Rusty Eyes
aka Auraculum
- Joined
- Jun 17, 2021
- Messages
- 137
Instead we get to play as a retarded MUH RAGE demon... in a campaign against demons... surrounded by people trained to detect and combat anything demonic... and none of them notices.
What was the charge bug exactly? I noticed that with the latest patch characters will charge towards an enemy JUST BY SELECTING THE ABILITY AND MOUSING OVER A MONSTER which - you guessed it - also loses you your turn.
Its when you are allowed to select the charge ability, but you cannot actually make it to the target due to someone being in the way. Since it is a full action move all you have left is a 5-foot step. Very irritating at the start of combat.
Also, why are people complaining about the difficulty? Just play on Core and choose the Last Azlanti mode. Suddenly you really want - and need - to prepare for every combat encounter. Better yet - and this is from personal experience - play Last Azlanti on your first playthrough. THEN you'll notice how very differently you'll be playing the game than usual.
Also, why are people complaining about the difficulty? Just play on Core and choose the Last Azlanti mode. Suddenly you really want - and need - to prepare for every combat encounter. Better yet - and this is from personal experience - play Last Azlanti on your first playthrough. THEN you'll notice how very differently you'll be playing the game than usual.
Yea and do it while getting electroshocks every time you receive damage, why not, you're not some GAY BABY CASUAL right
Your level 1 Seelah would hit an evil dragon with such AC 50% of the time at least by drinking a bunch of potions and flanking. And all of that would be legit tools no munchkinism.But how bloated a game is to 35 AC being considered "low"... An old golden dragon has 33 AC .
Is it good tactics to alpha strike encounters and then reload if it fails? Kind of reminds me of trying to apply blindness through reloads until the save is beaten.But if you loose a turn due to a charge attempt went wrong, you've usually lost it.
Charge is not only for alpha striking, you know. Actually alpha strikes work pretty well now - in combat charges often fail.
The movement bug I was referring to has nothing to do with charges. I think it was related to being mounted - Sometimes the mount just fails to move through the tiniest obstacle, gets stuck, stutters for a few seconds and then ends your turn. I also had issues doing a full attack or even a single attack at times despite being right next to an enemy and repositioning with 5 foot step.
Your level 1 Seelah would hit an evil dragon with such AC 50% of the time at least by drinking a bunch of potions and flanking. And all of that would be legit tools no munchkinism.But how bloated a game is to 35 AC being considered "low"... An old golden dragon has 33 AC .
PnP monsters are underpowered.
No strawmaning please. You argued about bloated AC.Nope. A dragon would just fly and breath attack her at range while she can't do anything. Monsters needs to be smart.
I would implement a buffbot in the game and program the AI to attempt to dispel buffs from PCs.
Any rtwp game will benefit from a gambit-like system from ff12
PnP monsters are weak. They are weak not even for CRPG, but even in PnP. PnP designers are not geniuses, and PnP is not a holy grail of balance, there are same mistakes there as anywhere.
And even against flying dragon - there is a ranged pala kit.
PnP monsters are weak. They are weak not even for CRPG, but even in PnP.
It doesn't matter if they're "weak" (which is debatable anyway as most PnP characters aren't anywhere near as bloated/strong as PF CRPG characters), they're controlled by a human.
A DM controlling a monster is going to be far more effective than any AI script.
Depends a lot on the monster. If I'm DMing as a skeleton, I will mindless attack. If I'm DMing as a lich, I will be cautious, paranoiac and smart as possible.
A DM also faces a group of other nerds, each of them can be same 20 years experienced in RPGs as him. It's easier to out-think a single person, unless they're a degenerate and fudge rolls.A DM controlling a monster is going to be far more effective than any AI script.
Is it good tactics to alpha strike encounters and then reload if it fails? Kind of reminds me of trying to apply blindness through reloads until the save is beaten.But if you loose a turn due to a charge attempt went wrong, you've usually lost it.
Charge is not only for alpha striking, you know. Actually alpha strikes work pretty well now - in combat charges often fail.
The movement bug I was referring to has nothing to do with charges. I think it was related to being mounted - Sometimes the mount just fails to move through the tiniest obstacle, gets stuck, stutters for a few seconds and then ends your turn. I also had issues doing a full attack or even a single attack at times despite being right next to an enemy and repositioning with 5 foot step.
That's when you should test your Reflexes and switch to real time when the mount still stutters. Usually the pathfinding is a bit better in real time. Or your allies scramble to make way. So you can often succeed with the attacks in real time. Can switch back after the attack.
Is it good tactics to alpha strike encounters and then reload if it fails? Kind of reminds me of trying to apply blindness through reloads until the save is beaten.But if you loose a turn due to a charge attempt went wrong, you've usually lost it.
Charge is not only for alpha striking, you know. Actually alpha strikes work pretty well now - in combat charges often fail.
The movement bug I was referring to has nothing to do with charges. I think it was related to being mounted - Sometimes the mount just fails to move through the tiniest obstacle, gets stuck, stutters for a few seconds and then ends your turn. I also had issues doing a full attack or even a single attack at times despite being right next to an enemy and repositioning with 5 foot step.
That's when you should test your Reflexes and switch to real time when the mount still stutters. Usually the pathfinding is a bit better in real time. Or your allies scramble to make way. So you can often succeed with the attacks in real time. Can switch back after the attack.
I shouldn't have to do anything when the game is broken.
PnP is designed for party to more or less effectively wipe monsters one after another, even if they don't understand much what they are doing, and continue playing without losing their precious characters.
I am always up for killing some kobolds with my +1 dagger.
I am loving that Drezen is so much bigger than our Capital in first game. This actually feels like a real place.
which is not very smartIf I'm DMing as a lich, I will be cautious, paranoiac and smart as possible.
which is not very smart