyhow, since I suspect the enemy you are struggling with is Playful Darkness? Hes not intended to be tanked and is a puzzle fight akin to Kangaxx in BG 2. Hes meant to be dealt with using other measures. The fun of the fight is in figuring him out, having him explained to you kills all the fun.
Well, "struggling" is a strong word. It's not like it's that hard to just let my meleers (and attackers in general) hang back while I keep the enemy busy with skeleton summons and pummeling them with spells. It took me 3 tries to kill it.

The fight that made me complain is act4 minghou. I'm fine with optional bosses being a bit degenerate in their strategies.
I can't remember her stats in that fight at all so I might be wrong, but it should be possible to get your front liner's AC high enough to tank Minagho. If you have a save near there and you post a screenshot of her stats, maybe I can help? I seem to recall her stealthed allies being more dangerous in that fight than she was.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
Put gear on the bro, then heal him with sosiel. Bumrush the archers.
The bro gets focused down by the archers and dies before Sosiel can even get off a single heal.

Side note, it is unimaginable horseshit that a cutscene can play where the bro hits Sosiel with a sword and then when the actual fight starts he's completely empty-handed.
 

Matalarata

Arcane
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The threshold line
I doubt anybody is gonna fail those saves by the time you are level 18 and fighting level 60 enemies or something.

Yes, I fortunately found a random screenshot somewhere that had all the Trickster skills listed. Initially I was a bit bummed my char couldn't insta intimidate everyone and negate DEX for sweet global sneak damage (low CHA, no skill). Then I realized how the
math_count.png
works and the meat of it relies on Athletics/Nature Arcana/Religion and Perception/World imho.


Still, for anyone interested, I cannot stress hard enough how the narrative aspect alone makes Trickster worth it.


edit: that and the musical theme ofc!
 
Last edited:

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
Hahahahaha I barely got past the first fight by spamming summon items and heals and guess what!!!!
There are three more waves of enemies!!!
Yes!!!!!! Thank you!!
 

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