AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I switched to normal with my ill-fated wizard when I reached Lost Chapel at lvl 7. Soon after, I restarted with the cavalier.I've taken to playing it on Normal now.
I switched to normal with my ill-fated wizard when I reached Lost Chapel at lvl 7. Soon after, I restarted with the cavalier.I've taken to playing it on Normal now.
Have you tried it in tb? Running for 10 rounds from one already downed enemy to another with your only adamantine weapon was many fun.I'd nerf any hp bloats if any, but I don't understand why people lost their mind of regen+immunity to element of it. It's an obvious gimmick, which is no different from enemy being invisible while also having protection from divination.They nerfed blackwater quite hard now you just spam electricity rods and its over
In Battle Brothers the AoO is something the AI takes into account. Sure, it's a much simpler ruleset than Pathfinder, but one can dream.Still better than the Kingmaker AI mods, where the enemy will ALWAYS target your magic classes, no matter whether they wear armour, the distance etc, which leads to hilarious games of "AoO conga lines". I'm also mixed on the notion of pre-buffed enemies who don't know they can be engaged in combat at any moment.
Exception to this is charging. That should not be possible even through friendly characters. but I'm pretty sure it is in the game. But then charging has bigger issues than that right now.
Charging trough friendly characters definitely isn't possible in Wrath. Its extremely tricky and buggy in general (at least mounted on a large size mount).
How viable would this be as a duo team?
Won't be as useful as you think. Persuasion Tricks 2 and 3 don't run on your skill at persuasion, but a Will DC check of 10+Ranks in Persuasion. So at most you're looking at a DC check 30 by the end of the game. Same thing with Trickery Trick 3. And the problem with Trickster is that it's super late with it's greater tricks. I doubt anybody is gonna fail those saves by the time you are level 18 and fighting level 60 enemies or something.The idea would be to have every enemy instantly kill themselves
Deadfire has the same scripting system that was called "tactics" in DA: Origins and DA-II, and "gambits" in FF-12 where it was introduced for the first time.No need to bring jrpgs into this. Deadfire has very decent AI scripts also.
Persuasion Tricks 2 and 3 don't run on your skill at persuasion, but a Will DC check of 10+Ranks in Persuasion
In fact I think the first scripting system was in BG2, at least I don't know of an earlier one. I was going to mention DA:O and PoE/Deadfire (I think PoE had the same system but it was not exposed for the players to use). They are other examples of games which support scripted behaviors but the game designers never used them, or barely ever used them, when designing the encounters. The developers did their job, which is to provide the tools for the designers, but the designers either wouldn't or didn't have time to do theirs fully.Deadfire has the same scripting system that was called "tactics" in DA: Origins and DA-II, and "gambits" in FF-12 where it was introduced for the first time.No need to bring jrpgs into this. Deadfire has very decent AI scripts also.
Still on the topic of AI, I'm just going through Gwerm's Mansion again. It's a breeze with my new character, and especially in RTwP when I have the advantage in numbers, i.e. in attacks per unit of time.
So I'm going through the library on the first floor of Gwerm's Mansion where the Cultist Evoker is. His routine is always the same - casts invisibility on himself and starts summoning wolves. When I played this turn based on my first playthrough, he summoned at least 8 wolves in total, and since this was TB the corridor was too narrow for me to reach him and kill him, it was just full of wolves. This time I entered the library through the other side - through the dining room - and beelined for the evoker in RtwP. He managed to cast one summon before I hacked him down and that was because I was too lazy to counter his invisibility and relied on brute-forcing the attacks.
My point is - 1. RtwP is indeed better for some battles, and TB for others, and 2. most enemies are on a script and don't adapt their behavior. He didn't try to reposition himself after turning invisible although my melee characters were closing in on him.
Same with dragons. Really not worth it.
This shit takes 4 slots? this must be joke lol
+4 staff surely didn't - i tried it as my 2h fighter. And adamantine glaive can't be used by LG characters so i had to give it to fucking succubus to do the job.Shouldn't any +4 count as adamantine?
Regardless, while slapping it on a ton of mobs might be dumb, I don't see issue with concept itself, if used on some single enemies.
I'll obviously play ez fun patched game.
I think in PoE-I and probably BG2 the scripting is on the level of "behaviour" as it is written on DA: O tactics panel. The default goals, so to speak.In fact I think the first scripting system was in BG2, at least I don't know of an earlier one. I was going to mention DA:O and PoE/Deadfire (I think PoE had the same system but it was not exposed for the players to use).
It might very well be, but barring insane minmaxing with mercs, I'm not sure how to get it much higher. Take these:People farther in the game than me correct me, but I think ~AC 35 is low on act 4. Also 5 attacks per turn was something I've seen even in act 2.In act 4 now, and the 'optional' bosses are starting to get pretty absurd
5+ attacks per turn, with enough attack bonus to guarantee hits against my ~35 AC dudes and dealing 30-50 damage per hit. How are you supposed to last even a single round next to something like that? So far I'm just resorting to skeleton summoning spam while peppering them with magic (lack of uncanny dodge is their one true weakness)
Spending 5 minutes buffing when entering every map and after every rest is pretty tedious. There's no real decision making either, you'll almost always slap down the same buffs.Most of then lasts many minutes. Is a problem? Yes. But is not as seriously as people portrait.
Now clearly this is not fully buffed (but also there aren't that many more buffs that give ac afaik, especially that stack with what I have), and it's not (ab)using things like monk bonus and neither have I spent every feat on AC, but this is still what I would consider a decent AC investment.
Both of these characters went from full hp to 0 in a single full attack from the enemy. After I had dispelled haste and one or two other buffs from it. That seems way too powerful to me, and makes me consider booting both of them so I can fit more (skeleton) summoners in my party. Admittedly checking stats on reload, the enemies attack was exactly +35 attacks so another 5 or 10 points would have a huge impact. But the enemy also has 50 AC, and it would be nice to not have hits only on a natural 20.
Otherwise please give tips on how to increase their AC. I know both have kinda bad enchantment bonus, but I haven't found any better full plate.
More like by the end of tutorial dungeon.its completely normal to have AC superior to ancient gold dragon by mid game